The Demo Thread

Diabolical

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Ooooh. Will need to keep an eye out for it! It's on my wishlist.


My list so far, downloaded and ready to start in on. I feel it's a healthy mix of stuff I think I'll enjoy, some games in genres that I normally don't enjoy but at least look interesting, and some off the wall "why the hell not?" choices to add some spice into the mix.

And this is my starting list! Doh! 😖

Airborne Empire -- (sequel to Airborne Kingdom) (post)
Arranger: A Role-Puzzling Adventure -- (tile to move/attack game, looks cool)
Caravan Sandwitch -- (recommended on the last page, and looks interesting from presentation season) (post)
CASSETTE BOY -- (look at that retro game boy color palette!) (post)
Ceplion -- (2d action platformer) (post)
Crab God -- (HAIL CRAB GOD!) (post)
Dungeons of Hinterberg -- (widely anticipated!) (post)
First Dwarf -- (mech dwarf colony survival game) (post)
Heaven Crawler -- (isometric hack-n-slash) (post)
Honeycomb: The World Beyond -- (survival sandbox)
I Am Your Beast -- (new game from Strange Scaffold!) (post)
Into the Emberlands -- (roguelite isometric adventure game) (post)
IRONHIVE -- (card based side-on city builder in a bleak world) (post)
Last Moon -- (2d zelda like) (post)
Misgiven -- (2d adventure game, scifi) (post)
Nimbusfall -- (2d pixel boss rush) (post)
NODE -- (side scrolling puzzle platformer) (post)
Once Human -- (looked interesting, 38gb demo :oops:) (post)
Only Way is Down -- (inverse only up?) (post)
Republic of Pirates -- (Caribbean pirate city builder) (link)
The Rise of the Golden Idol -- (sequel to an extremely good puzzle game) (post)
Steel Seed -- (third person stealth/action game) (post)
Surmount -- (cute as shit climbing game) (post)
Sworn -- (isometric action roguelite) (post)
Tower of Mask -- (traditional first person dungeon crawler except it's survival horror) (link)
Brokenlore: UNFOLLOW -- (First Person horror game) (post)
Vampire: The Masquerade - Reckoning of New York -- (third in the 'New York' Vampire visual novels) (post)

I love demo season!

edits: color indicates my HELL YES / Yeah / Eh / Meh / Broken standard of rating demos after I have played them, link is to the post where I go into detail.
 
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Diabolical

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Only had time for a few, but I want to keep these coming as I play them, give folks a chance to see impressions as early in the Next Fest as possible. And right out of the gate, I played two good 'uns! Hopefully this is an indication of things to come!

Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.
  • Last Moon - (link) - 2d zelda like. Combat feels pretty good, movement includes a run and a roll/dodge. World seems interesting. You are a crystal person/part of a shattered moon? And you make a sound like glass breaking when you are hit. I liked my time with the demo. I liked it a LOT. It was on my wishlist already, and it is staying on there. Dev's are still cooking away, not expected until next year. Looking forward to it!
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • Crab God - (link) - A side-view strategy/sim game where you are migrating a crab god to-be across a roguelite map (pick node, survive, move on). It's cute, and it's surprisingly engaging. Wasn't expecting to like this as much as I did! I'm the five minutes and done guy - 22 minutes later, I stopped myself from playing more. Wishlisted. Demo is exclusive to Next Fest - try it while you can if it appeals to you.
Eh?:
If it's free or cheap. Won't be on a wishlist.
  • None this post.
Meh:
Outside my interest or just didn't grab me.
  • Only Way Is Down - (link) - Reverse Only Up, with a cat. The movement is a bit awkward - I'm certain that's on purpose. I find that I can handle a person plummeting to their death constantly over and over again, but watching this cat do it is just too much. Not for me.
Broken:
Broken or badly managed mess.
  • None this post.
All I had time for tonight before having to head to work. But this is my gaming for the next week, so more tomorrow.
 
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Ed209

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Tried out Caravan SandWitch (link) and really enjoyed it. It's a narrative-driven sci-fi-ish 3D exploration platformer where you play as a woman in search of her missing sister. The setting is a largely-abandoned planet that's littered with remnants of modern technology and it's a treat to explore. To traverse it you've got this sweet little van to drive around, while much of the exploration is on foot. Oh and it's an ultra-chill game, per the official description - "no combat, no death, no timer, just you, your van, and the world." I am 100% down for this.

The trailer kinda gave me Death Stranding vibes, which isn't a bad thing. Wishlisted.
 
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Frosty Grin

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🟡 Flintlock: The Siege of Dawn

How gamey is too gamey? Flintlock might just give you the answer. Because it doesn't want to be just another soulslike, so adds a grab bag of different mechanics on top: something old and something new, something borrowed... Which I wouldn't normally have a problem with - but a lot of it is a bad fit thematically. First you get a very arcadey gun that gets charged with three melee attacks. Then you get a whole god - that doesn't do anything on his own, until you level him up. Then you get explosive, twisting double jumps/dashes, which make it more like a circus - while the story is rather serious business, with high stakes. Then you get "reputation" - points for your actions, with multipliers, like you're being livestreamed. And when you die, you lose the reputation, right? ...No, you get your usual soulslike "return to the place of death" charade. Die - return - die again - return again - die again - return again - win - and you still have as much "reputation" as you would with no death. I don't know if you lose it after the second death before you reclaim it - but it would be bad either way. I felt like I've had enough after the demo introduced proper, "secondary" guns, with ammo and... yep, "perfect reload".

I don't know - maybe that's still going to feel fine to someone, and the game has its advantages - art direction is decent, movement feels good overall. On the other hand, the story seems rather simplistic, and the protagonist is demonstrated to be stupid, reckless, angry and hasty - I don't know, maybe that's the developer's idea of cool, but I'm off this train.
 
