I found a
real, practical use for Vault 88!
If you're playing Sim Settlements 2 and get into power transfer, Vault 88 makes an
ideal location to generate power thanks to the special Vault reactor that generates 500 power units. You can build multiples, setup an interior municipal plot (or add-on 1x1 municipal plot) for power transfer, and string the transfer stations across the Commonwealth. The Vault reactors are snappable to Vault pieces, roughly as space efficient as the standard fusion reactors,
and require no settlers whatsoever to run. Any settler can run power transfer (as opposed to Gifted intelligence rating required for HiTech Power plots). SS2 even has a Vault-compatible (both aesthetic and snapping) municipal grid "connector".
Power transfer does require all four virtual resource categories (building, organic, machine parts, and rare) in standard complexity. Dunno about "complete" complexity.
The only weird part is connections. They connect
similarly to caravan plots but not the same. When I got caravan networks established across the Commonwealth, I had The Castle going up to County Crossing, Finch Farm, The Slog, and Coastal Cottage in a line before those came back down to Kingsport Lighthouse and Croup Manor. But power transfer was a different story. Castle>CX>FF>TSL does not seem to connect to CC, KL, or CM. CM eventually connected to...I guess Castle directly? Then KL connected. But CC seems to refuse connection to
anything. TSL and KL are both connected to the network (showing hundreds of network available power), but CC's transfer station still claims "no transfer stations in range".
Anyway, headed back out to Far Harbor to unfuck my incorrect perceptions about Industrial Production and Commercial plots. If you set SS2 vendors to sell based on available industrial production instead of "vanilla restock every 2 days" behavior, vendors can only sell what is produced
in that specific settlement. I don't like that approach because that's literally what the caravan network
should handle. I had this neat idea for Far Harbor where Echo Lake Lumber Mill did all the Production while the Visitor Center did all the sales. That...does not work as intended. Also, pretty sure the Power Armor vendor does not function even in vanilla merchant mode.
@Happysin, I did find even a non-Survival use for caravan fast travel: going
directly between settlements even between world-spaces. Nice bypassing two different loading screens when going between Commonwealth, Far Harbor, and Nukaworld spaces.