The Demo Thread

cogwheel

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Before I Go - (link) - 2d metroidvania of the shooty variety with a really distinct art style, a story where I have no idea what's going on, a big damn map, and elements of precision platformers. I kinda dig it.
Surprised you didn't mention this, but Before I Go is slightly broken for UW. The last two main menu entries are off-screen (exit game, then go to Steam page), and whenever the dialogue goes to three lines, the top line is partly (though not unreadably so) off-screen as well.
 
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Diabolical

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Surprised you didn't mention this, but Before I Go is slightly broken for UW. The last two main menu entries are off-screen (exit game, then go to Steam page), and whenever the dialogue goes to three lines, the top line is partly (though not unreadably so) off-screen as well.
Yeah, I should have - I ended up running it in a window at 1920x1080.

It's not the first time - a lot of games say they support ultrawide, but what it ends up being is like old fashioned widescreen DVD rips of 4:3 television where they chop the top and the bottom of the screen off. Means UI elements and menu items end up off screen. Or they do some god awful weird scaling thing from a standard 16:9 to stretch it out to 21:9. Happens so often that I sometimes forget to mention that I had to run it in window or in an inferior resolution in order to see the UI. Because truly supporting the best resolution of 3440x1440 is hard.

I'll try to remember to mention it when I do have to tweak it. I used to, and I fell out of doing that.
 
🔰 The Operator

I don't know if this is a game for me. It's a game about finding inconsistencies, and the first one I found is that there was no ACPI in 1992. So you couldn't be working on an ACPI PC. 😁

On a more serious note, there are small things making it less believable than reasonably possible, like the databases not returning anything for the license plates that differ just by one number. If you're not going to do manual input, why imitate it? You could just click to search something specific, with auto-input if necessary. Also there's no window management, so it gets annoying - even if it's accurate. That Japanese detective game that I demoed the last time (Tokyo Psychodemic) at least tried, even as it was hard to manage.

🔰 Linkito

I guess this is a Zachtronics-like game for people with more typical intelligence. :) You're devising and fixing electrical schemes, controlling all kinds of devices. It gets rather gimmicky though - like creating and indirectly controlling mini-robots. I've already played the Node demo, thank you very much. :)

🔰 Steel Seed

A decent action game that's not especially great at anything. Rather demanding, but doesn't consistently look great, with shimmering dynamic lighting noticeable on uniform textures, and generic futuristic art direction - the only memorable thing for me was cutting through the cables to pass. Inconsistent and unimaginative platforming. Combat is fluid and fun though - yet most of the complexity is coming from the gadgets, not combat itself. Or from trying to keep things stealthy - but not in a way that stands out. Could end up enjoyable in the end.
 
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quarlie

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Blade Chimera: This appears to be Precisely My Shit: a stylish pixel art Metroidvania whose character design and animation are unabashedly inspired by Symphony of the Night, with a variety of weapon types to equip and a transforming magic sword familiar. It's set in a demon-haunted version of Osaka, where I lived for a few years, and seems to reference at least some real places (such as Cosmosquare). All of that is catnip to me. I played the full demo and wanted to keep going.

All that said, aiming the gun felt a little awkward at first, but I got used to it. It might make a better first impression if they started you with a sword and let you find the gun a bit later. Also, I've played most of an earlier game by the same developer, Record of Lodoss War: Deedlit in Wonder Labyrinth, and thought it was good but not great. So I guess we'll see, but I'm looking forward to it.

Ceplion: Another pixel art Metroidvania. Very nice graphics but I really dislike the feel of the controls and the scrolling. Bailed after 5 minutes.

Aeterna Noctis: Froze up on a black screen right after the opening cinematic. 🤷‍♂️

Pinball Spire: A hybrid pinball maze/exploration adventure. Neat idea, but I found it way too difficult to make progress.

The Alters: Okay, this game is extremely cool. Great graphics, high production values, atmospheric, strong sense of design. But I don't think it's for me. It's a base building/management/exploration/mining/crafting type of thing set on an inhospitable planet. The tasks you have to juggle combined with the constantly dwindling clock and rapid day-night cycle are too stressful for me. But there is definitely something to this one. I think people who like it will really like it.
 