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quarlie

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Tactical Breach Wizards: Turn-based tactical battles, one room at a time. Each room is a self contained combat scenario. I've had this on my wishlist since 2019. Judging from the demo, it's shaping up to be even better than I hoped. I was promptly smitten. Everything is on point: the mechanics, the dialogue, the humor, the aesthetics. I am so hyped for this game.

(That said, I initially had some trouble with the controls which I think is pretty specific to my setup. I play everything on a TV, from the couch, almost always using an Xbox controller. The mouse is usually turned off to save the battery. When I started the game, I thought the inputs were really janky and unresponsive, but it was actually just that the cursor I was unknowingly moving around was invisible. As soon as I turned on the mouse, the cursor appeared, and from then on I could use the controller with no trouble.)

Test Drive Unlimited Solar Crown: Hoo boy. I wanted this to be good. It is not good. The idea of driving around a fully recreated Hong Kong sounded cool, but the driving feels bad, the graphics are bad, the UI is bad, the voice acting is bad, and most notably the performance is very bad. My GPU temp went nuclear but I didn't get even a solid 30 FPS at 1920x1080 on a PC that easily maintains 60 FPS at 3840x2160 in Forza Horizon 5. I hope this does not represent the final state of the game but it's hard to be optimistic about it.
 

Diabolical

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Light of the Darkness: Origins -- (2d side scrolling action RPG)
The Echo Paradox -- (First person horror - alternate dimension aliens) (post)
Lone Planet -- (very stylized puzzle exploration game in space on round-ish things - not a typical platformer) (post)
Realm of the Everbound -- (3rd person narrative RPG - you are a sentient pumpkin man)
Flintlock: The Siege of the Dawn -- (It's Flintlock! -- stay on wishlist?) (post)
Dustborn -- (action adventure game from Red Thread Games -- stay on wishlist?)
Blue Prince -- (first person adventure/mystery/puzzle game) (post)
Beyond Galaxyland -- (2.5d SciFi adventure RPG -- stay on wishlist?)
The Alters -- (creepy base building with clones -- stay on wishlist?) (post)
Sky Oceans: Wings For Hire - - (3rd person / jet based 'homage to JRPG classics -- stay on wishlist?)
Golden Lap -- (racing management game, minimalist style -- stay on wishlist?) (post)
Deathgrip -- (pod racing! -- stay on wishlist?)
Forgotlings -- (side scrolling action adventure -- stay on wishlist?)
Creatures of Ava -- (creature collecting, puzzle solving third person adventure on another world -- stay on wishlist?)
Vampire Therapist -- (visual novel, your a therapist for vamps -- stay on wishlist?)
Bloomtown: A Different Story -- (pokemon like with a dash of the Upside Down -- stay on wishlist?)
Blade Chimera -- (2d action platformer -- stay on wishlist?)
Aloft -- (floating island sandbox survival)
Tails of Iron 2: Whiskers of Winter -- (2d side scrolling action RPG -- original has been on wishlist for awhile, will it stay?)
The Operator - - (investigation/detective puzzle game)
Spirits of The Silicium Forest -- (a... deckbuilder... sort of? with both a story/campaign mode AND a randomized run roguelite mode)
LiFE CODE -- (third person open world shooter with a word salad of descriptive tags)
Dawnmaker -- (city builder / deckbuilder)
Akimbot -- (third person scifi shooter/platformer)
The Sacred Acorn -- ("cozy" "souls-like" 2d/top zelda "adventure" game where you play as a squirrel)
The Elderseed -- (2d action platformer)
Edge of Sanity -- (2d side scrolling eldritch survival horror)
Bloodless -- (highly stylized 3/4 view action adventure game)
Sword of the Necromancer: Resurrection -- (3d remake of the 2d game, dungeon crawler action RPG)
Sword of the Necromancer - Prologue -- (free to play prologue of the original 2d game -- going to try them both!)


DEMOS! A Really nice haul tonight. I played several of these for MUCH longer than I anticipated. At this rate, I might not make it through everything before the end of the fest - and that's okay!

4 games either going on or staying on the wishlist, and a pair of titles that are just not quite what I am looking for, but I'd still play them if you gave them to me ;).

Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.
  • None this post.
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • Airborne Empire - (link) - Sequel to Airborne Kingdom, a flying city builder - now with more stuff, and some combat (the first had none)! Pretty much exactly what I thought it was going to be. I like the first game quite a bit, so this one is sure to be played eventually. Stays on the wishlist!
  • The Rise of the Golden Idol - (link) - Sequel to one of the best adventure/detective games of the past several years, and exactly what I was hoping for. Stays on the wishlist!
  • Vampire: The Masquerade - Reckoning of New York - (link) - Third game in the series of visual novels. This one has a second character to unlock! Oooooooh. I quite enjoyed the first two, which were two very different Vampire The Masquerade stories. A few minutes confirmed the basic structure is still there, and the writing seems to be just as good as the others. Looking forward to this on release! Stays on the wishlist!
  • Caravan Sandwitch - (link) - @Nauls took at look at this earlier on the previous page, and I would like to second their opinion - this is a delightful exploration game, it really is. I want to call the main character "Sausage" (their name is "Sauge"). But it really does have a neat setting, it's pretty, it feels good to control. I like that there is no fall damage of any sort. Environmental puzzles and fetch quests abound, but hey, you should know that going in. I liked it a lot.
Eh?:
If it's free or cheap. Won't be on a wishlist.
  • I Am Your Beast - (link) - The next title from Strange Scaffold. The last game they made that really drew my interest was a third person shooter, going through that crazy hotel in El Paso with a lot of bullet time dodges and shooting. This is a first person / action game in little set pieces. You have objectives to accomplish, you are timed, you are graded, and there are secondary objectives to complete. It's got a pretty poignant, John Wick / Jason Bourne story going through it. And being able to kill enemies by throwing empty pistols at thme is silly. A little too frantic for my taste (hence why it's an "eh" for me), but it is absolutely worth a look!
  • Arranger: A Role-Puzzling Adventure - (link) - It's an adventure game where movement is done by shifting the tiles under the character's feet. So is combat. And puzzle solving. It turns every single movement of the game into a puzzle, from bringing objects along with you to place something on a button, to navigating around objects that won't move at all, from moving swords into enemies to kill them. It's pretty darn interesting, but it's a little too.. something? I'm just not feeling it? Another game that people should very much give a look to, because it might just tickle the puzzle part of your brain. I've never been a huge fan of the 'shuffle the blocks around' puzzles, so this didn't really hit it for me - fell off my wishlist.
Meh:
Outside my interest or just didn't grab me.
  • None this post!
Broken:
Broken or badly managed mess.
  • None this post.
 
