Gaming thoughts, bite-size chewables - new orange flavor!

I mentionmedthis in another thread as a joke, but it bears some scrutiny.


Why is it everyone at some point renamed character to some derogatory name? Or say played Skyrim (or anything similar) and saved the game before murdering everyone, then reload teh save like nothing happened? Or even tried to kill the fairy on the old Zelda games, even though she did nothing wrong and only helped you?

Do these games sometimes bring out a darker side of humanity where we reveal in pain to others? I understand some games like Skyrim where basically murder everything sort of game, but what about say Roller Coaster tycoon where you can be a sadistic bastard and just punish your park goers and outright kill them? Why is the ability to kill people even in that game, given it's very kid friendly approach?
 

Happysin

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I know I posted one of these tracks before, but I found a collected list of Final Fantasy Legend 2/SaGa 2's soundtrack. I played an absurd amount of Final Fantasy Legend as a child, and it amazes me how each one of these chiptune songs can evoke that exact same emotion in me now. Especially the intro music. I still cannot believe how wistful it sounds with such simple beeps.



View: https://youtu.be/SI1kGvcOlB8?si=hZ0rkPARmPtcZ38B
 

whoisit

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Played a little of Warhammer 40,000: Boltgun: Forges of Corruption (could they have more colons). They upped the difficulty just a bit.

First level I started with the Chainsword and Bolter. Picked up the Shotgun, Heavy Bolter, and Rocket Launcher (new). Needed every one of them to make it through the level. Having a boss fight with a Great Unclean one in the first level was not expected.
 
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Thorvard

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Eternal is a platformer. Sure, someone can enjoy a platformer, but not doom! Doom should be "kill anything that moves in a violent way!" not jump, double jump, dash, hit some boost in air, dash again, jump, double jump, etc

I can't stand Eternal. It's not a Doom game to me. 2016 is almost Doom perfection.
 

Ecmaster76

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Teardown's Folkrace DLC dropped today

Its a surprisingly competent racing career mode campaign for a game about blowing stuff up and running away. Definitely use the xbox/watever controller for the races. Driving feels a bit better, the races are wacky (three different race modes too across multiple new maps) and they've added a lot of new vehicles/mechanics/maps/props

It also includes more traditional heist missions as a way to fundraise for your car purchases and upgrades. Really good stuff; love those guys

And the season pass supposedly includes two more DLCs this year. Squee




(I'll use the divider instead of postwhoring too much)

I'm about 1/3 through the Talos Principle II DLC

Part 1 had some really neat puzzles based on laser strength/precedence. Its a mechanic thats been present since the first game but never really explored to this extent. It reminds me a bit of doing layers in VLSI; you are pretty much building transistors in a couple of the gold puzzles

Just started Part 2. Neat new locale. This one feels a lot more like a prologue of the main game and includes some wholesome story beats. You play as Yakut and it kinda threw me to hear him voicing the dialogue choices and again when 1K (the voiceless player char from the main game) piped in on the radio with an actual voice. I'm not sure if this part is picking up choices from my main save file or if its making some things canonical: Byron is mayor, the interstellar anomaly is revealed, and Miranda is rescued. So far the puzzles are easier but they are also using mechanics we didn't spend as much time with from the main campaign and using them in new combinations

While so far not groundbreaking its keeping things fresh and easily worth the $20
 

Xavin

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I was kind of looking forward to paradox's take on the Sims but alas it looks like it won't come to pass.
It's a genre ripe for disruption because Sims 4 is a dumpster fire (it's so buggy it barely works half the time, it costs over $1000 to buy all the DLC, and it barely has any actual gameplay in it compared to 1-3) and all the rumors about Sims 5 have it being an always online live service wallet drainer. That said, simulation is hard, and if you want to have lots of different decor and clothing, which Sims players do, that's a whole lot of work. I expect sooner or later a small indie studio is going to come out of nowhere with something that kills the Sims franchise, just like Cities Skylines killed the Sim City franchise.

Every bit of news coming out of Paradox makes them seem more and more incompetent. I kind of wonder if they will stick around much longer.
 

