Magic the Gathering: Arena

I'm 4-0 with Alth's Ninjas list posted here:


Even got a win over an Italian nozzle on UW Control who wasted my time earlier this week. And a surprising win over Yawg where I was able to floop 2x Thousand Faced Shadows back and forth to create an entire army of Silverfur Masters (Shadow comes in copies Master, second Shadow removes first from play, makes another Master, repeat) and take them to -21 despite three blocks.

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As far as Satoru decks go, it's fairly conservative.

I've seen him played in Ninjas decks that go harder on Thopters with Emporium Thopterist:


The idea is that if you waste your opponent's resources dealing with Thopter+Foundry, then you can drop Satoru and the free Thopter card from Thopterist will turn into a free draw next turn.

I've seen some go even harder down that line with Plunders Prize (basically turning into Esper Affinity Agro, dropping all the ninjas)

https://scryfall.com/card/ylci/8/plunderers-prize

Since with Satoru out it's basically a cantrip that grants you a thopter. And if you can afford to X as 1, then if you miss getting Retrofitter Foundry, you get an expensive Thopter and can try again for the Foundry.

It's basically Alchemy BS Cards stapled together at that point, just like that previous 4-Color Humans list I saw where Sararu drew you a card when you reanimated Jarsyl who recast the reanimation spell to get back Crucias, etc.
 
I can't get out of Platinum: every bubble match is vs. someone in Diamond or Mythic that is on a hard counter to ninjas like UW Affinity and the very next match is vs. someone named something like "silky johnson" or "mythic banana"* ("I identify as a funnyboi pervert") who thinks that if their sleeves and personal are fun enough, they're not a jackmunch for playing UW Control as slowly as possible.

*Both of those actual individuals, maybe with different spellings, that I played against in my last four games

But it's one or the other, just bouncing between try-hards (like me) who are 20 pips above me in rank or cheetobeardzs who want to hang out for 50 minutes and make someone fight through Teferi after Teferi.

Quickdraft is currently Dominaria United: is there anyone left playing Arena aggressively who isn't mostly full up on that yet, where the only benefit is gems not cards?
 
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I switch to UW Affinity and beat a long time nemesis who plays nothing but Belcher (respect) to get into Diamond.

First match in Diamond is vs. Green Devotion that Karns for Chalice of the Void which they drop on Zero to win game 1 on turn 3, basically. Games 2 + 3 they basically get soloed by a Thopterist + disruption and of course they rope 3x to end the game. Only completely miserable wretches are left playing Arena since WOTC works hard to discourage "normies" from playing. If you're a grown up with responsibilities, we want your money, but not you! We want people who will waste their entire weekends on a slot machine trying to go pro!
 
Played Vampires. Got matched vs a bad ninjas deck (with all the original kamigawa reprints), lose game 3 to not finding red mana. Did my opponent take six minutes more than me in the match? Was their name Juicy Blunt? Yes and yes.

Suits at hasbro: "we want to make a casino that kids can join in on but only attract the most mentally defective adults!"

And somehow I ended up there. Time for introspection...
 

krimhorn

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Download CGB's Grenzo list for the WNM brawl: every opponent is Bristly Bill with nothing but Slime Against Humanity in their deck because people are fun!
I ran it at the end of the queue because it was cheap and I was a bit tired of long games with my Alchemy Teysa deck (she's super fun but it's a lot of juggling the Arena UI without mistake to keep her protected and managing chump blocks effectively to keep creatures able to attack for big damage). It's very bad against all but the most linear decks that keep attacking into you because that's all they can do. One opponent was on a Rat Colony deck and, yes, I'm happy to trade 1:1 with them. My things will keep getting bigger regardless whereas theirs have to live to do so.

Bonny Pall was also fun. Except the mirror that I won because they double blocked Beau and Bonny into an 8/8 Questing Beast and I just left them with a Bonny instead of letting them recast her. I went big and wide around before they could get her dead and recast and won that long game.
 