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LuNatic_

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Republic of Pirates - A narrative driven Port Royale clone. Not a bad game per se, but nothing about it grabbed me. All the systems feel too simplistic. There was no challenge in managing the base building side of the game, and no actual sailing mechanics to make the combat interesting (wind, turning circle, firing arcs, boarding, morale, etc). I got bored very quickly.
 
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Frosty Grin

Ars Legatus Legionis
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Quick look:

🔰 The Light of the Darkness: Origins: a 2D metroidvania, with original ideas, magic and weapons. The character is weighty, but has wings and eventually can fly. The art and story stand out. Routine combat isn't very strong - reminds me of Aeterna Noctis, except Aeterna Noctis had great boss fights and the rest of the game, while the boss fight in The Light... is very difficult and not very impressive, with the weighty controls not giving you enough freedom.

🟡 Forbidden Tapes: Missing: a realistic, VHS-retro 3D horror adventure, except very CPU-heavy for some reason. Had to stop playing. Maybe if you have a beefy CPU, you can try it.

🟡 BrokenLore: UNFOLLOW: a horror action that seemed promising early on, but then, when it gets into chases in tight spaces, the controls don't make it feel natural, while you weren't given an opportunity to practice, so it just feels frustrating.

🔰 Heaven Crawler: a cute isometric action game. It's fun to play, but I don't quite see it getting enough depth and variety to keep going for hours.
 
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Quarthinos

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Test Drive Unlimited Solar Crown: Hoo boy. I wanted this to be good. It is not good. The idea of driving around a fully recreated Hong Kong sounded cool, but the driving feels bad, the graphics are bad, the UI is bad, the voice acting is bad, and most notably the performance is very bad. My GPU temp went nuclear but I didn't get even a solid 30 FPS at 1920x1080 on a PC that easily maintains 60 FPS at 3840x2160 in Forza Horizon 5. I hope this does not represent the final state of the game but it's hard to be optimistic about it.
Have you played Sleeping Dogs, by chance? There's some street racing in that if you get the definitive edition. But it's not really the point of the game, so it might not be worth the effort.
 

Frosty Grin

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🟢 Soul Drifter

A first-person 3D platformer with wall-running and gliding. You're playing as a fallen angel, but feel like a cart full of potatoes - though I guess that's on purpose when the broken wings are only good for gliding. :) Gameplay is a bit frustrating at times - but only a little more frustrating than this type of game inherently is. Art direction is very strong and distinctive, Production values are OK for a small developer, performance is great, with 100+ fps on modest hardware, which is important for this type of game. All in all, that's the first great find for me, not counting 🟢 Horror Tales: The Beggar, which I reviewed earlier.
 
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Diabolical

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Tonight was a bit all over the place. But The Alters? That was a super interesting experience, and I'm very curious to see if the eventual reviews upon the release are positive. Because outside of a couple of small irritants? That was ALMOST an instant buy.


Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.
  • Almost one this post. ALMOST.
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • The Alters - (link) - Was on the wishlist, is staying on the wishlist, and is ALMOST a "Oh HELLS yes!" title. This is that game where you're on a circular ship on a strange planet, and you make alternate reality copies of yourself to work the ship. There are time limits, and stress, and your alternate copies all have their own quirks. You only control 'prime' you, and go from there. Exploration, resource gathering, and that 'copy' mechanic (and dealing with the 'alters' and their interactions with each other make for a truly fascinating take on the base building genre. I really enjoyed my time with the demo, and it's pretty long - I certainly spent way more time with it than I expected, and didn't feel like I had done more than scratch the surface of some potentially really deep mechanics. My only real irritation? No jump button. And why isn't sprint toggle-able? But that's more of a general gaming gripe :p. Don't sleep on this one - it's well worth a look.
Eh?:
If it's free or cheap. Won't be on a wishlist.
  • Surmount - (link) - 2(ish)D climbing game with a cutesy art style. You control your grip with the triggers, and the big mechanic thing they lean into here is the swing. You swirl the control stick to build momentum, let go, and zoom. This is used for both speed and mandatory traversal. And I could get used to it, but I can also see this shredding my thumbs. Down in here in "if it's free" you go, and REMOVED from wishlists.
    .
  • Sworn - (link) - It's a dark Arthurian multiplayer action roguelite directly and obviously inspired by Hades. Upgrades are based on choosing from three options bound to a particular deity / mythological figure. And I'd just rather play Hades. If ou're a multiplayer person, might be a neat thing, though.
Meh:
Outside my interest or just didn't grab me.
  • Blade Chimera - (link) - And REMOVED from the wishlists. A pretty, but ultimately unsatisfying metroidvania to me. The movement and the combat both feel pretty lackluster to me, even if the pixel art is pretty. But so many good games in the genre, and new ones coming all the time? Meh. Just wasn't fun to me.
    .
  • Tails of Iron 2: Whiskers of Winter - (link) - Bills itself as a 2d souls like. I don't really like the feel of the combat, simple as that. Pass. And removed the first from my wishlists.
    .
  • Ceplion - (link) - 2d pixel art, side scrolling action platformer. The movement is merely okay, the combat feels really 'eh', and there is a certain sloppiness to the sound design and to the animation/art asset placement in the layering. Once again, in a super crowded genre of games I tend to enjoy, this one falls short for me. The screen shots look like the world gets really, REALLY expansive, but I dislike the fundamentals.
    .
  • Lone Planet - (link) - Odd platformer where you jump from a round "planet" to another and another and another. After a four minute unskippable cutscene and story beats. So, there is that. I didn't really like the way it controls, and the graphical choice here just doesn't work for me. Pass.
Broken:
Broken or badly managed mess.
  • DEATHGRIP - (link) - And REMOVED from wishlists. The podracer game. I think. Either you auto-opt in to analytics gathering, or you have to jump through hoops in an external site to opt out. Killed any bit of interest I had for the game, what-so-ever. No idea how it plays or feels. Not going to check up on it. Reclaim Interactive can go pound sand.
    .
  • Nimbusfall - (link) - This was heading to 'Eh' territory. Really rudimentary looking boss rush game. I'm not sure about the weapon choices, and attacks are limited. Movement takes a moment to get used to. Like any boss rush, it's all about learning the moves. Luckily, they give you <x> number of lives (you pick when you start an attempt at the rush) that will automatically load in if you die, so the action is seamless. It's both much more shallow and deeper than you'd expect, and not really my thing, I think. Hence "Eh." HOWEVER! IT soft locked on me twice during the 'upgrade' scenes between bosses - I could make noises like I was moving/dashing/attacking, but no visual cues on the screen, and unable to select the upgrade or move on to the next boss. Had to ctrl-alt-del to close the game. Not my thing, and it's a bit broken besides.
 
