I thought the same thing about the Apple Watch and that's been a success for them. I can't see myself owning one, but I reserve judgement until we get some unrestricted production reviews. Especially ones that look to the future.
The device demos were 30 minutes long and included a fair bit more than just sitting on a couch, I'd encourage you to check out some of the coverage there. For example: https://arstechnica.com/gadgets/2023/06/hands-on-with-apple-vision-pro-this-is-not-a-vr-headset/IIRC, the only thing people could test on this device was watching a 3D movie and pinch gestures. From the sounds of it, they were sitting on a couch. So, they couldn't discover how bad hand tracking is when standing up without your hand directly in front of you. This device relies on its eye tracking for selection, and will be some massive eye strain for all but the most casual of tasks. So, you can do eye tracking for 1/2 the price and watch 3D movies for 1/10th the price on other devices.
As I predicted, Apple is not going after the gaming market. No 6dof controllers means nothing but the most casual of MR/VR games can be used. Apple's video shows a passive experience. People just sitting on a couch watching TV or doing some simple browsing. They're selling a 3.5K (very) smart TV with a 2 hour battery?
I watched the Tested 30 minute digest of the experience. They've done a lot of coverage of these devices and are quite exhaustive, knowledgeable. All but 2 of the activities were sitting and he mentioned explicitly his hand on his knee for gestures. He also said the tracking is very good and did occlusion very well. He did try to fool the tracking.The device demos were 30 minutes long and included a fair bit more than just sitting on a couch
If this were more like Humble Monthly, where you are really buying the games, I'd be in, even for 50% more a month. If it were like GamePass, where there's a group of games available, even if it rotated, it would be tempting at least. The need to both be subscribed & to have to claim the games every month is a hard pass.Meta officially announced their subscription service for Quest: Meta Quest+. They offer 2 games a month to "claim". This month is Pistol Whip and Pixel Ripped 1995. Next month is Walkabout Mini Golf and MOTHERGUNSHIP: FORGE.
It's 8 bucks a month or 60 for the year, but 1 dollar for the first month until the end of July. The games are available as long as you have a sub. If you cancel and resub later, you get back access to all the games you've claimed previously.
This is great for new users, but I'd expect long time users to see a lot of already-owned/played games on this list. For example, this month's Walkabout Mini Golf is very popular and been around for quite a while. I expect some to just sub for certain games and cancel until another title shows up. Since most games are 20 bucks or more normally, it would definitely be worth the hassle for 8 bucks.
There are very few VR games that I want to play more than once, so having no access when not subscribed isn't an issue for me. For me the "two and only two" means I'll not have an ongoing subscription. If they had more games for options and you could choose 2 to claim, I'd be more likely. I'm at the point where I've played all the "best" games for genres I like the most. None of the 4 games I listed are games that I'd subscribe just to get.The need to both be subscribed & to have to claim the games every month is a hard pass.
It's not even having no access when not subscribed that's the deal breaker for me, it's that if you forget to claim you games one month, they still charge you the $8 but you don't get the new games. As far as I understand, there's an active need to 1) maintain a subscription to access any games you've previously claimed and 2) actively claim any new games when they become available to access them when subscribed. It's blatantly hostile to end users.There are very few VR games that I want to play more than once, so having no access when not subscribed isn't an issue for me. For me the "two and only two" means I'll not have an ongoing subscription. If they had more games for options and you could choose 2 to claim, I'd be more likely. I'm at the point where I've played all the "best" games for genres I like the most. None of the 4 games I listed are games that I'd subscribe just to get.
Your character is on stilts, so the controls are very weird indeed, but that wasn't the deal breaker. I didn't make it out of the tutorial. I kept dying. There are lighted spots to navigate and get a tutorial sign. The issue is that once you reach that area, the sign disappears. The controls use arm movement for a locomotion that's a jogging speed, so you don't get any fine grain control. I missed almost all of the tutorial messages.Controls are so poorly implemented you will quit the game faster then you installed it.
Well, it's not a killer app (because it's unfortunately niche) , but I can tell you there are serious real-life table tennis players who are really itching to play in passthrough, matching the virtual table to their physical table. Actually, I think that will be a game changer for me, even without a physical table.So, the first part of the Meta Connect is underwhelming: Quest 3, AI Studio, and Glasses shipping with AI. Quest 3 is being labeled as "mixed reality". They're really pushing the passthrough mode as the main feature, yet there's no "killer app" for it. I prefer passthrough for the home screen. I like it in certain games (like Puzzling Places, Cubism). Eye tracking wasn't mentioned.
This would also be a really good fit - anything with that requires fast movement. The ElevenVR, however, has been talking about possible adding passthrough support for 2 years. Yet, it's never been added.Well, it's not a killer app (because it's unfortunately niche) , but I can tell you there are serious real-life table tennis players who are really itching to play in passthrough
They implemented it for the Quest 3. I saw some gameplay of it.the devs have been working fully on passthrough to get it ready for the Quest 3. I guess we'll find out.
Actually, you can play ElevenVR with passthrough now on Quest 2. It's game-changing, for an already awesome game.They implemented it for the Quest 3. I saw some gameplay of it.
Unless you have a powerful PC, I'd look at the standalone ones. They're not as powerful, but they're much easier to just pop on and get going. If you don't mind being tied to Meta/Facebook, the Quest 3 is probably the easiest answer.So my kid wants a VR headset. I haven't followed VR stuff at all, and have no idea what's a reasonable choice for a teenager who wants to play video games. Can anyone give me a TLDR?
Funny you say that. Personally, I'd avoid Facebook at all costs, but from a practical point of view, I'm not going to hold others to that philosophy.Unless you have a powerful PC, I'd look at the standalone ones. They're not as powerful, but they're much easier to just pop on and get going. If you don't mind being tied to Meta/Facebook, the Quest 3 is probably the easiest answer.
The only other standalones I'm aware of are HTC's Vive series, and while they're nicer, they're also like twice the price.Funny you say that. Personally, I'd avoid Facebook at all costs, but from a practical point of view, I'm not going to hold others to that philosophy.
So the Quest 3 is running $500. Is there anything else to consider around that price point? Or is the Quest just the best option for the cost?
There's also Pico, but it's not like Bytedance and the CCP are any better on privacy. I have a Quest3. Love it, great piece of kit and worth the price I paid. You don't have to have a FB account, you can have a Meta account instead, fwiw. Anyway, that's my two cents...The only other standalones I'm aware of are HTC's Vive series, and while they're nicer, they're also like twice the price.
Hard wired. The quality if good after a few minutes.Is your desktop connected to your wifi network via ethernet or wirelessly? I've heard from someone who has a wired connection that the visual quality was fantastic.
I tried it a while back and it worked for me. It was interesting for sure.TW, not a PC VR thing, but I can't find a general VR thread: Virtual Boy Go was recently updated to included newer versions of the Quest SDK in the build process. The first time I tried this emulator, it would crash on launch. Works great now. The Virtual Boy is now super awesome to play in VR. It's the ONE example I know of where playing the library emulated is BETTER than playing on original hardware.