I always though Doomguy married a cacodaemon and has some pretty scary sex.JC Denton and Alex Denton are Doom guy's grandchildren. Alex married Lara Croft and had a child, Joanna Dark.
I'm also not sorry I just put that thought in people's heads
I always though Doomguy married a cacodaemon and has some pretty scary sex.JC Denton and Alex Denton are Doom guy's grandchildren. Alex married Lara Croft and had a child, Joanna Dark.
I always though Doomguy married a cacodaemon and has some pretty scary sex.
I'm also not sorry I just put that thought in people's heads
Yes, Yes. Rule 34 and all that.I see you've played HDoom.
Eternal is a platformer. Sure, someone can enjoy a platformer, but not doom! Doom should be "kill anything that moves in a violent way!" not jump, double jump, dash, hit some boost in air, dash again, jump, double jump, etc
It's a genre ripe for disruption because Sims 4 is a dumpster fire (it's so buggy it barely works half the time, it costs over $1000 to buy all the DLC, and it barely has any actual gameplay in it compared to 1-3) and all the rumors about Sims 5 have it being an always online live service wallet drainer. That said, simulation is hard, and if you want to have lots of different decor and clothing, which Sims players do, that's a whole lot of work. I expect sooner or later a small indie studio is going to come out of nowhere with something that kills the Sims franchise, just like Cities Skylines killed the Sim City franchise.I was kind of looking forward to paradox's take on the Sims but alas it looks like it won't come to pass.
Hours after cancelling its only game, Paradox shutters its 24-person Life by You studio
Paradox Tectonic has followed Life by You into history.www.pcgamer.com
Every bit of news coming out of Paradox makes them seem more and more incompetent. I kind of wonder if they will stick around much longer.
It seems like Paradox's internal studios are successful. At least they keep churning out games and DLC for EU, HOI, CK, Victoria and Stellaris at a regular clip. It's only when they have external studios that they seem to run into a problem. Well, other than Harebrained which was sort of 2nd party.It's a genre ripe for disruption because Sims 4 is a dumpster fire (it's so buggy it barely works half the time, it costs over $1000 to buy all the DLC, and it barely has any actual gameplay in it compared to 1-3) and all the rumors about Sims 5 have it being an always online live service wallet drainer. That said, simulation is hard, and if you want to have lots of different decor and clothing, which Sims players do, that's a whole lot of work. I expect sooner or later a small indie studio is going to come out of nowhere with something that kills the Sims franchise, just like Cities Skylines killed the Sim City franchise.
Every bit of news coming out of Paradox makes them seem more and more incompetent. I kind of wonder if they will stick around much longer.
That was Embracer though, not Paradox.The one that kills me is the cancellation of Deus Ex earlier this year with the closing of Eidos Montréal.
In this case it's arguably worse. The immersive sim genre has always been pretty small, with Deus Ex being one of the few series in the genre. With Deus Ex gone, it may be that the genre itself is gone now too.Not that the distinction really matters - end result is studio closes and a property you were looking forward to is just gone.
And they still fucked that one up, didn’t they?Well, other than Harebrained which was sort of 2nd party.
Define, ‘on track’?Speaking of which, is it still on track now that The Chinese Room is working on it?
I know someone started replying to Trump's deranged tweets with it.What the heck is that "Sir, this is a Wendy's" thing from, anyway?
Dishonored has always done well enough to keep that going, and there's also Core Decay.In this case it's arguably worse. The immersive sim genre has always been pretty small, with Deus Ex being one of the few series in the genre. With Deus Ex gone, it may be that the genre itself is gone now too.
Dishonored has always done well enough to keep that going, and there's also Core Decay.
There's still hope imsims will go smaller and succeed, like Cruelty Squad. Speaking of which I did play, it promptly gave me a migraine and I vomited as a result. What a refreshing experience!
Think it came from an Office episodeWhat the heck is that "Sir, this is a Wendy's" thing from, anyway?
The original Beyond Good & Evil is getting a 4K overhaul for its 20th anniversary, Ubisoft announced Thursday during a Limited Run Games showcase. Beyond Good & Evil - 20th Anniversary Edition will bring updated graphics, controls, and audio to the beloved original.
I have the same feelings. It was entertaining but nothing special. It's the Firefly of games.I had the Gamecube version. I knew I was supposed to like it, and I kinda did, but I also felt it was overrated and overhyped to hell (more of a vibe than a game) and never actually finished it. I own it on Steam now, I'm sure at some point 10 years ago I thought I'd give it another shot but I didn't. I'd be curious as to what advancements in "audio" have been made over this time though...
What do you think those holes in the back of the caco are for?I always though Doomguy married a cacodaemon and has some pretty scary sex.