🔰 Phantom Spark

Like most disappointments, this one was unexpected. A hovercraft racing game with great visuals turned out to have great handling too. What could possibly go wrong? The music is unremarkable but annoying? It's true, but isn't the main problem. The main problem is that there's not a lot of game on offer. Tracks are very short, there are only ten of them per "domain", and you don't get an AI populated race on these tracks - first you go solo, then you're racing your ghost from the past, and one "challenge" ghost from the game. That's why official screenshots feature only three hovers at a time. I suppose it can be acceptable if you want something "chill". But then the demo tells you that the full game has only three visual "domains", which isn't a lot, and can get old fast.


🔰 Moon Mystery

It's a work in progress, with a very GPU-heavy, but pretty opening, and then a grab-bag of different parts of the game, featuring first-person shooter segments, and various vehicles. Controls are always a struggle at first, and nothing I've seen was great, strictly speaking. Writing and story seem rather weak. But this amount of variety can get compelling with a certain level of polish.


🟢 Blue Prince

A roguelite puzzle adventure game with pretty cel-shaded graphics. The best demo for me so far. Jackass JoeJoe left a more detailed write-up in the adventure games thread.
 
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🟡 Before I Go

Just your usual platformer metroidvania with some simplistic and unresponsive enemies, rather conventional upgrades and even the weakest enemies requiring three shots to kill, with three individual button presses, so you're mashing the X button all the time. Art direction is good, occasionally great, but there are many games that are much better than this. Something like Soda Crisis, for example.


🟡 Kill Knight

As opposed to diplomacy knight, I guess. :) The game is stylish and frantic, which I normally like, but the design is frustrating, with annoying camera, annoying obstacles, and annoying mechanics - the game forcing you to use the melee weapon to get ammo for the gun, even as the design, with mobs of enemies in tight quarters isn't calling for melee weapons. Controls are inconvenient too, with a lot going on, so dodging ended up on the left shoulder button. And you don't get breaks or any kind of extended space to traverse, so it ends up rather monotonous.


🔰 Oddada

A "tactile music maker" - a simplistic collection of gadgets and toys that make music. Rather attractive and somewhat fun, but the process didn't feel super creative, and the results weren't very good. Maybe I'm not the target audience? :)
 

Diabolical

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It's the weekend*! LETS GO!

First, some additions to the list:
Heart of the Machine -- (4x strategy) (post)
Fantastic Haven -- (fantasy city builder) (post)
Ark of Charon -- (colony sim tower defense hybrid) (post)
Sumerian Six -- (tactical strategy game in the vein of mimimimimimimimi's Shadow games and Desperados III) (post)



Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.