Pinball Spire: A hybrid pinball maze/exploration adventure. Neat idea, but I found it way too difficult to make progress.
For those that play pinball, you'll be able to finish the game in about 20 minutes. There's an upgrade that slows down time and shows the ball trajectory - pure cheat code. The very floaty ball was off-putting.

Yoku's Island Express: This is a better metroidvanian adventure style game that has pinball action. There's a demo and it's currently 80% off (4 bucks). My review here: (link)
 
Yay, I'm done! :) Last batch:


🔰 No Return

This is basically a take on Devotion. :) Even starts the same. Features an apartment changing over the years, immerses into Chinese folklore. The demo has high fidelity assets (17 GB download for a 20-minute demo), but under heavy visual effects most of the time. Probably won't be as strong as Devotion, but still seems notable.

🔰 México, 1921: A Deep Slumber

Well, you can tell by the name where and when the game is set. :) But it features an unusual style, half-retro, half-stylized, that meshes well with the game's limitations. It's an investigative adventure game, with revolution being one of the topics. You're having conversations with people, eavesdropping, and taking photos with a period-appropriate camera. The mechanics felt a bit heavy to me, and the celebration scene with many people understandably had performance issues. What may be a positive or a negative to you is that the writing doesn't really push the relevance of this story to the present and a global audience.

🟢 Minds Beneath Us

An interactive adventure with a fascinating take on sci-fi. Features an advanced time-limited dialog system, which I love, but I know many people hate. Pretty and refined visuals, without many obvious visual cliches typical for cyberpunk and futuristic games.

🟢 Raining City: Millions Recollections

Is anyone up for a visual novel? This one is pulling out all the stops right away. So you're some kind of secret agent, but you're somehow getting dragged into a situation with supernatural beings and a previously unknown kind of wealth. The game is basically dunking you into the crazy, head first. 😁 The art is fascinating, if not as detailed and animated as you expect from the newest examples of this genre.

🟡 Altarium

Yet another asymmetrical multiplayer "horror". Visuals are neat, but demanding, but it's very much a work in progress, with questionable UI/controls, and no image settings. It remains to be seen how fun the game is going to be.
 

quarlie

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🟢 Minds Beneath Us

An interactive adventure with a fascinating take on sci-fi. Features an advanced time-limited dialog system, which I love, but I know many people hate. Pretty and refined visuals, without many obvious visual cliches typical for cyberpunk and futuristic games.
Thanks for that - I was just trying to remember the name of this game a day or two ago. I think I played an earlier demo of it.
 
Thanks for that - I was just trying to remember the name of this game a day or two ago. I think I played an earlier demo of it.

I probably played an earlier demo too - as I checked the recent activity list, for links - and the demo wasn't there. But I don't recall what the earlier demo was like. :unsure: Might be a mind wipe. :D
 

Diabolical

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Okay, now I really am done. This was the dregs of what I had found to look at over the course of the week. The games that would be played only if I had time on Sunday. Well, I had time. So I played them.


Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.
  • Nope.
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • Keep going.
Eh?:
If it's free or cheap. Won't be on a wishlist.

