HALO CE’s basic pistol was pretty damn good too. We had on guy in our LAN group who could win with just it.
Something like that. Worked in multiplayer too!Wasn't the pistol (at least in the original halo) bugged with some hilariously OP headshot modifier? At least in the campaign I remember it being able to take out the huge tanky guys with a single shot if you hit the right place.
Wasn't the pistol (at least in the original halo) bugged with some hilariously OP headshot modifier? At least in the campaign I remember it being able to take out the huge tanky guys with a single shot if you hit the right place.
The single shot Hunter kill was canonized into Halo lore. It didn't one shot anything else, but it was stupidly powerful and long range.
It would one shot every covenant enemy except a shielded Elite with a headshot. And it would drop the elite if their shield was down, hence the dual pistol loadout being the go-to for all covenant levels. Charged plasma pistol takes the shields off in one, then a pistol headshot for the kill.
It was pretty crap against Flood though. Shotgun and Assault Rifle was the flood sweeper combo.
After CE they changed the hunter so they weren't as weak in the back, and they had faster recovery meaning it was harder to exploit after a melee.
Dual wield didn't come until Halo 2 and the pistol was significantly nerfed. Yes, it would headshot, but my point is that the pistol literally one-shots Hunters if you get anywhere in the armor.
Yeah, Hunters were only vulnerable on their back - the pistol was useless against them from the front. It wasn't as effective in the later games.You couldn't dual wield, but you carried both pistols. It was the best loadout for covenant.
Hunters died if you shot them in the orange in the gap in their armour at the back, that's always a weakspot for them in all games but it's harder to exploit in games where they're faster.
I dunno about you, but the older I get, the harder it is for me to kill hunters. Either they got better, or I got worse.Yeah, Hunters were only vulnerable on their back - the pistol was useless against them from the front. It wasn't as effective in the later games.
Smart here, but I realized you can sometimes just push past them to get on with the mission, rather than having to take them out.I dunno about you, but the older I get, the harder it is for me to kill hunters. Either they got better, or I got worse.
Based on legend from the old Penny Arcade spin-off comic "The Trenches," the studio lead for Halo (likely Jason Jones) decided that the opening level should be made easier by making the pistol much more powerful. This was done late in development during to Halo's infamous crunch period, and when a tester showed that he could beat ANYONE in the studio using just the pistol the team had to decide whether to revert the change and keep multiplayer balanced (but need to go through and rebalance the first mission again) or keep it and ship in time for the Xbox launch, Bungie/Microsoft made the obvious choice and kept the pistol as a god-killing cannon.Wasn't the pistol (at least in the original halo) bugged with some hilariously OP headshot modifier? At least in the campaign I remember it being able to take out the huge tanky guys with a single shot if you hit the right place.
I once pulled off a 10-minute speed run by accident when a random encounter let me poke a chaos god in the eye in a glorious moment of, "What are you going to do, crush my entire civilisation under your foot?"
Finish or 100% clear?I'm hard stuck in Animal Well at 60 eggs. I should probably take a break but I just can't move on. I've always been obsessive where I have to finish a game before I can start playing another one.
Getting all the eggs and finishing what that opens up is cool, even if you have to look up a few. There's a great egg helper that will show you only what map tile a missing egg is on, so you still have to figure out exactly where it is and how to get it.I'm hard stuck in Animal Well at 60 eggs. I should probably take a break but I just can't move on. I've always been obsessive where I have to finish a game before I can start playing another one.
Usually only to the credits. I'm not a masochist.Finish or 100% clear?
Because I often roll credits and finish the game and almost never 100% it.
Horizon: FW/BS and now God of War Ragnarok, back to back. And I think I'm pretty burned out on gear upgrade systems that require three quarters of a million different ingredients. You need a ton of hacksilver, and then some Asgardian ingots, and then some Purified Crystals, and then some Smoldering Embers, and then some Slag, and then some of the Bonded Leather you have had no use for since level 1, and then a Mountain Root... just to upgrade one piece of one armor set.
I'd much rather they just lock those higher upgrades behind the blacksmith guys "coming up with new ideas" or something. I pick up everything i can! ...and I still have to site there and min/max what thing I want to spend my Dust of Realms on or whatever.
Grind is the foundation of Skinner Boxes, though.
Roll for delivery success…D&D stamps in the USA in August.
Roll for delivery success…
The mailbox was a mimic. You lost your letter... and hand.Roll for delivery success…
I KNEW I should have spent that extra 5c on a Guidance stampRoll failed. Your mail, and the mail carrier, were eaten by a kobold. Better luck next campaign.
Sure, when done deliberately for that purpose. But it's entirely common for game devs to copy something because "it's popular" without knowing the reason why it was done in the first place.I got that, but Skinner Boxes are usually for games with repeat monetary compensation - e.g., subscription models, gacha systems, etc.
The reviews for Everspace 2 have me on the knife's edge about it. I nearly got it on the last sale, but held back. When you get deeper post again about how it opened up. Or didn't.I've started playing Everspace 2 again. Well, I say that, but I really had only played the introduction mission back in February, I think. Hadn't even GOTTEN into the tutorial. So I managed to get myself to play it some more. I think they had a big patch since then. So far, I think I'm doing okay. The way I survived my first fights wasn't viable in the long run and I started blowing up. Now I've learned a few more ways, and I don't die as often. I've gotten to level 5, and everything has been upgraded at least once.
I'm hoping that as things start to open up, I might start getting that Privateer vibe that I remember from three decades back or so.
Agreed. It's much safer for my wallet this way though. And I very much appreciate the returns system, which I thought was related to the daily deals going away?I do miss the excitement of Steam sales, when they had daily deals, and there were "limited" time deals.
Now it's check at 1:30(give time for the servers to recover), figure out what I want and then buy it.
Pretty much - if you bought something on day one of the sale and it was then a flash deal later in the week you're just going to refund the initial purchase and rebuy at the cheaper price.Agreed. It's much safer for my wallet this way though. And I very much appreciate the returns system, which I thought was related to the daily deals going away?