  • Blue Prince - (link) - Roguelike puzzle game where you go through a manner. This is a certified banger. If puzzle is your thing? Do this. Have a notepad handy. You'll want to have it. I read about this one last year, and yeah. This is pretty damn cool. And hey, such a luminary as Daniel Mullins (of Inscryption and Pony Island fame) is singing this one's praises. If you like puzzle games, you need to give this one a look. Depending on the price, this might be an instant purchase or it might wait for a bit. But it's definitely going to be bought and played.
    .
  • Golden Lap - (link) - I love the IDEA of sports management sims more than the actual thing. This? This is freaking great. Especially as a "have 30 minutes to kill?" thing. It's a Faux-rmula 1 management sim with a minimalist aesthetic, and a fairly minimalist take to how many things you can adjust. For a given race weekend, you run Qauli session and a race. I did career mode and started from scratch, but ended up feeling alright. I got my boys up to 3 and 4 during Quali, but I had skimped on the second driver and put the money into the car. Ultimately that didn't pay off. My top driver couldn't retain 2nd (strategy fuck up on my part!), and my second driver plummeted down. It has a minimalist feel, a minimalist take on sports management (you can adjust three areas on the car, for example), there was next to no tutorialization (so I learned as I went - SPEND ALL YOUR UPGRADE POINTS EVERY PIT IN QUALI!), and I did worse in the race than in quali. And you know what? I freaking loved it. LOVED. IT. I'm buying this game the minute it's out. God damn, if it came to mobile? Great tap dancing fake $deity on a pogo stick, that would be freaking awesome! If F1 Manager (or sports management games in general) always seem to be too complex but your always thinking that maybe this time you'll like it? Try this.
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • Steel Seed - (link) - What if the Jedi Fallen Order was more of an action/stealth game and less souls-ish - meaning sneak attacks and hacking are in, parrying and dodging is out, and there is no stamina meter - ? Now change the setting to some other scifi... thing, and away we go. You have a droid that you can directly control. The setting for the demo is an industrial area over a lava pit that is falling apart. Movement is very third-person action platformer - double jumps, slides, wall running on select surfaces, climbing things indicated my yellow bars, some really minor environmental puzzle things. Enemies are pretty easy, for the most part. I liked it rather a lot. Tutorialization needs some work - if you play the demo, try wacking things with your power sword thing. You can probably cut through it. Not quite a "HELLS yes", but very close! Oh, and the dev team (Storm in a Tea Cup) as an AWESOME logo, and last put out Close to the Sun - a game that had its ups and downs. If a third person action game sounds up your alley for the moment, give this one a glance.
    .
  • NODE - (link) - Okay, this was almost an "Eh". ALMOST. But it kind of sunk it's hooks into me. It's a 2.5d puzzle platformer - you interact with things on a 2d plane, but the world is 3d. Think Inside/Limbo/American Arcadia/Plant of Lana. Right up my alley, right? So here's the kicker - your character is a robot exploring a nuclear power plant in Siberia, and after a short time? Direct control is not possible. You have to load commands in on a timeline. Go forward for 3 seconds, jump, go forward for 4 seconds, turn, go forward forever until next antenna pickup. It's a bit of a Zachtronics element to the genre that I find intriguing as hell. The path is broken up into segments where you reconnect automatically back to base, have dialogue pop ups, and your programming comes to a stop. Basically checkpoints. There are some issues with it, but it was intriguing enough that I really want to see how it gets reviewed upon release next year (allegedly).
    .
  • Flintlock: The Siege of Dawn - (link) - Why is it up here instead of down there in "Eh" or "Meh", with 99% of the other souls-likes I try? You can turn the difficulty down and turn on infinite health. Simple as that. If it gets frustrating, I can turn invulnerability on and still progress. I found the premise and setting interesting enough while I was playing to keep it on the wishlist, and that accessibility feature? Huge. So, it stays on the wishlist. Which is more than I was expecting, honestly. I don't play these very much so I don't have a lot to compare it too, and I'm perfectly fine with that.
Eh?:
If it's free or cheap. Won't be on a wishlist.
  • Vampire Therapist - (link) - A visual novel where you interpret what fellow vampires say, and then pick the appropriate response category and see what happens. It has a certain charm, but not enough to make me keep it on a wishlist. Eh.
    .
  • Dungeons of Hinterberg - (link) - A exploration/action/puzzle game. Third person. very distinct grpahical approach. And leaves me feeling.. nothing. Eh. The game is set in the alps, but there is no jump button. You want to get up to a ledge, you run up and mash your face against it and maybe you'll climb it. There is a lot to draw inspiration from here, and at the same time..... not.
    .
  • First Dwarf - (link) - Dwarf in a mech RPG colony survival game. Third person, you build bases, you fight things. You can switch to your friendly lil' dragon and fly around. Entirely too much cuttin' down trees and smacking piles of stone for my liking, But if that's your jam, might be worth a look.
Meh:
Outside my interest or just didn't grab me.
  • IRONHIVE - (link) - A deckbuilder colony/city builder on a 2d plain. With some outrageously piss poor tutorialization. Seems like an interesting premise, and the way it plays could be interesting. If it bothered to tell you anything in a timely manner, if it mentions it all.
    .
  • The Echo Paradox - (link) - First person alien (UFO and alternate dimension) investigation game. There are MUCH better options out there.
    .
  • Forgotlings - (link) - a 2d action platformer. It looks pretty - the animation and art is reminiscent of some form of cartooning that escapes me. Interesting premise - you and everyone else is a forgotten/discard object that arrived here and was given life. Bonus to the devs for giving a really short story primer and then getting you right into the action. The movement and the combat are... stilted? Delayed? Something. Neither felt good to me. Might watch someone play this though. Otherwise, no, REMOVING from wishlists.
Broken:
Broken or badly managed mess.
  • Once Human - (link) - Nope. Nope Nope Nope. See Mortus's post just a few up👆 thataway for why. NOPE NOPE NOPE.


*possibly not YOUR weekend. But it is my weekend ;).
 
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Diabolical

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20,544
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Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.
  • None this post.
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • The Operator - (link) - You work for a federal agency, taking trouble calls from agents. Your interface is a PC desktop. They send you files, you use tools to find what they need. It's an investigative game, and it sucked me in pretty good. I liked that quite a bit.
Eh?:
If it's free or cheap. Won't be on a wishlist.
  • None this post.
Meh:
Outside my interest or just didn't grab me.
  • Bloodless - (link) - Action adventure game where your combat revolves around dash-counters. Very stylized art style, pixels with a minimal color palette. It's effectively a parry system, and I suck at parries! 😖. I like the idea, I'm just bad. And there are enough games that I don't feel compelled to 'git gud' at something that doesn't quite site right with me. Ya'll might enjoy this one, though. The demo is less than a gigabyte, and might be worth a look. Ah, and steam says controller isn't supported - this is a lie.
    .
  • The Elderseed - (link) - 2d action adventure platformer. I didn't play it for very long - I dislike the controls. A d-pad button to crouch, you can wall jump some walls but others that look identical, you just can't. The overall movement feels both darty and imprecise, and this is billing itself as a 'platformer'. The story premise and the art style weren't enough to keep me interested. Pass from me.
    .
  • Sword of the Necromancer: Prologue - (link) - {NOT PART OF STEAM FEST!} - This is a free PROLOGUE, so it lives in your library forever. A top down 2d pixel art hack and slash dungeon crawler with roguelike stuff. Combat feels not so great, movement is limited directly to eight-axis with no nuance, and, well, that pretty much kills it.
    .
  • Sword of the Necromancer: Resurrection - (link) - The 3d, third person action game remake of the above. And it's more serviceable, but I'm BOOOOOOOOORED instantaneously. And it really is a straight 3d remake. Meh.
    .
  • The Sacred Acorn - (link) - "Cozy souls-like" means the aesthetic is "cozy". Otherwise, it's a top down action adventure game with art I find to be uninspired, movement and combat that doesn't feel good, and a waste of my time.
    .
  • CASSETTE BOY - (link) - Top down zelda like that really feels like they took a modern game and try to stick into the OG Game Boy aesthetic and capabilities. To it's detriment. I spent a little time with it, not once felt like I was having fun. No idea what gimmicks or whatnot might be there - the basic experience felt slow and very much like a drag.
    .
  • Heaven Crawler - (link) - I wanted so much to like this game. But for an isometric action title, regardless of anything else? I don't like how it feels to play, either the movement or the combat. Bummer. Meh.
Broken:
Broken or badly managed mess.
  • Into the Emberlands - (link) - Top down exploration game. Click to move. You have a lantern with a certain amount of 'ember' charges, and you use one for each tile/step you take away from the little village you start in. Sound cut out a half dozen times, crashed twice. It wasn't going higher than "Eh" at best anyway, but now it lives down here.
 
