Yeah, in just going to wait for the real thing.
Um. What's the Quality feature? Lol, I don't really follow along the devlogs
Um. What's the Quality feature? Lol, I don't really follow along the devlogs
Ah, thank you for that. Interesting. That's going to make some things interesting mid-game and onward.Friday Facts #375 - Quality | Factorio
Hello, Today we are going to talk a little bit about a big feature in the expansion, Quality!factorio.com
short story, you can now craft purple items.
Ooh, in 2.0 the 600 robot job limit will be removed!
I briefly dipped into the official forum, and apparently the new fluid system has a lot of people annoyed. "Takes away the challenge" and stuff like that. I'm with you; the old system was janky and sometimes unpredictable as soon as you started building big enough to come even close to the nominal flow limits. All sorts of arcane formulae, plus some stuff like "for junctions, the order in which the pipes were built matters" which is great fun when you're using bots to build large blueprints...
One thing which was mentioned in passing in yesterday's FFF is that between the new buildings, the "quality" upgrades, and the new belts + stacking, bandwidth and production rates have gotten much bigger. The casual mention was that one of the test playthroughs was almost, but not quite, at 1 million science per minute. Which would put it squarely in the range of some of the biggest hundred+ server cluster events. But just running on one dev's computer.
The devs agree that fluids don't need to be "easy" but that things like junction thoughput is dependant on what pipe got placed in what order was never intended and isn't fun.Yeah, the new fluid dynamics is going to be a real good thing. Plenty of challenges still, and plenty of modding can make it even more so!