How?A manifold would defeat the purpose of using all four at the same time.
How?A manifold would defeat the purpose of using all four at the same time.
Since I'm doing this on a per job basis, and not hooked up to other buildings and running 100% of the time, some of the parts wouldn't even saturate one or two of the machines, while other parts (like screws and quickwire) would saturate their input and flow into the machines that never got the first parts. This would lead me to having to clean out the machines halfway through.How?
I would very highly recommend moving away from this methodology. As CuriouslySane mentions and I tried to convey with my SCIM screenshot, the demands of each tier increase exponentially, and at the final elevator tier attempting to fill machines by hand will end up taking up the majority of your time.Since I'm doing this on a per job basis, and not hooked up to other buildings and running 100% of the time
I think this is a fundamental playstyle question. Tracks are much easier to build on Foundations, and those foundations can just be zooped to infinity above the ground. Some people (like me) don't care and just leave the platforms floating. Some people like to keep everything as close to the actual terrain as possible. Some people split the middle and build structures to "support" the platforms. The devs have taken the stance that any of these options are "correct" so it's really up to you.And while I do sort of understand why I was looking at the train stations wrong last time, I still haven't figured out the right way of getting the tracks across the land. Should I just build train stations in the sky and have all the tracks build on foundations? Should I build them a bit above the land and then run the tracks on the ground where I can? I've had very little luck laying tracks so far. I could try a mixture of both where I follow the land, but on 4m foundations, and try to just go up and down with 1m ramps when needed. Not sure how feasible that is when there are like 50m drops.
What do you do about all the up and down areas in Satisfactory? I'm finding it difficult to make a path that can handle the extreme changes in altitude. Do you make spirals, or find long areas for ramps?I will admit, I use Satisfactory as my train building sim. The space elevator and factory is secondary. They exist as something for my trains to do.
I use switch backs with 2m ramps and the thin foundations if I need to change altitude for areas with limited space. Other than that, it’s just 1m or 2m ramps. Trains struggle to make up 3m ramps with just two full cars. 2m ramps are about as steep of an incline as you’ll want, ideally you’d use 1m ramps.What do you do about all the up and down areas in Satisfactory? I'm finding it difficult to make a path that can handle the extreme changes in altitude. Do you make spirals, or find long areas for ramps?
I run a single rail with occasional passing lanes. One foundation wide, two when they split to pass.For trains, I know it is my personal preference, but for you guys, have you found any troubles building your tracks two foundations wide, or do you use three?
I was just going by https://satisfactory-ranker.kpwn243.com/results (which is coming down in about 10 days, so if you are interested, copy it early).My rough tier list for alt recipe/combos below. I will SCIM-scum these if I don't have them yet by the time I'm ready to go nuts.
- Recycled Rubber + Recycled Plastic + Heavy Oil Residue + Diluted Fuel (and Diluted Packaged Fuel before T7)
- Allows for massively efficient Rubber and Plastic production.
- Sloppy Alumina + Pure Aluminum Ingot
- Allows you to make Aluminum Ingots with only Bauxite+Water
- Heavy Encased Frame + Encased Industrial Pipe + Solid Steel Ingot
- Encased Frame eliminates screws, the other two are just way more efficient methods to make Encased Beams and Steel
- Caterium Circuit Board + Caterium Computer
- Eliminates Copper from this chain
- Iron Wire
- More efficient and eliminates Copper, though it produces at a weird ratio
Being able to reroll is technically a bug. It was introduced in Update 8, patched out (and noted as such), and then reintroduced in the next patch without any notes. They haven't come out and said one way or another whether it's supposed to work, so don't rely on it continuing to work through 1.0.I wish I had known you could just reject the hdd scan results earlier. I was thinking I may have to save scum, which is just a waste of time. Instead I can do stuff while the HDD is scanning and it doesn't go poof if I don't get what I want...
I just don't have any sulfur nearby, and I didn't want to pipe it in at this point. I mean, I COULD, I have been working on a rail line between them in order to move black powder and compacted coal. But let's face it, I'm not ready to build 50 fuel generators, 133 was outside of my reach. 177 is just crazy. Once I'm done unlocking things (which is going faster now) I'll put it on my 'to-do' list. Also, the idea of my entire grid losing power because I messed up something on the train tracks would give me nightmares.Assuming you go Oil > HOR > Diluted Fuel, yes it's 133.3 generators to 600 Crude.
But if you have the Turbo Blend Fuel recipe, you can turn 600 Crude into 800 Turbofuel, which will power 177.777 generators at 100%
This is outside the factory. I have three belts running side by side for the three things this factory is producing (ingots, casings, and alclad sheets) over to the base in the area (where I will be building a train station eventually). At the end of the belt are three storage containers (actually six double storage). The issue is I wanted to keep it all together and neat and preferably on the same level. It's only a problem in 2D because the right and left belt prevent a smart splitter in the middle to reach the outer edges. In 3D, it is easy to work around, which is what I did, but the result looks messier.Re using Belts for long-distance transport - as I mentioned last weekend, it's perfectly OK to do so as long as you've got the willpower to run long belts everywhere. Just keep in mind that if and when you decide to upgrade those belts to a higher tier, you'll need to walk the whooooooooole length again and upgrade each piece individually.