I'm also not sorry I just put that thought in people's heads
I’m another that never found the amazing experience in BG&E others did. Jade was a very atypical but fantastic PC, the atmosphere was great and the character design terrific, especially how well it handled anthropomorphizing the non-human characters such that they felt like intelligent animals rather than humans wearing an animal costume. But the gameplay was mediocre; and unlike the Zelda games that clearly inspired it your toolkit didn’t expand nearly enough as the game went on such that late game felt far too much like the early game.
Dishonored hasn't done well enough, though. Dishonored 2 reviewed well, but didn't sell well, and there's been nothing from Arkane about another entry in the series. Arkane has been moving away from the genre as well, given their output after Dishonored 2 and their upcoming game.Dishonored has always done well enough to keep that going, and there's also Core Decay.
Whatever Cruelty Squad is, it is not an immersive sim. The developer describes it as a FPS, and the videos make it look like such. It also looks awful, both visually and in gameplay.There's still hope imsims will go smaller and succeed, like Cruelty Squad. Speaking of which I did play, it promptly gave me a migraine and I vomited as a result. What a refreshing experience!
Cruelty Squad has the same body augment system Deus Ex 1 had, the levels are large sandboxes in which you complete your goals in a nonlinear fashion, and there are numerous ways to complete said goals. That the developer called it an FPS is a foregone conclusion, since all immersive sims are FPS by design.Dishonored hasn't done well enough, though. Dishonored 2 reviewed well, but didn't sell well, and there's been nothing from Arkane about another entry in the series. Arkane has been moving away from the genre as well, given their output after Dishonored 2 and their upcoming game.
Core Decay I've never heard of. Slipgate Ironworks doesn't have the best track record, and they were caught up in the Embracer collapse, so who knows how that'll turn out, if it turns out at all.
Whatever Cruelty Squad is, it is not an immersive sim. The developer describes it as a FPS, and the videos make it look like such. It also looks awful, both visually and in gameplay.
I'm not going to spend $20 on something that's painful to look at, and has a UI that appears to be cumbersome, and whose Steam reviews seem entirely to consist of riffing on how absurd the game is.Cruelty Squad has the same body augment system Deus Ex 1 had, the levels are large sandboxes in which you complete your goals in a nonlinear fashion, and there are numerous ways to complete said goals. That the developer called it an FPS is a foregone conclusion, since all immersive sims are FPS by design.
As for the visuals, there's a narrative reason for them looking the way they do. If you actually played the game, you would understand.
I would not get my hopes up, but a lot of people seem to have commented on getting an immersive sim vibe from the new Perfect Dark preview.In this case it's arguably worse. The immersive sim genre has always been pretty small, with Deus Ex being one of the few series in the genre. With Deus Ex gone, it may be that the genre itself is gone now too.
I think it's wishful thinking. There's nothing actually showing multiple paths, just people assuming there are multiple paths from the fact that it isn't 100% shooting enemies.I would not get my hopes up, but a lot of people seem to have commented on getting an immersive sim vibe from the new Perfect Dark preview.
Perfect Dark reboot resurfaces with stealth, parkour, and spy gadgetry
Perfect Dark's long-gestating reboot has resurfaced with a gameplay trailer that features parkour, spy gadgets and immersive sim chops.www.rockpapershotgun.com
Like I said, last time I played it, I got a headache so bad I retched in the toilet. Not my worst first impression, but its up there. Ville is already making another game with the same art style and he received a Finnish State Prize for it, so don't quit your day job.Cruelty Squad has the same body augment system Deus Ex 1 had, the levels are large sandboxes in which you complete your goals in a nonlinear fashion, and there are numerous ways to complete said goals. That the developer called it an FPS is a foregone conclusion, since all immersive sims are FPS by design.
As for the visuals, there's a narrative reason for them looking the way they do. If you actually played the game, you would understand.
The original developer has said on Xitter (I'm not going onto that hellsite to dig it up, but Civvie has mentioned it) that he's taken back over development, so Slipgate's role is not known. I hope to god that Saber will let them cook, since all the issues they had extend from Embracer's management. I hope.Core Decay I've never heard of. Slipgate Ironworks doesn't have the best track record, and they were caught up in the Embracer collapse, so who knows how that'll turn out, if it turns out at all.
It's hard to present the Space Marine as the pinnacle of Empire warfare if a Marine's basic weapon is weak and ineffective. A Marine should only be threatened by either being overrun by swarms, or facing off against a boss. Everything else is just a question of efficiency.I've been playing the Boltgun expansion pack and finally realized what Boltgun does differently form pretty much any other FPS: The starting gun doesn't suck.
Every FPS the starting gun is the last resort when everything else is done. It's really weak and near useless. Bolt gun whoever, you can mow down like 60% of the bad buys with it easily. You can even take down a boss with it, albeit slowly.