My Vampires vs. their Wizards: game 3 ends with me having using up 3 minutes of clock time across three games. They used 12. They're very smart. So smart in fact that they kept in Reckless Charge vs. removal.dec. And of course it worked out for them. A group that is overrepresented on Arena: French-Algerian Soundcloud rappers. I've googled up at least three this month while waiting on them to play their second land, a very complicated decision in this game.
 
I tried remixing Alth's Vampire Bombard deck to have miners in it like everyone else did. I've seen some lists giving up on the Sorin/Ripper "I win" button to set up a grind with Lurrus but Lurrus historically hasn't worked out well for me.

First match was the Vampires mirror, but vs. the non Goblin Bombardment list, which I like the main deck for but the sideboards tend to be "3x Brotherhood's End/3x Extinction Event" ones that make people act like they're playing a hard control list even though they're not really that good at it and, when they do win, it's just due to the Sorin/Ripper button. But they think it's due to their genius level sideboarding.

I appreciate getting lucky so I'll keep the combo but I did want to grind harder. So how'd it go?

Opponent shame scooped game 3 after using Surgical Extraction wrong: it forces you to choose a card in the graveyard, naturally, but after you choose that card in the graveyard, you have to tab BACK to the graveyard and take that SAME card again. Otherwise you'll strip from the hand/deck but leave the one you originally chose in the graveyard. Which makes sense. Except for the first time you play Surgical Extraction. I shame scooped the first time I did this, too.

Also, I kinda hate the art for it. It's fine, on its own, but the fact that it's probably the only playable card you own with that frame style doesn't make it match anything else and that's not my jam.
 
Another day, another vampire mirror: it used to be that I could root for vamps but it's attracting the neckbeard crowd where everyone thinks they can make Alth's list better with their superior mental skillz. This involves Prismatic Vista to get back a Bloodghast twice... but since you almost never have enough lands to go around since you're chucking them away with blood tokens and Fable of the Mirror Breaker, it won't help you often when you need it and losing a few life to fetches in the Vamp mirror is not where you want to be.

Saint Elenda, which doesn't feel like a real magic card at all, is gaining in popularity with that crowd. Alth's original sideboard, not built for the mirror at all, doesn't deal with Vein Ripper well but having Ripper 5 + 6 with Saint Elenda that can randomly Oblivion Ring a Goblin Bombardment or Sorin is a house. But I'm not sure putting a seven mana white card in your deck is necessary.
 

krimhorn

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Spoiler Alert: they died :D
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Miner vs. Bloodghast:

I tend to sideboard out some cards that enable discard (Epicure often feels weak so it gets cut and without the blood tokens it's harder to get bloodghast into the yard for free. )

Endgame, Miner is obvious amazing because with infinite mana it's infinite damage with Bombardment -- otoh, most vamp lists have 5 painlands and if you draw them in multiple, it's going to be the deciding factor in most mirrors, because whomever falls to 10 life first tends to lose. But Painlands + Miner is increasingly a non-bo in my games. But in the above screenshot, two games in a row I was basically able to lock Ninjas out of play even with them having Foundry/Ornithopter in their opening hands both games.

I'm often finding myself playing 3x Bloodghast and 4x Miner after sideboarding though. More often than not, I don't want a Bloodghast in my hand on turn 1 and yet I find myself playing them out as bad two mana plays (often with a point of life due to a painland), rather than doing nothing on two and discarding them to Seasoned Pyromancer on three, just for the sake of mana efficiency.

Miner is way better than I anticipated but I'd rather be playing lists that didn't REQUIRE Bombardment and just vamp out instead.
 
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krimhorn

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Ok, I did the Omniscience draft correctly this time. Took all the bombs, removal and card draw I saw and went 3-0. That last game was close but I stormed off in the last turn with multiple card draw spells to find the removal that pushed through for the win.

