I've seen both Jim and CGB's skeletons deck. Looks like there might finally be a skeleton aggro deck that's somewhat viable now that MID and VOW are about to rotate. Only took them 3 years to get there.
Pretty sure Rest In Peace coming back to Standard is going to be the death-knell for it. It's definitely not surviving rotation though since the SNC sac fetches are absolutely required for it to work.Watching Standard has been rough with the lands combo everywhere, especially since you can see some jerk on tabletop making a young opponent trust that they're not cheating any with the mana/fetches/shuffles. Maybe that deck is on its last legs with the new release but it's still not fun.
It took me a minute to realize you meant Historic Brawl. I haven't really felt much of an impact from fetches (other than, somehow, my 4-color Aragorn deck seems to be even more color screwed than before) but I also haven't played much since OTJ released.The addition of fetch lands, mana drain, and a few other uber powerful reprints into Historic has kind of ruined the format for me. Turn 1 is fetch into surveil land and it seems to take like a full minute. I hate it.
Huh, that's an interesting way to use Stoneforge. It actually looks a bit like a control deck I might enjoy playing a bit.I was bored so I crafted some Stoneforge Mystics:
Are you me? That's the same reason I hit it up last night. I had a really solid Temur deck that should have been able to put up at least 3 wins but I went 0-3. Every turn opponents had exactly the perfect answer to each play I made. It was just absurd how perfectly they could hit each of my plays with the minimum necessary to take it out and still have an answer and board presence for the next one. I've done really well in Limited at the LGS the past couple of weeks but this was just a bodying.Did my first draft just to get the free pack for being on the ranked scoreboard today. Had jeskai goodstuff that could draw cards by doing nothing on a turn or by double spelling. Lost my first game to Sultai that hit me with Crackle of Power out of nowhere (treasures) and I hated the format already. How was I to know to play around that?
I assume Slickshot is one that people are trying out? I just don't see it as playable. Two-drops are the point where that deck is already the most stressed because do you play Balmor and attack for 0 or 1 that turn? Do you set up for Arcanist and attack for 0 or 1 and risk getting Arcanist removed? Do you play Symmetry Sage and go for a burn + Prowess damage turn or Reckless Rage?I'm sick of Wizards in Historic: it's not really any better than before, just having two new cards that may or may not be better (the new fetch land and show off), only it's drawing a crowd of really annoying people who didn't play Wizards before. I guess it's better than Tempted by the Ring Wizards lists that were just goddamn awful though.
They're putting the face commanders from every other set or so into Arena. I think it's a decision they make as long as the design doesn't do anything super Commander specific. That said, they're also so inconsistent about it and it ticks me off because I want Duskana on Arena so I can get my bears (but not Bears) deck to about 80% of my paper version. Now that Kudo is coming with MH3 I really want Duskana for Naya bears (and this time they can be not Bears and Bears) since Ayula just missed the cut in my current version of the deck. Ayula and Kudo will end up going in the paper version now.I didn't realize there were a bunch of mythic commanders in the mastery pass. I mean, not the first time they did that. But what if one of them happened to be good like Korvald was back in the day? "Spend your wilds now on something you'll get free in a couple weeks just to be competitive?!"