Thorvard

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Every bit of news coming out of Paradox makes them seem more and more incompetent. I kind of wonder if they will stick around much longer.

I'm sure they will even if they downsize and return to their "core" games.

EU5 is on the horizon and they can keep pumping out expansion packs for CK3. Then you'll get sequels to Stellaris and then probably hoi5.
 

Mister E. Meat

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It's a genre ripe for disruption because Sims 4 is a dumpster fire (it's so buggy it barely works half the time, it costs over $1000 to buy all the DLC, and it barely has any actual gameplay in it compared to 1-3) and all the rumors about Sims 5 have it being an always online live service wallet drainer. That said, simulation is hard, and if you want to have lots of different decor and clothing, which Sims players do, that's a whole lot of work. I expect sooner or later a small indie studio is going to come out of nowhere with something that kills the Sims franchise, just like Cities Skylines killed the Sim City franchise.

Every bit of news coming out of Paradox makes them seem more and more incompetent. I kind of wonder if they will stick around much longer.
It seems like Paradox's internal studios are successful. At least they keep churning out games and DLC for EU, HOI, CK, Victoria and Stellaris at a regular clip. It's only when they have external studios that they seem to run into a problem. Well, other than Harebrained which was sort of 2nd party.
 

Happysin

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Paradox is an excellent development organization that stumbled into publishing because no traditional publisher would touch their games, and now has the exact same challenges as other publishers, just with their own perspective.

They would probably be ok if they kept even their 3rd parties in genres they know well, just so they can reality check them some time earlier than "the week before we're supposed to release".
 
The first sign Paradox was having these issues was how Vampire The Masquerade Bloodlines 2 was turning out. Speaking of which, is it still on track now that The Chinese Room is working on it?

I really want them to succeed as a publisher but they're DLC nickel and diming and handing off of games to other studios at a whim (Surviving Mars) doesn't fill me with hope.
 

cogwheel

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Not that the distinction really matters - end result is studio closes and a property you were looking forward to is just gone. :(
In this case it's arguably worse. The immersive sim genre has always been pretty small, with Deus Ex being one of the few series in the genre. With Deus Ex gone, it may be that the genre itself is gone now too.
 
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Speaking of which, is it still on track now that The Chinese Room is working on it?
Define, ‘on track’?

We’ve seen some gameplay and it’s… controversial. Inconclusive but leans towards ehhhhhhhhh.
But!

The Chinese Room did just release their latest to fairly good reviews. The folks who didn‘t like it mostly didn’t like how linear and ‘on rails’ the game is structured. Everyone else was in the 7/8 out of 10 margin.

I’m fairly certain that VTM: Bloodlines 2 is the next thing on their release docket. So who knows? Maybe it’ll be real?! Maybe it won’t suck?! Magic eightball says…


shake shake shake shake
1718900098657.jpeg

Well… that wasn’t helpful at all!
 
What the heck is that "Sir, this is a Wendy's" thing from, anyway?
I know someone started replying to Trump's deranged tweets with it.
In this case it's arguably worse. The immersive sim genre has always been pretty small, with Deus Ex being one of the few series in the genre. With Deus Ex gone, it may be that the genre itself is gone now too.
Dishonored has always done well enough to keep that going, and there's also Core Decay.

There's still hope imsims will go smaller and succeed, like Cruelty Squad. Speaking of which I did play, it promptly gave me a migraine and I vomited as a result. What a refreshing experience!
 
Dishonored has always done well enough to keep that going, and there's also Core Decay.

There's still hope imsims will go smaller and succeed, like Cruelty Squad. Speaking of which I did play, it promptly gave me a migraine and I vomited as a result. What a refreshing experience!

Shadows of Doubt (steam) is an immersive sim game of a different stripe, and it intrigues the ever living piss out of me.
 

BigLan

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What the heck is that "Sir, this is a Wendy's" thing from, anyway?
Think it came from an Office episode

 
The original Beyond Good & Evil is getting a 4K overhaul for its 20th anniversary, Ubisoft announced Thursday during a Limited Run Games showcase. Beyond Good & Evil - 20th Anniversary Edition will bring updated graphics, controls, and audio to the beloved original.