Gotta remember that Spree and X spells are effectively dead in this format though.
 
I watched Ali play Merfolk so I downloaded his list:


View: https://www.youtube.com/watch?v=sl5x4XhQ574


And I figured while I was making deck updates (deleting old versions, importing new ones), I'd grab a new version of Gates:


I had a few minutes so I figured I'd try it out in Bo3 Ranked: I'm immediately matched vs. Yorion Gates, something I haven't seen once this month.

I really can't believe this game and maybe all those vampire mirrors I'm suffering through aren't an accident...
 
Playing gates, lose to some edgelord on Vampires called Angry Spirit with the edgiest sleeves. Get rematched vs. same player immediately, mulligan badly, lose again.

Good times.

Meanwhile there are people playing Bo1 standard getting top 300 because they win coin flips.

edit: then I get to play vs. "I identify as a misspelled tolkien character that links back to my vampire the masquerade account" who is on Vampires but with Dustbowl maindeck and 4x stonerain in the sideboard because they never intend to get out of platinum.
 
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OK, I've warmed up to Merfolk Tunnel Guide: ok, no Merfolk doesn't need another two mana "lord" but it does take a lot of friction out of your deck. Getting extra lands were instrumental in paying the various taxes a Humans list put on my Collected Companies, for example, and the fact that the first lord you play is probably Shock fodder anyway means it's probably your favorite two drop. I stand corrected.

So far I'd only seen Jet Collector in neckbeardy Jund lists that still play Goyf and try to be as greedy as possible with taking advantage of fake Magic cards from Alchemy sets. It's ok in tribal. I haven't really faced any matchups where it would be great and I'd sideboard in the second copy though.

5-0 with the deck thus far although I only beat a silver player in the mirror match due to going first in game 1 (and them never having seen Syvelum apparently) which entitled me to go first in game 3 as well. Winning also means not drawing any islands due to island walk.
 
OK, I'm back to the diamond rank floor after losing everything over and over again. Merfolk kinda sucks. First loss was to mono green, which is to be expected, but King of Mexico City decided that I'd just quit if they roped three times during their search after they played Karn and they were right. Then 5 out of my next six matches were vs. Humans. Maybe humans have had a HUGE uptick. But I kinda think that there's forced matching even in Ranked... At any rate, after a bad draw in game 3 vs. Harfchow I noticed they were seven minutes down compared to me on clock time and I decided that I just don't have time to waste with the absolute losers who still play this game, camped out on their toilets while huffing weed or however the preferred method of playing Magic is these days.
 
I'm unsure on the enemy fetch bundle:

*I'm not currently playing Timeless

*Buying the bundle for fake currency probably makes your opens generally better if you buy the 50 pack bundle of the set for actual dollars because then you won't be opening lands and even if you open like 15 lands over the course of the set, you're still 25 rare wildcards away from completing them

*Unless you're Brawl only in which case opening one land of each is fine and all you need anyway

*I honestly don't know how many enemy fetches are actually played in Modern. You can only put so many fetches in a deck, after all. So maybe 1-3 copies of various ones is the correct number to own for now?


View: https://www.youtube.com/watch?v=7fD6wWl9uLY


I tried out that list: giving up white feels bad in a lot of ways, all those precious Alchemy cards (ropeline attendant, emarra), but the mana base is a little easier and just hoping that the One Ring will draw you back into contention after losing your board multiple times... often works out. 2-0 with a win over Wizards and then against Boros Wizards (ok, not a real thing but they went for it).
 

krimhorn

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*Buying the bundle for fake currency probably makes your opens generally better if you buy the 50 pack bundle of the set for actual dollars because then you won't be opening lands and even if you open like 15 lands over the course of the set, you're still 25 rare wildcards away from completing them
The fetches they're selling are the Zendikar fetches that were reprinted in MH2. The MH3 fetches are the Onslaught ones that are already on client from KTK. So the only way to get the enemy lands (currently) is to either buy the anthology or use WCs.