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🟢 The Alters

Feels like an amalgamation of everything modern, from Death Stranding to Everything, Everywhere, All At Once. Not super original on its own, but still worthwhile as a concept. I'm not sure I actually want to play another crafting/extraction game right now, but the way it's done seems rather neat, with many things done right and many annoyances avoided. Performance and visuals are good, bordering on great.

🟡 Renxia

A very difficult one-on-one combat game, early in development, and with heavy emphasis on timed parries and dodges - to the point that you can't do damage without it. Ended up rather annoying, even as combat animations are neat. Added challenge of having to find the way to switch the game to English. :)

🟡 The Carnival Of Company

A 2D/3D action game with an emphasis on parrying. The concept is rather interesting, but overall quality is significantly lower than the cover art might suggest.

🔰 Bahamut and the Waqwaq Tree

A chill 2D action game with Middle Eastern influences. Pleasant swimming animations, pleasant art - probably won't end up great, but still a pleasant, chill game.

🔰 Riven

I don't like it when puzzle games hand-hold you too much, but they should hand-hold you a little. :) Especially when, as you find out later, the progress hinges on some bullshit. I've played later games by Cyan, so I had some expectations, but new players probably won't find this demo especially welcoming or appealing - I'd appreciate at least one good puzzle. Production values are nice though.

⭕ The Green Room Experiment Episode 3

Weird controls/UI, weird puzzles. Will update if I figure things out.
 
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Blue Prince - (link) - Roguelike puzzle game where you go through a manner.

In a manor of speaking. :p

Also, I'm normally not a communist, but some people have too many rooms in their houses. :LOL:

[NODE:] So here's the kicker - your character is a robot exploring a nuclear power plant in Siberia, and after a short time? Direct control is not possible.You have to load commands in on a timeline.

Ooh. This is nice. Natural and realistic, yet transformative. Will give it a go.

Forgotlings - (link) - a 2d action platformer. It looks pretty - the animation and art is reminiscent of some form of cartooning that escapes me.

It seems related to Forgotton Anne somehow - a spin-off?
 

Artichoke Sap

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Subscriptor
Very possibly! Very different game, though, at least how it feels to control.
Forgotlings has been in development for a while, but yes, is based of the very same forgotlings from Forgotton Anne, same developer, but "action-adventure," Looks like you're mostly playing Fig. Kind of disappointed that having the game on my wishlist didn't announce to me that a demo was out.

Absolutely going to check this out; I quite liked Forgotten Anne.
 
🟢 Forgotlings

I guess the intent was "Forgotton Anne, but heavy action". At least that's the content of the demo. You do get a lot of stealth too, but the action does get very frantic, with dodging and different moves. As expected, the game looks pretty and well-animated. Controls do feel a bit stilted - but in line with what you'd expect from this character. Another aspect to this is that the game's Vsync option forces a 60fps framerate limit, which may or may not be good, depending on your monitor. I was running it without Vsync on a 144Hz monitor (which probably means windowed fullscreen Vsync), and controls felt responsive enough to me.

Characters are charming, well-voiced, leaving a positive impression. The only thing that's puzzling is that the cover art looks washed out and not invoking the actual franchise. Looks more like a bunch of... Viking trash, I guess?😁That's why I wasn't sure it's a Forgotton Anne spin-off, even as I already had the game on my wishlist. Hopefully, they'll sort it out.
 
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Diabolical

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First batch tonight featured a pair of games I played for an hour, which is VERY much not like me. But, I found another game that seems to be catering specifically to me. So, there is that!


Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.
  • Bloomtown: A Different Story - (link) - I stated it was a Pokemon-like. I was dead wrong. Do you want Persona, but in a small town and with pixel art reminiscent of the mid-90s top down SNES RPGs (Chrono Trigger, FF6, etc)? That's pretty much what this is. Small town. Side jobs. Demon infested alternate upside-down version of the town. Nefariousness. Four person parties in turn based combat with "Heroic Beast" magic powers.And I got sucked in. This was great. I played it for nearly an hour, and I forced myself to stop. A bit of a slow opening, and there are some minor things I'd like to see improved on (fast travel, for instance, and sometimes objectives aren't highlighted on the map), but for the most part? I loved this.
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • Edge of Sanity - (link) - 2d side scrolling survival horror. Like most games from Daedelic, there are some design choices and mechanical hickups that almost drop this down into "Eh?". But I like the aesthetic and the setting (eldritch horror, secret facility, "Alaska" wilderness). You do excursions out to areas and then return to camp, learning things along the way. You also start to acquire 'traumas', perks that mess with you. There is some rudimentary combat, but most enemies are hide-or-flight. I liked it just enough to put it on the wishlist.
Eh?:
If it's free or cheap. Won't be on a wishlist.
  • Dawnmaker - (link) - Combo deckbuilder / city builder that was surprisingly engaging. You have to generate resources to advance and also counteract deadly smog. Fairly simple, but deeper than the tutorial makes it seem. Played it for an hour, failed the first area, the passed it. Quit out, because, you know, an hour. Lots of interactions between both cards and buildings on the hexagon grid. I was very engaged, and trying to plan for eventualities. The only reason it's down here instead of up in "Yeah" is I feel I got what I wanted out of the experience. Very slick interface, a good time.
  • Tower of Mask - (link) - First person dungeon crawler. Like, you can only move in cardinal directions dungeon crawler. BUT you can free look. Controls were a bit odd, but I got used to them. No idea how far this goes, I stopped after a few minutes. I will say that this is NOT my genre of choice., but this one is tempting. I might come back and look at reviews for this one, because I was pretty intrigued.
Meh:
Outside my interest or just didn't grab me.
  • Aloft - (link) - Sandbox survival-ish in floating islands. It apparently can get pretty expansive. Multiplayer. Why survival-ish? Because there was no 'survival' sliders - no food/water/etc. And there appears to be no fall damage. So it's a crafting/building game in a mildly pretty environment where you can eventually, maybe, build airships. Again, a little too choppy-tree, smacky-stone for me. And the crafting is just.. eh. Not my type of game normally, and that continues to be so with this one.
  • Republic of Pirates - (link) - I'm going to agree with @LuNatic_ ; this feels like a slightly more narrative focused less deep version of Port Royale. I like the interface a bit better in this one, but for everything I feel it gets right, it lets down in other areas. There's nothing wrong with it, per se, but it's not for me.
Broken:
Broken or badly managed mess.
  • Honeycomb: The World Beyond - (link) - Holy unoptimized mess and bad UI, Batman! It wants to be Subnautica-but-on-land-and-different. But the menus and the UI? Yeah, no. And on my rig (which is no slouch) it decided that it was going to be blurry, bloomy, badly textured mess. I noped out almost immediately.
 

Diabolical

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This is it for my lists. Up next? Random stuff that I hadn't already downloaded.


Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.
  • None this post.
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • Beyond Galaxyland - (link) - Sci fi 2.5d side scrolling, turn based RPG (you can move between layers at select points). I like the art. The combat can get pretty varied. I'm confused about the story, but I'm intrigued. Stays on the wishlist.
    .
  • Akimbot - (link) - 3rd person action platformer. I've seen articles referencing it as a throwback to the PS2 era gameplay wise. And.. I'd agree with that. It feels nice to play, it's got bright and colorful environments, it's not particularly challenging (at least at first). And it looks pretty good for what it is. I enjoyed my time with it, and wouldn't mind playing it more. Wishlisted.
  • Sumerian Six - (link) - A Real Time Stealth Tactics game set at the outset of alternate history world war 2. Plays very similarly to Mimimi Games' Shadow Tactics, Shadow Gambit, Desperados 3. There are some interesting things here - footsteps don't make noise, you have crazy gadgets that let you do things like "hitchhike" on enemies while they are patrolling, allowing you to get by otherwise alert baddies. I liked it a lot.
Eh?:
If it's free or cheap. Won't be on a wishlist.
  • Creatures of Ava - (link) - A perfectly acceptable 3rd person action adventure game where you cleanse infected creatures, do research, collect them to do things, and explore and do simple puzzles. I removed it from the wishlist simply because it's a little too... too... ? I don't know. Anyway, it's fine. It really is. And if I got it for free, I might play it eventually. But maybe not.
Meh:
Outside my interest or just didn't grab me.
  • Sky Oceans: Wings for Hire - (link) - This is a game that is supposed to occur up in the sky. I never got there. After 15 minutes of fetch quests on the ground with a wonky camera, unskippable dialogue - you can't advance it if you are done reading, you just have to wait - and... yeah. There might be a neat game here. It's supposed to be turn based combat. But this game has committed one of the big sins in demos. It wastes the players' time. Hard pass.
    .
  • The Light of the Darkness: ORIGINS - (link) - I didn't like this at all. Side scrolling souls-like, maybe some metroidvania elements I'll never discover. I don't like the movement. I don't like the combat. Not for me.
    .
  • Brokenlore: UNFOLLOW - (link) - Turns out I'd played the demo before. Didn't like it then. Don't like it now. Meh. Frosty has a decent take on it up that away.
  • Dustborn - (link) - Damn. Damn damn damn damn! I really wanted to be able to enjoy this. This game is a cell shaded third person rhythm-and-beat-em-up-adventure game as a punk bad crossing alternate history America. Lots of conversation, an interesting setting, pretty good looking for the aesthetic they are going with. This also had that crazy trailer during the presentations where the conversation choices could change the outcome pretty dramatically. Just... it lost me. The demo is broken up into different sections to give you an idea of what to expect. There is a lot of very interesting stuff here. Just... ugh! I'll end up frustrated with the rhythm game elements and hating it. May watch a lets play instead. :(
  • Heart of the Machine - (link) - Holy terrible user interface! In a 4x, that's not uncommon, but here? I couldn't even intuit what to do in the first 3 minutes, clicking on all of the things. I may be stupid. Regardless, nope nope nope!
  • Fantastic Haven - (link) - It's a fantasy city builder thing, where the goal is to 'rehabilitate' creatures. I was bored to tears, and tutorialization is fucking awful. Pass.
  • Ark of Charon - (link) - Colony sim (that ends up moving around) and a tower defense game on a 2d plane. I did not like the controls, the lack of meaningful tutorialization, or the actual look of the game once I had it loaded up. Meh.
  • Spirits of the Silicium Forest - (link) - An odd "build" based game that goes out of it's way to say "not a deckbuilder!", highly dependent on positioning. It's strangely limited, and honestly I didn't find it any fun.
Broken:
Broken or badly managed mess.
  • Misgiven - (link) - A side scrolling (ish) adventure game in a very stylized sci-fi setting. The game is based around conversation mechanics that are actually pretty interesting. To pick an option, you must click and drag a response... blob... into a container. If it fits, you say exactly what you mean. If it doesn't, you can't say it. And if the blob has to squeeze a bunch to get in that container? What you'll say comes out... not exactly as planned. The more you converse with someone, the wider the entrance to the container, so more difficult conversation options become available. It's actually pretty neat. But the game provides next to no tutorialization for basic movement (click to move), the prompts you need to look for, etc. There could be a neat game here, but the state of the demo makes it a bit hard to recommend.
    .
  • LiFE CODE - (link) - What a janky mess. Over the shoulder third person shooter. I got just a couple of minutes in and decided that no, I don't need to play this.
  • Realm of the Everbound - (link) - Third person action adventure. I think. Ditto janky mess. Ugh.
 

