5e centipedes are kind of shit. 3e centipedes that do Dexterity damage? Those are scary fuckers (especially centipede swarms).
5e centipedes are kind of shit. 3e centipedes that do Dexterity damage? Those are scary fuckers (especially centipede swarms).
My PCs never seemed to have what they needed to deal with ability damage in PF1, so anything that does it was really scary. Centipedes start out at CR ⅛, so that can happen pretty early in their adventuring careers too.Solution: don’t use official profiles .
My PCs never seemed to have what they needed to deal with ability damage in PF1, so anything that does it was really scary. Centipedes start out at CR ⅛, so that can happen pretty early in their adventuring careers too.
I think in general game designers meant creatures that do ability damage to be challenges that last longer than one combat but didn't mean for them to disrupt the gameplay in a serious way. PF2 implies that you'll eventually recover the ability loss by making enough successful saves. Unless you die. Or unless the rule specifically says the effect is permanent.Hmm, I should look at some longer term annoying conditions that take restoration style spells to ameliorate. I think the Way of Mercy monk can help there too.
I think in general game designers meant creatures that do ability damage to be challenges that last longer than one combat but didn't mean for them to disrupt the gameplay in a serious way. PF2 implies that you'll eventually recover the ability loss by making enough successful saves. Unless you die. Or unless the rule specifically says the effect is permanent.
PF1 assumes 30% of your wealth is spent on consumables, so players should have a way to deal with (or at least limit) the damage. Not carrying the appropriate potions or scrolls would be a mistake made by the players, which mine occasionally made. They didn’t seem to like depending on consumables.I think in general game designers meant creatures that do ability damage to be challenges that last longer than one combat but didn't mean for them to disrupt the gameplay in a serious way. PF2 implies that you'll eventually recover the ability loss by making enough successful saves. Unless you die. Or unless the rule specifically says the effect is permanent.
...I am immeasurably disappointed in your PCs.My PCs never seemed to have what they needed to deal with ability damage in PF1, so anything that does it was really scary. Centipedes start out at CR ⅛, so that can happen pretty early in their adventuring careers too.
Consumable usage was a point of contention with my group. I’ve tried to be mindful of that when designing my homebrew system....I am immeasurably disappointed in your PCs.
Signed, someone whose rogue took 6d6 Dexterity damage from a poison back in 3.5.
In a previous campaign, I gave the players a magic wand of healing they could use as many times as they wanted, they just had to slip coins into a slot at the bottom of the handle equivalent to the magic potion. The wand only accepted copper pieces.I've been toying with the idea of an Estus Flask style healing potion that players can spend gp to upgrade. Something that encourages use (in a similar fashion to the 4e Second Wind skill), provides a bit of a gold sink, and is also a good indication of daily resource consumption.
Thats just mean.In a previous campaign, I gave the players a magic wand of healing they could use as many times as they wanted, they just had to slip coins into a slot at the bottom of the handle equivalent to the magic potion. The wand only accepted copper pieces.
It could be worse. It could have only accepted electrum pieces.Thats just mean.
A friend's mythic campaign fizzled out when one of the players busted out a spell that blinded all the targets, no save, nothing they could do, and the GM flipped out.i think we've hit the massively OP part of PF1. In last night's game, we fought an ancient Umbral dragon and it surrendered after 2 rounds. It helps that the party was able to prepare an ambush and there were some lucky die rolls on our part.
i think we've hit the massively OP part of PF1. In last night's game, we fought an ancient Umbral dragon and it surrendered after 2 rounds. It helps that the party was able to prepare an ambush and there were some lucky die rolls on our part.
A friend's mythic campaign fizzled out when one of the players busted out a spell that blinded all the targets, no save, nothing they could do, and the GM flipped out.
Is that the Glass Cannon Podcast people? I went to one of their PF2 live shows earlier this year, and it was a blast.Off to NY to a comedy club to see a couple of comedians and a few RPG podcasters play some Kong: Skull Island by Evil Genius.
Is that the Glass Cannon Podcast people? I went to one of their PF2 live shows earlier this year, and it was a blast.
The Austin show.Yep. They had an after-party at a gaming/karaoke bar several minutes away. Which show did you attend?
Are they the type of party that go “We did it! We saved the city!” ?An appropriate end, I think! Now they go off to a ruined underwater city.
Physical | Mental | |
---|---|---|
Intentional | Strength | Intellect |
Reflexive | Agility | Wits |
Toughness | Endurance | Willpower |