Civilization 6

spiralscratch

Ars Tribunus Militum
2,379
Subscriptor
It would seem that it's possible for the AI to raze a capital, as a couple of them are missing in this game.

I think I figured this out. It's not exclusive to the AI. If a capital is a couple of degrees removed from its original owner it's possible to raze it. In my last game:

Xi'an: China -> America -> me = could not be razed

Ottawa: Canada -> free city -> me = could not be razed

Baghdad: Arabia -> America -> free city -> me = could be razed

Not sure if the final scenario holds if the capital belongs to a third empire instead of being a free city. In all cases, the option to return it to its original owner was available.
 

Arasirsul

Ars Tribunus Angusticlavius
6,385
Subscriptor++
So I hope for your sake there's no Uranium in my lands, because there was a fuckload of Oil.

I don't think anybody would have called oil showing up in the Global Resources page under your name before mine, that's for sure! That was my cue to go ahead and have the builders drill and retire the Grande Armée card...

I will admit that one of my metrics for "What are my chances here in this game?" is a guesstimated number of turns between now and the Zulu Nuclear Holocaust. Which is an easier number to guesstimate than the "We really don't care what you do to this shithole planet anymore" due to the invisible tech tree at the end...
 

BitPoet

Ars Legatus Legionis
21,424
Moderator
I don't have the season pass, but grabbed Hammaurabi.

Goddamn that's a powerful civ ability. The only things that held me back were some resources I didn't have access to, like iron, oil (on land) and uranium. Iron just didn't let me have the chain that leads to Industrialization, and oil left out a good chunk of the modern era.

But I'm in another race between domination and science. I think I'm going to wipe out the remaining civ before my interplanetary expedition arrives.
 

hambone

Ars Praefectus
4,134
Subscriptor++
I don't have the season pass, but grabbed Hammaurabi.

Goddamn that's a powerful civ ability. The only things that held me back were some resources I didn't have access to, like iron, oil (on land) and uranium. Iron just didn't let me have the chain that leads to Industrialization, and oil left out a good chunk of the modern era.

But I'm in another race between domination and science. I think I'm going to wipe out the remaining civ before my interplanetary expedition arrives.
Hammurabi is both a very unique civ to play and a lot of fun. I really enjoyed the strategy in planning around eurekas, and getting hilariously ahead of the AI. Like having jet bombers in like 800AD. :bigdumbgrin:
 

Arasirsul

Ars Tribunus Angusticlavius
6,385
Subscriptor++
I don't have the season pass, but grabbed Hammaurabi.

Goddamn that's a powerful civ ability. The only things that held me back were some resources I didn't have access to, like iron, oil (on land) and uranium. Iron just didn't let me have the chain that leads to Industrialization, and oil left out a good chunk of the modern era.

But I'm in another race between domination and science. I think I'm going to wipe out the remaining civ before my interplanetary expedition arrives.

You don't need iron to get to Industrialization-- Babylon only needs three mines of any sort to hit Apprenticeship, then three factories from Apprenticeship to get Industrialization. Iron would block Military Science (because you can't kill a unit with a Knight if you don't have much in the way of Knights), which is the gatekeeper to fun things like Refining, though.
 

hambone

Ars Praefectus
4,134
Subscriptor++
I found the most challenging resource to unlock with a Hammurabi eureka was aluminum. Majorly important to modern weapons like jet bombers and end-game science victory but you can only get the eureka by building a national park. And those are not only locked behind one of the more mid- to late-game civics, but it's also just challenging to find a spot to place at the best of times. So if your Hammurabi didn't keep up with investments in culture it becomes a major choke point.

That said, you can always roll the dice on anything that grants random eurekas -- great people, world wonders, whatever -- these are all Hammurabi gold and well worth pursuing.
 

spiralscratch

Ars Tribunus Militum
2,379
Subscriptor
Anyone here ever play in Dramatic Ages mode? Basically, you have to gain enough era score for a Golden Age just to not fall into a dark age, and free cities exert pressure. It also feels like free cities spawn more units to defend.

