Came back to the game this week after giving it six months after the last try involved crashing and burning (literally - the system hard froze) every 30 minutes of play. Haven't had a crash in about 7 hours, though I'm needing to retune the video settings since it was really jerky when I loaded it up.
Descent is equal parts stupid and brilliant - there's something I'm not getting about how resources are or are not carried over between runs. As in, nothing seems to be. Even though there's a terminal in the starting lobby where it looks like you should be able to buy things. And it's absolutely destroying me given just how fragile you are at the start, how absolutely useless most of the skills are, and how meaningless most of the talents awarded by rooms seem to be.
The worst thing is the mix of enemies, with EVERY FUCKING ROOM getting at least two shield-carrying bashers who run straight at you the moment the doors open, and EVERY FUCKING ROOM getting drone bombers. I kind of get the point that they want you to keep moving, but the chip damage you take from bullets grinds your armor down so incredibly fast. And the floor bosses are... not impossible, but again with the ammo and armor constraints they feel like impossible bullet sponges. It's like the franchise has come full circle back to the beginning of Div 1 with the miserable balancing.
And yet... it's so damn fun, and I've tossed ten tries or more at it in the last three days.
Had some fun this afternoon noodling around with the current league time trials - is it just me or are those tuned easier than they used to be? I remember getting middle-ranking scores in the past, the three I did today I got 10 stars / 10 / 9, on only one try each.
Going to have to think about my builds - had a very generic 2/2/2 when I loaded up, thinking about more yellow, maybe tinkering some blues into yellows.