  • Voidwrought - (link) - A 2d metroidvania that makes some odd choices with the movement and the combat mechanics. Most basic enemies don't suffer and sort of knock back or pause on hit - if their animation is to move forward, they will continue that with nary a pause or a stutter. The game features a dash that doesn't avoid collision (so you can't dash through enemies), but a slide that DOES avoid collision (but only sometimes, with some enemy types). Metroidvania in the sense where paths and areas on the map are gated behind abilities that can be found elsewhere, usually behind bosses. No wall jump at the start, but you can ledge grab/jump immediately - this gives the impression of a wall jump, but it isn't. The platforming is oddly finicky, as is the collision/friction of the ground. There are lots of '1 tile' gaps and blocks you have to land on for jumps, and it can be difficult to jump-dash-land on the block properly - mantling from a ledge grab doesn't seem possible, and jumps upward and forward results in your momentum carrying you forward and generally off or over the single block. There are parts that feel satisfying, and others that feel very much like a collection of odd decisions. Eh. - Note: Doesn't support ultrawide. In fullscreen, it does that awful stretching thing - set it windowed borderless to get a lesser resolution displayed in it's natural state with black bars on the sides.
    .
  • Parcel Corps - (link) - Nothing wrong with this game, not one bit. Just not my particular cup of tea. I've never been a big fan of Trials games or their ilk (a minor influence here, I'm sure), but I like the aesthetic of the game a lot.
    .
  • Beyond These Stars - (link) - The followup city/colony builder to "Before We Leave". In that game, you built a city/colony on a small world, and tried to avoid space whales. This game you build ON a space whale that is moving through the universe. I enjoyed my time with the demo, understanding that there are a lot of systems later in the game that I didn't see due to the short amount of time I played it. It's down here because I don't see picking it back up again - it didn't knock my socks off or do anything wildly out of the norm for the genre to really keep me interested. But if someone gave it to me or if it was free, I'd be okay with that too.
Meh:
Outside my interest or just didn't grab me.
  • Amata - (link) - 2d action platformer with precision platformer influences. And speed. The combat and fairly deep systems are a lot more prevalent than I want in a game where I want to primarily focus on the movement. And they lean pretty heavily into the stat management game aspect of RPGs, and I just am not a fan of it's implementation in this game. And I think it looks better as Steam screenshots than it does in game, if I'm honest. Just wasn't for me.
    .
  • Minds Beneath Us - (link) - Second swing at the demo, see if it grabs me this time. And... nope. It really doesn't. I can't really pin it down to why, either. 🤷‍♂️
  • Unknown Presence - (link) - It's a first person horror/ufo game. The mechanics are all about exploration and scares, right? No combat. Why is there a crosshair dot? What purpose does that serve? Asset deformation occurs as you move to/around/up to it, like you see in badly coded games. The locations (the house and the woods and the cabins) are more like caricatures for what the devs think these locations should look like - way too much open space, paths that don't make any sense, etc. There are games in this space that do this MUCH better, and are better optimized. The demo is on the right instead of in a banner on the steam page, but don't bother.
Broken:
Broken or badly managed mess.
  • Sophonce - (link) - It's a FPS that a) doesn't support ultrawide, b) only does that awful stretching in fullscreen, and c) only offers windowed borderless on the desktop (not a fullscreen with black bars thing) that doesn't do mouse capture, so you can click onto the desktop. In an FPS. Didn't even bother, left at the menus.
 

Artichoke Sap

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🔴 Shell Runner - A cyberpunk "PvE extraction looter shooter" that has a Hotline Miami kind of top-down view. Made by a "team of 5 in Germany," and it doesn't look great, the styling is office building with token neon and metal to make it cyberpunky, but it's kind of soulless. Lots of equipment, but you have a grid of inventory that limits what you can take with you. That might be appropriate for the "extraction shooter" idea, but for bite-sized action levels, where every enemy drops loot, you spend way too much time in the inventory for the amount of action. Atop that, the WASD + Mouse moving and shooting feels kind of bad, with not very intelligent enemies, but a somewhat squishy player character. You're supposed to "print" a new "shell," which is supposed to be different classes with different variants, but I got tired of it before unlocking any more (if you die early on, you just fail the mission, and get a new one of the default "Mercenary" shell.) Don't like the look, the feel, or the mechanics.

🟢 Forgotlings - This is less Adventure game and more combat-and platforming than the previous effort, Forgotton Anne, but if you liked the Miyazaki-like original setting of forgotten objects having quirky and charming personalities with strongly styles animation, that's all still here. The combat isn't great, but doesn't really get in the way, but the demo seems to have a focus on trying to avoid starting combat; almost like the combat is kind of a punishment for charging in blindly. The platforming is fine, though there are plenty of barrels to break and ore veins to dig at for the 2 kinds of currency, that feels a bit like busywork. Even with all those gripes, it feels like a return to the world of the Forgotlings in a totally new story, but with all the charm intact. I'm still keeping this on my wishlist.
 
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It was a bit funny how the Forgotlings demo warned you that it features a lot of combat. Some of the combat was optional, too - but I did engage in it, specifically because it's a demo. When the game does make it hard, but fair when you're outnumbered, it's a good thing.

Steel Seed was another game where stealth is much easier, but straight combat is still manageable.
 

quarlie

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Parcel Corps - (link) - Nothing wrong with this game, not one bit. Just not my particular cup of tea. I've never been a big fan of Trials games or their ilk (a minor influence here, I'm sure), but I like the aesthetic of the game a lot.
I wasn't able to get through the tutorial. I forget the exact wording but it gave me a confusing prompt to "aim the left stick behind the bike" or something (?) and double tap A, which never did anything.
 