I went ahead and bought it. I had 100k gold and I'm not playing Jump-In until after rotation (too many dead hits for me at this point) so it made more sense to buy it and just have the lands so I don't have to think about it. I'd already bought 3-4 of each of the ones from KTK when they hit as I was pretty heavily into Timeless at that point. Though the more Timeless becomes about combo decks and lacks interesting options (and, frankly, the lack of free counterspell counterplay is a big deal in the format) the less inclined I am to play it. There's only so much Bowmastering I can do to people.
 
^ I didn't realize that. I wonder why they have "limited time only" to produce FOMO when that's the only way to reasonably get them?

I'm not currently thrilled with Historic Bo3: at the beginning of the month, I guess it's ok, but it's hard to get an edge since most of the try-hard decks can snowball one way or another. Now, at the end of the month, it's mostly vs. people who take good decks and make them worse ("I play Phoenix but with every card that name checks Gandalf!") or Grixis Pile people who take victory laps when they win but are extremely salty when they lose to tier decks. Either way, they seek to punish opponents.

OTOH, watching Standard means watching people play piles of Big Score cards that you basically can't open unless you're a non-stop drafter. And watching people try to min-max versus big dogs and victims in Alchemy means every list has four Captivating Crossroads, a non Standard playable land that is unplayable in older formats. Do I want to spend resources on any of this? Eh.

edit: made it into mythic (92%) at the last minute during lunch with a 3-0 roll with Boros Convoke. Final boss was a Ponybro on a bad looking build of vampire bombardment that was trying out Faithless Looting and Legion Consecrator, which I didn't even know was a Magic card or at least something that kinda looks like a Magic card.
 
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krimhorn

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I'm not currently thrilled with Historic Bo3: at the beginning of the month, I guess it's ok, but it's hard to get an edge since most of the try-hard decks can snowball one way or another. Now, at the end of the month, it's mostly vs. people who take good decks and make them worse ("I play Phoenix but with every card that name checks Gandalf!") or Grixis Pile people who take victory laps when they win but are extremely salty when they lose to tier decks. Either way, they seek to punish opponents.
What I hate about those late-season players is they're playing the bad cards that are so situationally good against the good decks that it becomes an even bigger pain to rank up to get the minimum rewards I want. Turns out that I didn't play a single ranked game last month too (which is odd because I could have sworn I did a draft this past month but I guess it was a second OTJ draft in the previous season).

I've been really enjoying the Teysa of the Ghost Council deck that I've been playing. It's one of those Alchemy cards that could totally have been implemented in paper with (almost) zero tweaking. Now that they've got Me, The Immortal keeping counters between all zones except hand and library they could have just had it be a Ghost Council counter on Teysa with the same Obzedat, Ghost Council exile self-protection. Worst case they could have done a player counter like XP for it as well. The only thing that counters would change would be her in the 99 of an Abzan spirits deck since green can interact with counter duplication but green spirits can't be all that common so I wouldn't be too concerned about that kind of deck.

She might be a card that I might try to build a version of in paper and see if I can get it rule 0ed. Or I just run Obzedat but that's less fun.
 
I really hate that limited packs are better because I still hate limited. At least some of the people you play in Constructed have the attitude "ok, lets get this done" while the lions share of limited players are of the mindset "I paid $5 for this experience and I'm going to experience all of it!"

So even when your opponent doesn't draw lands, instead of conceding like I do, they draw it out. They have their "aww shucks, I got Magick'd" turn where they're all smiles and then they have their "I hate you" turn and between the two of them they waste 10 minutes of your life. It's the whole "this is the most challenging thing I'm doing today" vibe mixed with the "this is my only social interaction for the day" vibe: when someone has both of them, along with logins like "callmedaddy" or "yourhellishere" or "I identify as pop culture character" or "I'm just 'wizard'" -- it's like WTF is wrong with this game.