Re building up vs out - this is, in general, the optimal plan in this game. Building up allows you to avoid any terrain bullshit, with the important caveat that if you're trying to get liquids up you need pumps (note: this does not apply to Nitrogen since it's a gas). That said, once the liquid is pumped up, it can always go back up to that height as long as you don't reset the head lift with another pump. Additionally, pipes fill from the bottom up, even if they're being fed from the top. For these reasons, it's ideal to pump liquids as high as they're needed to go first, and then drop the feeder pipes down from there.
Re your splitter situation - can you elaborate? Handling overflow is usually as easy as just merging all of your optupts, tossing a Smart Splitter onto the belt after your last Merger, and assigning an Overflow output to go to a sink. This is very important for Aluminum to keep the machines running at 100% in order to prevent an Alumina Solution backfill that will stop all of your production. Can you explain what you're trying to accomplish and how your machines are set up, because it sounds like you may just have them set up suboptimally and it's pretty easy to troubleshoot.
Re hover packs - they attach to power connections, not power lines. This is extraordinarily irritating.
I mean...you could just clip the belts across each other.Since my belts are all MUCH faster than required (they are mk3, but I'm only producing at 60 per minute) I figured I could use a combination of smart splitters and mergers to just sort of shift overflow to the next belt to the right until it was on the right belt then throw it into the shredder. Since a smart splitter can only work out overflow OR undefined, I was thinking of using a programmable splitter, or two smart splitters in a row (first to pull out undefined to shred, and the second for overflow).
Eh... I could but that would feel worse than my current solution of running the belts to the second entrance of the industrial container.I mean...you could just clip the belts across each other.
I had a theory that all the crashed pods on the planet were all you, and they just keep cloning you and sending you to your death with the idea that you'll eventually make enough progress to succeed. The plot twist is that this process was automated, and has been left running and that the strange artificial structures are from some of your earlier attempts and the artifacts are messages you've left yourself, but they've been corrupted.Good that you’re on the mend. You do not want to see Ficsit’s medical plan.
Dude, chickenpox as an adult is no joke. Glad you're doing better.Sorry I have been AFK. SUUUUUPER sick.
I've had COVID before (though weakened by the vaccine) and adult chickenpox hit me MUCH harder. I went to the doctors and they gave me stuff to take, but there were some times I thought I'd be heading to the hospital. Couldn't breathe for several days. Medium fever that wouldn't break (over 102 but under 105). Couldn't eat. Blisters all over my body, including places I didn't even know I COULD get blisters, like my tongue, my throat, my scalp. It apparently hits adults a lot harder, but is so contagious that most kids get it when they are young. I never did. Was only even able to start playing again today. Also ate the first time since Monday. Though even bread felt like I was swallowing gravel, so I couldn't eat much.
Enough with the pity party. Here is what I've done.
There's one spot in the world where Uranium, Sulfur, and Water are all very close to each other, and then the makings for all of the Steel products and AI Limiters are within belting distance. The problem is if you want to utilize those nodes you'll almost definitely need to spin up brand new factories since none of it is near a spawn.But with nuclear power, I'm pretty sure you are going to HAVE to use trains as there probably isn't anywhere where everything you need is together
Thanks for the well wishes!Dude, chickenpox as an adult is no joke. Glad you're doing better.
There's one spot in the world where Uranium, Sulfur, and Water are all very close to each other, and then the makings for all of the Steel products and AI Limiters are within belting distance. The problem is if you want to utilize those nodes you'll almost definitely need to spin up brand new factories since none of it is near a spawn.
The good news, though, is that if you're looking at Nuclear power it means you're within spitting distance of Drone tech, and the same place also has Bauxite so you can build a Battery factory on-site and set up your first large-scale Drone depot instead of worrying about trains.
That's completely false. They're best at hauling finished products, but they still have a max throughput in the hundreds of items per minute, which is plenty good for nearly everything you're going to be bringing into a Uranium Fuel Rod factory. Assuming you already have factories for Concrete, Stators, Encased I-Beams, and AI Limiters elsewhere, just ship those to your Nuke plant ready-made via Drone, and all you need on-site for your Nuke plant is Sulfur, Water, and Uranium.I had heard drones were fairly slow with small inventories and were really only good for hauling small quantity items like finished products.
This is the normal way to do it. There's a spot at the western edge of the Swamp that has Bauxite, Sulfur, and Water next to each other, and coal nodes about 500m away. Uranium in a cave right next to it as well.1) Find a location I can make a battery factory. Then do that. Worst case scenario is I can't find bauxite, coal, sulfur and water together. In which case I could set up a mini-train set that just hauls one three-car train in a circle collecting the materials and dropping them off at a water supply. In fact, it might be fund to do that anyway.
2) Build multiple drone ports there that only have the job of delivering batteries to other locations I want to make drone hubs (like my aluminum factory, which can then distribute aluminum products anywhere in the WORLD! BWaahahaha!)