Diabolical

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I wasn't able to get through the tutorial. I forget the exact wording but it gave me a confusing prompt to "aim the left stick behind the bike" or something (?) and double tap A, which never did anything.
Was that the quick turn? You have to come to a complete stop first, I think. Took me a bit to figure out what they were asking.
 
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Seems like there were a lot of broken demos, which runs counter to why one would want to release a demo.


Most are broken in specific aspects - like ultrawide or controller support - which is understandable, or on specific configurations. I downloaded the Aeterna Noctis demo, reported not working by quarlie - and it was working fine for me, like the full game. Could be that I'm on Windows 10?

It's exactly the small developers that may not have access to a wide variety of configurations to test. So prerelease demos help them prep the game for release too. But it also might be why some developers have time-limited demos - so that they don't have to keep the demo current.
 

cogwheel

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Thanks again to @Diabolical for the write-ups, they're a great resource!

A few thoughts of my own on ones he's commented on above, with a slightly different perspective:

Caravan SandWitch: Everything feels solid about this one, from the art style (it's sort of Borderlands, but by Nintendo) to the controls. Absolutely worth at least a wishlist if you like the genre; I think I'd rate it more a "buy" myself.​
Last Moon: Very 2D Legend of Zelda, but with higher resolution art. My only complaint is that the framerate seems too low, like around 30 FPS, which makes screen scrolling, which is generally very smooth in this genre, not so smooth.​
Before I Go: Art is OKish, animations need work, not a lot to make it really stand out as a Metroidvania.​
Clockwork Ambrosia: I liked this a lot less. Graphics are a bit too low res - we really don't need more faux-retro stuff. Overall, felt kind of generic.​
Steel Seed: Tomb Raider / Uncharted in a sci-fi world. Graphics were serviceable instead of noticeably good. Stealth was a bit vague, combat was merely ok, platforming was also serviceable but not standout, and the environment felt more empty than usual in this genre. Not bad, just not standout.​
Bloomtown: A Different Story: Diabolical is right, this is a Persona-like. Even the character menu portraits are reminiscent of Atlus. Quite interesting. I think the devs are taking it in a bit of a different direction, though, since social stat gains aren't as regimented as they are in a Persona game - I ground Guts up to 8 on the second day in about half an hour (in-game time) by chasing swans around, and you'd never be able to do anything vaguely like that in a Persona game.​
Akimbot: It's PS2-era Ratchet & Clank with modern graphics fighting SteamWorld bots, but Clank is Claptrap and Ratchet is a bit of a prick. Gameplay-wise, my only issue is that on controller it felt like aiming lock-on had too small of a radius, though that might be adjustable in settings.​

Caravan SandWitch was the best of what I played, but Bloomtown looked pretty interesting as well.
 
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Diabolical

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I seriously can't help myself, it seems.

Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.
  • None this post.
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • Cato - (link) - 2d side scrolling puzzle game. Cat + Toast = Gravity defying. It has some pretty cool one-room-puzzles. The toast can jump, the cat can't. The cat can move around by running (stick), the toast can only jump and slide down things (triggers). Combine them? They defy gravity (A button)! It's rather delightful, if a bit crude graphically. There are surfaces that react differently to the cat and the toast, areas that are blocked or open depending on if the cat and toast are separate or together.. I liked my time with it rather a lot! Courtesy of Alpha Beta Gamer.
    .
  • Leximan - (link) - This is a weird damn game! A visually retro inspired wizard casting game where you use words to cast spells… Let me explain. In 'combat', there are word fragments floating around that you click and drag into a spell box, hit enter, and you cast a spell. You can do this in the open world, where you can hit enter and type in a word to move a bookcase out of the way to see a hidden door. Etc. The writing is pithy, the setting is silly, and I don't know why I like it so much!
Eh?:
If it's free or cheap. Won't be on a wishlist.
  • Whispers of the Eyeless - (link) - A cult-building game. You build a base under a city, and you go on 'tales' with multiple branching paths taking you to turn based combat, rooms with loot, or 'blessings', or cultists, etc. There is also some hidden object mechanics going on, but it's really mild. Overall, there is some promise here but it all feels still very early on in development. Curious to see where it goes. From a group of Total War: Warhammer modders but with no relation to that property.
Meh:
Outside my interest or just didn't grab me.
  • None this post.
Broken:
Broken or badly managed mess.
  • Beacon of Neyda - (link) - Billed as a side scrolling action/strategy game, sort of in vein of the Kingdom titles, except with a slight more active role and in a post apocalyptic universe. I want to try more, but there are issues with resolution and ultrawide that can't be adjusted. I can't see half the controls in the settings menu - the menu cuts off, no obvious way to move it), and there is no tutorialization or real promps for inputs in the opening section. And the art I can see is serviceable, but I hope they work on it some. This one needs to be cooked some more, I think. Courtesy of Alpha Beta Gamer.
 