Diabolical

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A more random tertiary list / perusing what others played. This might be the tail end of my Next Fest. I have a few more I wouldn't mind trying, but if they don't happen, they don't happen. I'm pulling a 12hr shift tonight, work tomorrow night, and then Sunday I'm shift from nights to swings. So, yeah. This might be it.


Oh HELLS yes!:
Not only is it wishlisted, it will be purchased/played sooner rather than later.
  • None this post.
Yeah:
Wishlist == yes. Purchase? That's another story entirely.
  • Fading Skies - (link) - Okay, here is a modern third person action platfomer that could qualify as "cute" that I like. Combat isn't difficult, it's very big in exploration and narrative, puzzles are both environmental and LOTS of jumping, there is an eventual flight mechanic, and.. I just like it.
  • Before I Go - (link) - 2d metroidvania of the shooty variety with a really distinct art style, a story where I have no idea what's going on, a big damn map, and elements of precision platformers. I kinda dig it.
  • Soul Drifter - (link) - What Frosty said :). It's first person parkour with a stamina based glide. And for what it is, it looks and feels just fine. I like it.
Eh?:
If it's free or cheap. Won't be on a wishlist.
  • Aero GPX - (link) - A modern, cell shaded take on F-Zero. It might be a touch too easy, but it looks pretty. Feels fast, but not as fast as F-Zero.
Meh:
Outside my interest or just didn't grab me.
  • Disco Samurai - (link) - Isometric rhythm action game with a pixel art style. Looks cool, but I don't why I even try 😖.
Broken:
Broken or badly managed mess.
  • None this post.
 
What do people in polite society have?

Manors.

And here's another game with a manor. And dad jokes. And a switch in the settings for dad jokes!

🟢 Rose Cottage

This is an old school adventure game, with inventory and stuff, but doesn't get as absurd as other games in this genre can get. The premise is a detective in a possibly haunted mansion. It was rather low on the list of popular demos, but the visuals are very nice, with sophisticated lighting affecting the character, the writing is lightly humorous, the voice acting is charming, the UI and structure are a bit convoluted - but still show a degree of care. All in all, it's not exactly a breath of fresh air, but a very pleasant game, and I finished the entire demo, which took me 2 hours.
 

CuriouslySane

Ars Praefectus
3,737
Subscriptor++
🔰 Moon Mystery

It's a work in progress, with a very GPU-heavy, but pretty opening, and then a grab-bag of different parts of the game, featuring first-person shooter segments, and various vehicles. Controls are always a struggle at first, and nothing I've seen was great, strictly speaking. Writing and story seem rather weak. But this amount of variety can get compelling with a certain level of polish.
Agreed. The set pieces are ambitious, but everything else felt pretty uninteresting. I noped out at the flight segment.
 
Agreed. The set pieces are ambitious, but everything else felt pretty uninteresting. I noped out at the flight segment.

I almost did.:) But then I got used to the controls, and it's actually doable. Then you get a remote-controlled mini-vehicle, and a submarine. I liked the submarine the most - and I guess that's what made it a tentative recommendation. I guess this scope can still end up being too much for them, but it's part of indie development, so we'll see. Meanwhile, I keep going through the demos...


🟢 Parcel Corps

Bicycle courier simulator, with bright graphics - evoking Hi-Fi Rush with a dash of Californium. Didn't expect to enjoy it, but it's frantic, fun, really captures the madness of a big city and precarious employment. Performance isn't great, visuals need AA (I was using downscaling from a higher resolution in Hi-Fi Rush, but it wasn't an option for performance reasons in Parcel Corps).

🔴 Unheil, 🔴 Blood Crossroad


Why do I even bother with horrors? So many are ugly, broken, with stupid jumpscares and other gimmicks, bad performance etc. Boosted by mediocre graphics being less noticeable in the dark, and, increasingly, static art that might be AI generated.

🟡 Unforgotten: Ordinance

This one's better. Mildly creepy, uses common tropes, but manages to cook up some intrigue with them. Controls and animations aren't great though.

🟡 Misgiven

It's being advertised as a "a 2D sci-fi adventure about the lump in your throat", meaning uncomfortable conversations. I liked the sci-fi part - it's novel enough and doesn't overexplain. Art direction is cool. But the demo doesn't actually do anything interesting with uncomfortable conversations. So you're struggling to physically put the option in your "throat", and it always comes out a bit differently than you intended. It doesn't actually result in interesting gameplay.

🟡 The Green Room Experiment (Episode 3)

Had to look up a walkthrough for this one. Weird puzzles and weird controls make for a bad combination. So you need to borrow a light bulb for a puzzle. Which one? Only the one that's flickering, of course. And if you're not getting it, you can't progress with the parts of the puzzle that you are getting. The rest of the puzzles were understandable, but unenjoyable. And the art looks unusual, but the overall impression is rather bizarre, not mesmerizing.

🔰 NODE

Developers get the points for an interesting idea and about 80% passable Soviet architecture/design. But in the end you're just doing most of the things you're doing in regular platformers, but with a delay. Novelty is wearing off rather fast. Maybe they'll end up granting the robot autonomy mid-game, to mix things up. But until we get a confirmation on this, I'm not very interested in this game.
 
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GMBigKev

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The Operator - (link) - You work for a federal agency, taking trouble calls from agents. Your interface is a PC desktop. They send you files, you use tools to find what they need. It's an investigative game, and it sucked me in pretty good. I liked that quite a bit.

Instantly brought out of the immersion when everything was listed in metric for a supposedly American agency