I fully expect that some people who go 0-3 manage to make it a two hour experience for themselves. I'd rather get that done in 15 minutes...
 
Had a really good Jund deck with Falling Star Cat for WNM. Felt unfair.

The other thing I hate about early month Bo3 Historic: Wizards. At least the Tempted lists are mostly gone but everyone has the same list for game 1 but game 2 is always "how freaky can I get" from the "I wear shorts in winter" crowd. Like, doobers are dropping Chalice of the Void on 1 in their Wizards decks just to show how clever they are...

I've been doing Boros Convoke that has a pretty good game vs. them. OTOH, I have a play 30 lands quests and I've only played six, total, in three Bo3 victories.
 
Terrible morning Magic. I got up at 4am today to get to the hospital to get some stitches out and everything went so quick, zero traffic, empty ER, great nurses, that I had time to kill after: run into someone on vintage rakdos that somehow had just the right disruption fast enough to stop me from Convoking despite being super greedy and playing Temples and Scrylands so they never had mana on turn 1. They got to go first in games 1 + 3 so they got away with it.

Then I run into "I identify as the Specter!" who was on mono green and took two full minutes to decide to go first. Scum. Then, in game 3, they play three Karns, getting One Ring to survive, Platinum Angel to survive again and make me dig through half my library for my two remaining outs, and then Karn's Sylex that they could immediately untap with Kiora to wrath my lethal board. -7 minutes on the clock, although not officially since it doesn't count the time Big Brained players take to decide to go first or to sideboard twice since the first sideboard is never smart enough.

Hate this game. I wish there were some middle ground between Bo1 toilet gaming and Bo3 where you only meet people with no lives and yet think they're superior to everyone else.
 
^ I equally dislike the Bo1 metas though and the extra feel bads from going second. Hence the in-between dream.

I'm not going to pretend to understand the new ticket system for the fake mastery pass at this juncture.

I've lost my second attempt at the bubble into diamond vs. some french loser on UW Control getting his gandalf on. It's deeply unpleasant getting Path to Exiled over and over again.

edit: I forgot people would be Buried Aliving Phoenixes immediately so it's probably good to switch to graveyard hate which really hasn't been a thing recently.
 
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View: https://www.reddit.com/r/MagicArena/comments/1d2oh5i/modern_horizons_3_reward_structure/

I'm dumb enough that I couldn't even find out how many tickets I had until viewing this. I lost out on 45 tickets because I finished my quest before the patch.

There's exactly 49 days Max tickets per day = 60 (45 quest, 10 first 5 W's, 5 next 5 W's) 49*60 = 2,940 total obtainable tickets

All avatars = 365 tickets All card backs = 430 tickets Player draft token = 300 tickets 8 max mh3 packs = 760 tickets 10 max mh3 mythic cards = 700 tickets 6 mythic card arts = 72 tickets 13 rare card arts = 78 tickets 16 uncommon card arts = 64 tickets 15 common card arts = 30 tickets

TOTAL TO PURCHASE ALL = 2799 tickets

it's complicated: most of the reward comes from quests, so grinding to 10x wins per day is probably unnecessary, but it really hurts if you can't get a quest done at all here and there due to real life. It's also a bit sketch compared to raw packs for the same money in that you don't get golden packs from your currency spends. And if getting a few avatars is fun, there's no one who needs all of them, so it's a bit underwhelming that you can overbuy from categories you prefer in the reward section. It seems designed to give your money back, albeit barely, but it'll probably still be a no brainer as many of us will unlock most of it anyway so they've basically enforced product engagement for free. It's probably the perfect battle pass from a corporate standpoint so good job?