Diabolical

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Some games that are basically clean up from presentation season - downloaded, but I'll check them out when I'm done with Burning Shores - I'm mainlining the main questline and ignoring everything else, so it should be soon.

Games:

Antro -- 2d adventure platfomer of the Inside ilk. Just a general left over from presentation season.
Hirocato - The Delivery Hero -- Wholesome direct -> 2d precision platformer
Wander Stars -- Ludonarrocon -> Indie RPG where combat is built off of word choices.
Broken Lens -- Wholesome Direct -> Spot the difference point and click.
Albatroz -- Wholesome Direct -> Very pretty (in screenshots) open world exploration RPG. No combat, I think.
ILA: A Frosty Glide -- Wholesome Direct -> Exploration 3d platformer in a blocky world on a 'skate-broom'.
Mind Over Magnet -- The 2d puzzle platformer from Mark Brown and Game Maker's Toolkit.

Looking forward to trying those out!
 

cogwheel

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Albatroz -- Wholesome Direct -> Very pretty (in screenshots) open world exploration RPG. No combat, I think.
Sounds like it's set along the lines of Disco Elysium, where you have stats, but use them for more (classic) adventure game style challenges.

You're right, it's almost too pretty.
 
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Ed209

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Albatroz -- Wholesome Direct -> Very pretty (in screenshots) open world exploration RPG. No combat, I think.

Tried out the demo. It's... different. The overall plot is that you are trying to find your free-spirit backpacking brother. You start out in your SUV on a mountain, driving down a road where you can take multiple different turn-offs that lead to particular destinations/villages. Once at the "destination" you get out of the SUV and start hiking. I should also note that you can get out of the SUV and just hike around at any point as well if you want to. Your character has "Health" and 4 main stats that you have to keep within a nominal range: Food, Water, "Arm", and "Leg". Food and water and pretty straight forward, have to keep fed and hydrated. "Leg" turns out to be your overall stamina and depletes as you hike. "Arm" is your ability to climb, and depletes as you do that activity while hiking. If you run out of any of those 4 stats, then your Health starts depleting. If your Health completely depletes, you "pass out," but I don't know what that entails exactly.

There's no GPS, and the provided map is a bit basic, so you sometimes have to use some good ol' orienteering to figure out exactly where you are. The map does update the "you are here" marker at checkpoints, though. I've only been at one destination point so far, so I don't know if they're all the same. When I got there, I got a basic note/piece of paper describing how to get to the village by way of landmarks (e.g., head east through the valley to find the river. From the source of the river, head north... etc.). Along the way, found plenty of random fruit and fresh water scattered about to keep fed and hydrated, but I did "run out of Leg," causing me to run low on Health before I found a resting point.

Once I made it to the village, things got really anime-ish, both in art- and dialog-style. You basically go around talking to all the villagers. They give you landmarks you can hike out to from the village in search of more info about where your brother went, or they may also give you some helpful equipment or a new recipe to help keep you warm or make food more filling.

Oh, finding new landmarks/areas also gives you "TP" (for your bunghole? Travel Points, maybe...?) than you can spend upgrading your stats. You can also apparently upgrade your SUV as well, allowing it to travel further on a tank of gas or switch out the tires to traverse particular types of terrains and stuff like that.

It's interesting. Pretty laid back, with some impressive landscape scenery. On my wishlist, but going to play the demo a bit more to get a better feel.
 
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Diabolical

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Vacation demos while watching hockey. A fine way to spend a couple of hours. A pretty decent mix with these.

Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.
  • None this post.
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • Antro - (link) - A 2d adventure platformer. This is a game right up my alley. You run right, simple puzzles, and 'combat' that is basically just another way to interact with objects. You swing, they die. It has a pretty interesting aesthetic. You're running to deliver things in an underground dystopia of what is left after something made the surface of the earth uninhabitable. There are robots, a cult like overseer, and Spanish hip hop. The voice work and a lot of the text is in Spanish with English subtitles - makes sense, as the studio (Gatera Studio) is in Spain. I dig it. Wishlisted. Found courtesy of the Games to Be Excited About Fest (youtube) video put on by Alpha Beta Gamer.
    .
  • Albatroz - (link) - So, ditto everything @Ed209 said just a few posts up. I think the best way to describe it is a chill hiking sim with some minor survival mechanics? There is just enough extra 'game' stuff there to make it more interesting than walking from A to B. And the map orienting was actually kind of neat - the first map is oriented with south being up, and the second map was a list of instructions with a couple of pictures. Think "head south past the creek, then turn up stream, then head north through the little gorge." Like old directions where you take the second right past the gas station, then turn left at the old brick church. I spent a lot longer with the demo than I expected. I know I didn't make it as far as Ed209 did, but I am very intrigued by this game. I'm wishlisting it for now, and I'm very curious to see what reviews say of it when it releases. I will say this - the menu options are extensive. Otherwise, yeah, I enjoyed my time with it quite a bit. Courtesy of Wholesome Direct.
    .
  • Mind Over Magnet - (link) - A one-room puzzle game using magnets and switches. It ramps up nicely, the puzzle concepts are introduced at a decent rate, and it feels pretty good to play. Wishlisting. Made by the Gamer Maker's Toolkit, who has an excellent youtube channel going over the various aspects of game design.
Eh?:
If it's free or cheap. Won't be on a wishlist.

  • Wander Stars - (link) - A turn based RPG where all actions are built up using a pool of words. "Kick" is a basic attack that does 2 damage. But a "Special Super Fire Kick"? That puppy does 7 damage AND can cause burn AND changes the damage to that element type. Things like that. In between fights, you are in a very odd world that is hand drawn to reflect a certain era of anime, and you move around on a sort-of Mario Party-esque map? It's interesting, but not enough for me to wishlist. Courtesy of LudoNarroCon and a Remap Radio interview podcast.
    .
  • Broken Lens - (link) - It's a spot-the-difference game. It's layered, so you have to move the screen back and forth to see what is behind the layers closer to you. It's fine. The aesthetic isn't really for me, but the gameplay works. The music is pretty good, there is this weird instruction manual / very weird text you find pages of, and the differences can be both very obvious (a whole creature that is there that shouldn't be!) to more devilish (that tuft of grass is different). It has a timed hint system that resets to full at each level, and if you use it? Give it a little time and it'll refill again. The hint system itself just circles a general area - you still have to spot the difference. If the art was more appealing to me, I'd be wishlisting this. But for now? Down here in 'if you give it to me for free...' territory. Courtesy of Wholesome Direct.
Meh:
Outside my interest or just didn't grab me.
  • ILA: A Frosty Glide - (link) - BIAS WARNING: I generally don't like 3d platformers. And THIS is a 3D platformer with unclear rules or objectives. Magic and your ability to glide on your broom doesn't work in some places. Coins can buy cosmetics and spells that are good for... something? The movement feels both fine and also imprecise in the way a lot of 3d platfomers do. This isn't typically my genre, and this game falls right into 'meh' for me. Courtesy of Wholesome Direct.
Broken:
Broken or badly managed mess.
  • Hirocato - The Delivery Hero - (link) -It's a time precision platformer that doesn't feel quite right to me. It's down here in broken because it likes to eat inputs and freeze at odd times - all movment inputs makes your cat run in place. The only way to fix it is to restart the run. Could be interesting, but I'm not really feeling it either. From the Wholesome Direct.
 

Diabolical

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I have a LOT more installed and ready to try out, but I'm going to parse them out over the next few weeks. Some of these are leftovers from Steam fest.