I'm trying it for the first time now, and it's a bit nuts. Most everyone (including myself) started out fine going from the Ancient to Classical era, but after that it's been downhill for the AI players. e.g., Spain was making a mad run spawning cities (all in a cluster 12+ hexes away from the capital for some reason) early on and was up to 9, and is now down to just its capital. Germany lost it's capital due to free city pressure from its own other lost cities and Spain's. Similar stories, though not so extreme, for the other civs on the shared continent, as well as those elsewhere that I can't really see but can only track via diplomacy/trade.
 

BitPoet

Ars Legatus Legionis
21,424
Moderator
Anyone here ever play in Dramatic Ages mode? Basically, you have to gain enough era score for a Golden Age just to not fall into a dark age, and free cities exert pressure. It also feels like free cities spawn more units to defend.

I'm trying it for the first time now, and it's a bit nuts. Most everyone (including myself) started out fine going from the Ancient to Classical era, but after that it's been downhill for the AI players. e.g., Spain was making a mad run spawning cities (all in a cluster 12+ hexes away from the capital for some reason) early on and was up to 9, and is now down to just its capital. Germany lost it's capital due to free city pressure from its own other lost cities and Spain's. Similar stories, though not so extreme, for the other civs on the shared continent, as well as those elsewhere that I can't really see but can only track via diplomacy/trade.
Yep, I've done this. A city flipping to free if you go dark age is a pretty interesting change. It can be frustrating if one of your more reinforced cities flips. It can be great if a neighboring civ loses a city right near your border.

In my current game, Babylon started with 5 cities. They now have 2. Babylon is not doing well. I've only wiped out one civ, because they decided picking a fight with one of my city-states was a good idea.
 

dferrantino

Ars Legatus Legionis
13,473
Moderator
It would seem that it's possible for the AI to raze a capital, as a couple of them are missing in this game.

I think I figured this out. It's not exclusive to the AI. If a capital is a couple of degrees removed from its original owner it's possible to raze it. In my last game:

Xi'an: China -> America -> me = could not be razed

Ottawa: Canada -> free city -> me = could not be razed

Baghdad: Arabia -> America -> free city -> me = could be razed

Not sure if the final scenario holds if the capital belongs to a third empire instead of being a free city. In all cases, the option to return it to its original owner was available.
I know this is ancient, but the Arabian capital is Cairo, not Baghdad.
 

spiralscratch

Ars Tribunus Militum
2,379
Subscriptor
It would seem that it's possible for the AI to raze a capital, as a couple of them are missing in this game.

I think I figured this out. It's not exclusive to the AI. If a capital is a couple of degrees removed from its original owner it's possible to raze it. In my last game:

Xi'an: China -> America -> me = could not be razed

Ottawa: Canada -> free city -> me = could not be razed

Baghdad: Arabia -> America -> free city -> me = could be razed

Not sure if the final scenario holds if the capital belongs to a third empire instead of being a free city. In all cases, the option to return it to its original owner was available.
I know this is ancient, but the Arabian capital is Cairo, not Baghdad.

D'oh, you're right. I guess that's all nonsense then.
 

spiralscratch

Ars Tribunus Militum
2,379
Subscriptor
Anyone here ever play in Dramatic Ages mode? Basically, you have to gain enough era score for a Golden Age just to not fall into a dark age, and free cities exert pressure. It also feels like free cities spawn more units to defend.

I'm trying it for the first time now, and it's a bit nuts. Most everyone (including myself) started out fine going from the Ancient to Classical era, but after that it's been downhill for the AI players. e.g., Spain was making a mad run spawning cities (all in a cluster 12+ hexes away from the capital for some reason) early on and was up to 9, and is now down to just its capital. Germany lost it's capital due to free city pressure from its own other lost cities and Spain's. Similar stories, though not so extreme, for the other civs on the shared continent, as well as those elsewhere that I can't really see but can only track via diplomacy/trade.
Yep, I've done this. A city flipping to free if you go dark age is a pretty interesting change. It can be frustrating if one of your more reinforced cities flips. It can be great if a neighboring civ loses a city right near your border.