At any rate, lost to another Frenchy in the Wizards mirror, beat someone whose name was literally "polski" on Grixis Buried Alive Phoenixes, and then won the Wizards mirror vs. presumably another French person to get into diamond. Yay.
 

krimhorn

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There's 100 tickets short of getting everything with 5x wins/day and the daily quest. So you'd need 10 wins/day for 20 days to get absolutely everything. Except that 100 tickets amounts to being short the common, uncommon and 1 rare depth art style. All of the "Frog Hideaway only" stuff should be attainable with just 5 wins/day and the dailies.
 
It's days like this that I kinda miss Hoogland: Legend has played some of the new archetypes like Rakdos Affinity but it's all Bo1 non-serious stuff vs. weak opponents trying to make Cats work. I'd really be interested in seeing some sideboarded games to see how viable Eldrazi really is in the face of hate.

As someone who hoards wildcards and stays behind the curve, other than Alth, there's no one to really follow for innovation now, rather than the random weirdos you face trying to play Minion of the Mighty in Bo3 or the people on green devotion who put 4x Wingbane Vantasaur into their sideboards as soon as it came out and I still can't figure out of its good or not because the people who did it somehow have Kiora in their opener every single time so they win anyway....
 
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Wizards mirror where they had energy cards: I guess you're giving up card selection with Tune the Narrative for Galvanic Discharge being able to hit somewhat bigger stuff occasionally? We don't really live in Sheoldred land anymore though so 4x Flame of Arnor seems like enough "zap big stuff" to me. Not being able to scry or surveil before drawing a card for 1 seems bad. I'm not sure if they had any other energy payoffs though since they kept a 1-lander in game 1 (Italians...) and I had a perfect hand against them in game 2.

That's the thing about Wizards players: as soon as we're two weeks away from a pro-tournament, they'll jam whatever flavor of the month (Tempted by the Ring cards, etc.) into it to feel smart, abandoning a winning deck list just because. Normally, I'm fine with experimentation, but if you want to play something wacky, just go play something wacky instead of making an S-tier deck 10% worse so you can luck into wins still, despite your self sabotage.
 

View: https://www.youtube.com/watch?v=cUkBew1xv0Y


"I love/ hate this deck. I've been doing well with it, but people concede so much it gets a little old."

AKA, humblebragger who doesn't see the rank number falling in position after just about every win, meaning losses got cut out of the video, so they must be doing way better than the tuber they're sucking up to...

I'm not sure if the Evoke creatures being "Special Guests" makes them harder or easier to open in this set. They really do think that too many players have too many Mythic wildcards.

I do know that having to remember to look for Special Guests in the middle of the scrolling list of available sets on Arena (with Thunder Junction at the very top and Modern Horizons 3 on the very bottom) is just really flipping stupid. Having a set that's perpetually added to and not treating it as unique or special is an interesting interface choice.
 
Beat another Energy Wizards deck decisively in the mirror. Still haven't seen any other energy payoffs in the decks. I lost game 1 after a mulligan to five but I do believe I did make better sideboarding decisions and play choices. They were running at least two copies of


I guess the only card it's really good with though is Arcanist and my list isn't even playing four copies of that card anymore just because it's so unreliable.

I'm not sure it's worth giving up Den of the Bugbear to play. A lot of Wizards players think they're both control AND beatdown so they'll side in Brotherhood's End while keeping all four copies of Reckless Charge because they'll only draw the ones they need when they need it. And yeah, they do end up beating me sometimes despite those choices and thus they're a lot higher on Arcanist than me and evidently most pros that I steal lists from. So I can see why playing Arena of Glory as Charge 5+6 would be attractive to them. I'm still attached to my old list though.

 
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krimhorn

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It's days like this that I kinda miss Hoogland: Legend has played some of the new archetypes like Rakdos Affinity but it's all Bo1 non-serious stuff vs. weak opponents trying to make Cats work. I'd really be interested in seeing some sideboarded games to see how viable Eldrazi really is in the face of hate.
Jim tried out Eldrazi in Timeless during the streamer preview day. I haven't watched it through yet though so no idea how it went.


View: https://www.youtube.com/watch?v=aGXj58tt0iE