63 Days - WW2 Poland Real Time Tactics. Think the Mimimimi games. (From Alpha Beta Gamer).
Besotted - Billed as a JRPG with an odd 2d/3d art style. (From the Steam 'demos' page.)
The Big Catch: Tacklebox - A prologue (with you forever). It's a 3d platformer with a retro art style. I'm not expecting much. (From Alpha Beta Gamer).
Bullet: Surge - An odd action anime puzzle game thing? (Recommended by Dodger on last weeks Weekenders podcast (which I guess is the spiritual successor to the Co-Optional Podcast, since it's Dodger and Jesse Cox).
Drive Beyond Horizons - A driving/vehicle simulator, but also an FPS? Open world thingy? It says it's fine for jsut adventurers and explorers, but there is shooting? (From the Steam 'demos' page.)
Edenfall: Legacy of the First Wardens - 3d action adventure title featuring transformations to animals and magic and combat. Might be neat. Looks kinda pretty. (From the Steam 'demos' page.)
Fowl Damage - 2d precision platformer where you play a breakable egg. (From Alpha Beta Gamer).
GlitchSPANKR - No freaking clue other than the main mechanic is to ... spank things? (Jesse Cox recommended it via his youtube and the Weekenders Podcast.)
Globulo - 2d bullethell metroidvania. Looks like a cartoon. (From the Steam 'demos' page.)
Grunn - first person lofi cozy-yet-weird-as-fuck game. (Dodger @ Weekenders.)
Looped - Illustrated interactive fiction. (From Alpha Beta Gamer).
Metal Slug Tactics - It's Metal Slug. But as a Tactics RPG. (From Alpha Beta Gamer).
Myth or Reality: Mystery of the Lake - One of a series of demos for a bunch of games that are hidden object mobile ports. I'm going to try ONE. (From the Steam 'demos' page.)
Professor Doctor Jetpack - 2d platformer. And I mean, C'MON. I have to try it with a name like that! (From the Steam 'demos' page.)
Rift of the Necrodance - A new rhythm game from the Cryt of the Necrodancer folks. I will probably suck! (From the Steam 'demos' page.)
Through the Thorns and Curses - A rogulike deckbuilder without an energy mechanic and played on tabletop. (Dodger @ Weekenders.)
Times & Galaxy - Scifi / cartoony visual novel detective game. (From the Steam 'demos' page.)
Trash Gobin - You clean trinkes and sell them to customers? Dodger described it as a game that starts off like those old 'brush away the sand and dirt to find the dinosaur bones' kits for very young aspiring paleontoligists, but your also a goblin shopkeep. Very Dodger. (Dodger @ Weekenders.)
The Vigilante Diaries - Another visual novel detective game, this one with a much darker and more sinister aesthetic. (From Alpha Beta Gamer).
 
Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.
  • None this post.
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • Rift of the Necrodancer - (link) - A RHYTHM GAME I ACTUALLY LIKE! It's guitar hero, but each button press on the track attacks a monster. I spent a rather large amount of time retrying the first two tracks in order to slowly work my way up the score/ranking until I felt good enough to move one. Changing difficulties slows or speeds up the beat and affects monster type. Different monsters require different button combinations. Some die in one hit, some get knocked back a beat and you have to basically double tap a button to beat them, some get knocked back but also jump to an adjoining lane, others you have to hold... You get the idea. There is a surprising amount of depth here. You can also double map the controls. Each track has three lanes, and you can map each lane to two different inputs. Makes it pretty easy to deal with crazy combinations on a controller or a keyboard. It also does both visual and audio calibrations with your input / sound device of choice. I like it rather a lot, and that's RARE AS HELL for me and rhythm games. Actually freaking wishlisted!
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  • Looped - (link) - What the fuck did I just play? So this is an interactive fiction thing. Sort of. Some scenes are interactive - look for wiggly things on screen or subtly blinking ones. It has a hand drawn art style, and features a story that has anthropomorphic canine(?) people, traveling through a wormhole into someones apartment then dancing and building a rocket. Fuck it, I'll wishlist it just to see what the absolute hell is actually happening here. From Alpha Beta Gamer.
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  • Times and Galaxy - (link) - It's a detective style game. You are a brand new ReporterBot, and you investigate goings-on for the news for the paper equivalent that you are interning for. You can run around, talk to people, and look at various things to get context and clues for the story you are building. Once you think you've gotten everything (or people won't talk to you anymore - asking some questions will mean you can't ask others!), you can stitch together a story using a headline, lede, a key quote, some color, etc. These options are either neutral or lean towards a 'informational', 'sensational', or 'alien interest' axis. Each story you make will also reflect on the reputation of the paper, and the readership. I thought it was a pretty neat way to do a reporter/investigative game, and I like the angle it's taking. Wishlisted. CONS: There is no general button tutorial, make sure you look at the controls. And it doesn't play nice with 3440x1440 - bottom and top of the screen are chopped. Set it down to the next resolution (1920x1080) and you get a fully visible play area with black bars.
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Eh?:
If it's free or cheap. Won't be on a wishlist.
  • GlitchSPANKR - (link) - I played this two ways, Foe first, then Friend. Your new (old) game is corrupted, and you play the antivirus software as a wand with a hand on it. You spank the virus to make it go away. It has rudimentary graphics. Is it worth your time? Imagine The Stanley Parable written by someone who used to work on Aqua Teen Hunger Force. It's a silly, SILLY game. Almost a 'Yeah', but I'm not sure if I'd ever play it again. From Jesse Cox and Weekenders.
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  • Through The Thorns And Curses - (link) - It's a deckbuilder, but a VERY interesting one. Imagine you are playing a single player table top roll playing game based on several of decks of cards. One is the path you take and features a mixture of terrain types, combat, treasures, towns, and events. Every monster has a limited number of cards they can draw. You can accumulate cards that provide passives, and you have a combat/item deck. This is what is played in combat. It features spells, healing items, weapon attacks, and any items you have gathered that you would like to sell (which you do in towns). Each combat round, you are dealt a hand and you play that hand until it's empty or you choose to end turn. Every action on the 'map board' ticks down a 'timer' for that particular set of location cards - you have to reach the 'end' before that step counter goes to zero. It's a very interesting take on the deckbuilder, and I'd highly encourage people to at least give it a look. I like it, but I also feel that I got enough out of the demo to satisfy me. Courtesy of Dodger and Weekenders. DISPLAY WARNING: You don't get quite the whole screen with 3440x1440 - set it down a notch, get the black bars, able to see everything.
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  • Bullet: Surge - (link) - It's a simple but complicated pattern matching game. Like connect 4 but with a dose of extra difficulty and LSD and guns. I was lost in the tutorial, but by the time I lost my Score Attack run, I felt I was getting the hand of it. Sort of. Eh. Courtesy of Dodger and Weekenders.
Meh:
Outside my interest or just didn't grab me.
  • Professor Doctor Jetpack - (link) - So, think that old Lunar Lander game where you manage thrust direction whether thrust is on or off, but now put it in a cave with slightly wonky controls and a man who has legs that no longer work, so he can't walk. Now add in coins to buy upgrades, a 3-star-per-level rating system that results in a certain amount of stars needing to be gathered to open up new levels. Each level is a single room, and stars are given for number of objectives completed - these tend to be coins collected, time completed in, how much damage you took, etc. It's interesting, but I got enough out of ten minutes to convince me that I'm pretty much done with it now. Interesting isn't necessarily fun, and I wasn't having the latter.
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  • Myth or Reality: Mystery of the Lake - (link) - Hidden object puzzle / adventure title from an outfit out of Cyrpus that seems to be converting a bunch of mobile games to PC. There are much, MUCH better options out there than these.
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  • Trash Goblin - (link) - This a busy-work style of game. You clean items using various clicker/mouse wiggle mechanics. You sell those items. You buy new things to allow you to do more busy work. This isn't MY kind of game, but if you are the kind of person who gets into the whole 'cozy minutia', it might be for you. DISPLAY ISSUES: Does not display properly at 3440x1440 ultrawide. In order to have it render another resolution properly (black bars on the sides instead of gross stretching), you have to set it to windowed fullscreen, then select one of the non-ultrawide 1440p options. Courtesy of Dodger and Weekenders.
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  • Globulu - (link) - Ostensibly it's a metroidvania of sorts. What it actually is? A boring twin stick shooter with STUPID (at first) control mapping and entirely too many long conversations breaking up the action in the first part of the demo. So much exposition mashing. No controller support, KB&B only, only 1080p resolutions at the moment. Pass.
Broken:
Broken or badly managed mess.
  • Fowl Damage - (link) - Supposed to be a precision platformer. Attempts to adjust visual settings results in the game repeatedly crashing in the menu. From Alpha Beta Gamer.
  • Besotted - (link) - Holy terrible camera, Batman! Oh yeah, nope. Stopped after the worst opening camera shot I've seen in a long time, followed by about 30 seconds of navigating the world and the camera. No idea how it plays, that was enough to make me nope out and probably never, ever try it again.
 
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