In my current game, Babylon started with 5 cities. They now have 2. Babylon is not doing well. I've only wiped out one civ, because they decided picking a fight with one of my city-states was a good idea.

About to start up a new game and I realized I never followed this up.

Game was a marathon with 12 civs. Map was a huge-sized Continents and Islands, with two large land-masses of roughly the same size, a few decent-sized islands, and a smattering of smaller generaly-useless islands. Probably about a 50/50 split between land and water tiles.

My continent was actually the more stable of the two. My guess is that was because I'd move to conquer any free cities ASAP (relatively easy as they were often one or two eras behind militarily), and they'd have little chance to pressure any neighbor cities into also flipping or send troops to pillage. As the game progressed I'd consistently see notices of failed civs.

Exploring and uncovering the other continent was fairly difficult, as it was falling over pretty thoroughly and troops from free cities would take out any recon units (even missionaries conscripted to try to uncover things). By the time I got a satellite up to reveal the entire map that entire continent was almost exclusively free cities and a smattering of city-states. There were just a couple of small corners where a couple of civs were holding on.

A domination victory was pretty simple. I think fewer than half the capitals were still owned by their original civ by the time I got to them. And no one bitches when you nuke a free city.

Another interesting play option: Set the number of city-states to 1 (it won't work set at zero), and enable barbarian clans mode. Assuming you have an adequate military, it allows you to influence where city-states do and don't appear (i.e., it helps you keep city-states out of your way as you expand).
 

spiralscratch

Ars Tribunus Militum
2,379
Subscriptor
Playing a game in Apocalypse Mode. It's kinda hard to get cities going when there are volcanoes popping off everywhere and half the river tiles are floodplains that flood every few years. Oh, and game started at climate change phase 1. I had to rush science research to computers in order to get flood barriers. On the plus side, the increase in meteor strikes really helps build up heavy cavalry units.
 

zeotherm

Ars Legatus Legionis
10,615
Moderator
One of our PBC games is using Zombies, Apoc, Secret Societies, and Tech/Civic Shuffle.

It is absolute chaos.

Yeah, usually by that point in a game, we at least have some idea who's winning.

In that game, I'm pretty sure it's the zombies.
Zombies are certainly beating my ass!
 

Arasirsul

Ars Tribunus Angusticlavius
6,385
Subscriptor++
Beating everyone's, I think. The only progress I make is when I use the dark call thing make my own zombies and have a brief moment of peace until the new zombies spawn and kill mine.

Yep. I tried that as a tactic to go beat up ATP and take his lunch money, but he survived the initial assault and now there's enough places where so many units have died between his land and mine that there's pretty much wall-to-wall zombies between my lands and his, keeping me from getting there to finish the job.

I thought that putting the zombies on my team was a brilliant strategy, I didn't expect that it'd create a situation where he doesn't even need to turn undead to put all the zombies on his team.
 

spiralscratch

Ars Tribunus Militum
2,379
Subscriptor
Playing a game in Apocalypse Mode. It's kinda hard to get cities going when there are volcanoes popping off everywhere and half the river tiles are floodplains that flood every few years. Oh, and game started at climate change phase 1. I had to rush science research to computers in order to get flood barriers. On the plus side, the increase in meteor strikes really helps build up heavy cavalry units.

Managed to get through to a win before climate change hit the final stage. Decided to One More Turn it just to see what happens. Turns out the Apocalypse Mode repeatedly kicks you in the teeth if you get it that far.

First turn, solar flare just hit, fully pillaging almost every industrial zone, aerodrome, and encampment, a smattering of other developed resources, and ~25-75% of the health of almost every military unit.

This is Yokib. Pretty big city, tied for top with the capital. Strategically important, with a couple other civs just across a narrow ocean, a full harbor and encampment for pumping out units, and other well-producing districts. You can see an example of the solar flare damage done.