I had the Gamecube version. I knew I was supposed to like it, and I kinda did, but I also felt it was overrated and overhyped to hell (more of a vibe than a game) and never actually finished it. I own it on Steam now, I'm sure at some point 10 years ago I thought I'd give it another shot but I didn't. I'd be curious as to what advancements in "audio" have been made over this time though...
 
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charliebird

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I had the Gamecube version. I knew I was supposed to like it, and I kinda did, but I also felt it was overrated and overhyped to hell (more of a vibe than a game) and never actually finished it. I own it on Steam now, I'm sure at some point 10 years ago I thought I'd give it another shot but I didn't. I'd be curious as to what advancements in "audio" have been made over this time though...
I have the same feelings. It was entertaining but nothing special. It's the Firefly of games. :)
 

Chris FOM

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I’m another that never found the amazing experience in BG&E others did. Jade was a very atypical but fantastic PC, the atmosphere was great and the character design terrific, especially how well it handled anthropomorphizing the non-human characters such that they felt like intelligent animals rather than humans wearing an animal costume. But the gameplay was mediocre; and unlike the Zelda games that clearly inspired it your toolkit didn’t expand nearly enough as the game went on such that late game felt far too much like the early game.

I find it particularly telling that when I first played it on the GameCube I stalled out at the slaughterhouse before eventually coming back some time later and finally completing it. When I bought the PS3 remaster a few years later, knowing how the game played out, I stalled out at…the slaughterhouse.
 

CPX

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I’m another that never found the amazing experience in BG&E others did. Jade was a very atypical but fantastic PC, the atmosphere was great and the character design terrific, especially how well it handled anthropomorphizing the non-human characters such that they felt like intelligent animals rather than humans wearing an animal costume. But the gameplay was mediocre; and unlike the Zelda games that clearly inspired it your toolkit didn’t expand nearly enough as the game went on such that late game felt far too much like the early game.

Same. I felt like BG&E was in that same vein as Starfox Adventures but more polished in every way... A "softer" Zelda-esque experience that tried not to overwhelm the player with inventory items that required menu shuffling.
 

cogwheel

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Dishonored has always done well enough to keep that going, and there's also Core Decay.
Dishonored hasn't done well enough, though. Dishonored 2 reviewed well, but didn't sell well, and there's been nothing from Arkane about another entry in the series. Arkane has been moving away from the genre as well, given their output after Dishonored 2 and their upcoming game.

Core Decay I've never heard of. Slipgate Ironworks doesn't have the best track record, and they were caught up in the Embracer collapse, so who knows how that'll turn out, if it turns out at all.

There's still hope imsims will go smaller and succeed, like Cruelty Squad. Speaking of which I did play, it promptly gave me a migraine and I vomited as a result. What a refreshing experience!
Whatever Cruelty Squad is, it is not an immersive sim. The developer describes it as a FPS, and the videos make it look like such. It also looks awful, both visually and in gameplay.
 

whoisit

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Knowing Slipgate Ironworks, it'll be like Graven and Phantom Fury. The first couple of hours will have some polish and seem promising, the rest will feel rushed and half finished. There will be some bugs that shouldn't have made it through playtesting. The game will get 2 or 3 patches, fixing a few of the bugs. Anyone pointing out said issues with the game will just be told, "you don't understand our vision."
 
Dishonored hasn't done well enough, though. Dishonored 2 reviewed well, but didn't sell well, and there's been nothing from Arkane about another entry in the series. Arkane has been moving away from the genre as well, given their output after Dishonored 2 and their upcoming game.

Core Decay I've never heard of. Slipgate Ironworks doesn't have the best track record, and they were caught up in the Embracer collapse, so who knows how that'll turn out, if it turns out at all.


Whatever Cruelty Squad is, it is not an immersive sim. The developer describes it as a FPS, and the videos make it look like such. It also looks awful, both visually and in gameplay.
Cruelty Squad has the same body augment system Deus Ex 1 had, the levels are large sandboxes in which you complete your goals in a nonlinear fashion, and there are numerous ways to complete said goals. That the developer called it an FPS is a foregone conclusion, since all immersive sims are FPS by design.

As for the visuals, there's a narrative reason for them looking the way they do. If you actually played the game, you would understand.
 

cogwheel

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Cruelty Squad has the same body augment system Deus Ex 1 had, the levels are large sandboxes in which you complete your goals in a nonlinear fashion, and there are numerous ways to complete said goals. That the developer called it an FPS is a foregone conclusion, since all immersive sims are FPS by design.

As for the visuals, there's a narrative reason for them looking the way they do. If you actually played the game, you would understand.
I'm not going to spend $20 on something that's painful to look at, and has a UI that appears to be cumbersome, and whose Steam reviews seem entirely to consist of riffing on how absurd the game is.

It looks like outsider art wearing the skin of an immersive sim, not something meant to take the genre seriously. RPS described it as "... a maximum effort shitpost wearing a puke stained Rainbow Six t-shirt."

Finally, since every mission is just "eliminate a target", it sounds more like it's wearing the skin of the Hitman series than an immersive sim.
 

Cranioclast

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In this case it's arguably worse. The immersive sim genre has always been pretty small, with Deus Ex being one of the few series in the genre. With Deus Ex gone, it may be that the genre itself is gone now too.
I would not get my hopes up, but a lot of people seem to have commented on getting an immersive sim vibe from the new Perfect Dark preview.

 

cogwheel

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I would not get my hopes up, but a lot of people seem to have commented on getting an immersive sim vibe from the new Perfect Dark preview.

I think it's wishful thinking. There's nothing actually showing multiple paths, just people assuming there are multiple paths from the fact that it isn't 100% shooting enemies.
 
Cruelty Squad has the same body augment system Deus Ex 1 had, the levels are large sandboxes in which you complete your goals in a nonlinear fashion, and there are numerous ways to complete said goals. That the developer called it an FPS is a foregone conclusion, since all immersive sims are FPS by design.

As for the visuals, there's a narrative reason for them looking the way they do. If you actually played the game, you would understand.
Like I said, last time I played it, I got a headache so bad I retched in the toilet. Not my worst first impression, but its up there. Ville is already making another game with the same art style and he received a Finnish State Prize for it, so don't quit your day job.

Finland is putting out the best games right now. This, Alan Wake, Ultrakill, Road to Vostok...what are they doing right?
Core Decay I've never heard of. Slipgate Ironworks doesn't have the best track record, and they were caught up in the Embracer collapse, so who knows how that'll turn out, if it turns out at all.
The original developer has said on Xitter (I'm not going onto that hellsite to dig it up, but Civvie has mentioned it) that he's taken back over development, so Slipgate's role is not known. I hope to god that Saber will let them cook, since all the issues they had extend from Embracer's management. I hope.
 

Papageno

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Wow, Perfect Dark.

Insert "ObiWan_Now there's a name" meme here. I never did finish the campaign back when on the N64. Got stuck on a boss fight, and since I was already in my 30's with disposable income, just moved on to the next thing, although I was enjoying the game quite a bit. Probably still have the cartridge hidden away somewhere, and the console (I'm really an inveterate pack rat).
 
I've been playing the Boltgun expansion pack and finally realized what Boltgun does differently form pretty much any other FPS: The starting gun doesn't suck.

Every FPS the starting gun is the last resort when everything else is done. It's really weak and near useless. Bolt gun whoever, you can mow down like 60% of the bad buys with it easily. You can even take down a boss with it, albeit slowly.

Of course this may be due to the bullet size is .75 (!) caliber. This is a 20mm round, slightly bigger then what the bolter fires
bolterammo.jpg
 

Nekojin

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I've been playing the Boltgun expansion pack and finally realized what Boltgun does differently form pretty much any other FPS: The starting gun doesn't suck.

Every FPS the starting gun is the last resort when everything else is done. It's really weak and near useless. Bolt gun whoever, you can mow down like 60% of the bad buys with it easily. You can even take down a boss with it, albeit slowly.
It's hard to present the Space Marine as the pinnacle of Empire warfare if a Marine's basic weapon is weak and ineffective. A Marine should only be threatened by either being overrun by swarms, or facing off against a boss. Everything else is just a question of efficiency.
 
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