Next turn. A comet hit square on the city. All gone. That crater is impassible, so it's impossible to even start over in the same spot.



(Click images to embiggen.)

(And if anyone knows why sometimes the game won't properly show submerged tiles and flood barriers, I'd be interested to hear. Uninstall/reinstall doesn't help.)
 

dferrantino

Ars Legatus Legionis
13,473
Moderator
Apocalypse mode + vampire castles can get pretty disgusting.

Also moving to higher difficulty levels as Joao makes a lot of things easier. I just picked up the "buy districts" ability from Reyna and I'm off to the races. 1000+ GPT is pretty unstoppable.
Portugal is one of the strongest civs in the game, especially with his default abilities. Even using Better Balanced Game, he's still pretty nutso broken if you don't screw up.
 

BitPoet

Ars Legatus Legionis
21,424
Moderator
Apocalypse mode + vampire castles can get pretty disgusting.

Also moving to higher difficulty levels as Joao makes a lot of things easier. I just picked up the "buy districts" ability from Reyna and I'm off to the races. 1000+ GPT is pretty unstoppable.
Portugal is one of the strongest civs in the game, especially with his default abilities. Even using Better Balanced Game, he's still pretty nutso broken if you don't screw up.
And so he's a good intro when you're playing with higher difficulties :)
 

hambone

Ars Praefectus
4,134
Subscriptor++
Eh, gotta say, the game has grown a little long in the tooth. I have 1300 hr played and enthusiastically bought all 3 major expansions along with 12 additional leader DLCs. This "leader pass" I have zero interest in. I'ts been just about a year since I put any significant time into Civ6.

Civ7 on the other hand... now that's something I'd like to try... :D
 

dferrantino

Ars Legatus Legionis
13,473
Moderator
I'll 100% be picking it up, and I think the majority of folks who play multiplayer civ will end up doing the same.

That said, I don't think I'll need to pay for it, given this:
For PC, if you purchase Civilization VI Anthology (or purchase all of the content that's included in it separately at any time), you'll be eligible to receive the Leader Pass for no additional charge.
 
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spiralscratch

Ars Tribunus Militum
2,379
Subscriptor
I'll 100% be picking it up, and I think the majority of folks who play multiplayer civ will end up doing the same.

That said, I don't think I'll need to pay for it, given this:
For PC, if you purchase Civilization VI Anthology (or purchase all of the content that's included in it separately at any time), you'll be eligible to receive the Leader Pass for no additional charge.

Neat, Steam gave me the Leader Pass automagically due to having all the other DLC (though not as the anthology), I didn't have to do a thing.
 
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dferrantino

Ars Legatus Legionis
13,473
Moderator
New leaders are a bit nutty. Caesar's ability lets you snowball on Legions early, assuming there are enough Barbs around. Lincoln shits out super powerful units once you start building IZs (and you can exploit the Convert Plant projects to just keep doing it), and Mbande's extra yields for being on your cap's continent are insane.

Amusingly, of those 3, only Mbande's is broken enough to warrant a nerf in BBG. Lincoln and Caesar are actually getting buffed.
 

spiralscratch

Ars Tribunus Militum
2,379
Subscriptor
Been doing a play-through as Lincoln. If you're looking for a domination victory but don't want to pay for an army, Lincoln just prints completely free (no initial or ongoing gold/resource costs) buffed (+5) melee-class units whenever you build an industrial zone or one of its buildings. The only costs they can incur is if you upgrade.
 

Happysin

Ars Legatus Legionis
98,681
Subscriptor++
Been doing a play-through as Lincoln. If you're looking for a domination victory but don't want to pay for an army, Lincoln just prints completely free (no initial or ongoing gold/resource costs) buffed (+5) melee-class units whenever you build an industrial zone or one of its buildings. The only costs they can incur is if you upgrade.
Correction, his units do have gold costs, as I have paupered myself exactly that way. what they don't require is strategic resources.