Forza Horizon 5

krimhorn

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This month one of the Rivals challenges is to put down a time on the dirt circuit in a Monster Truck. They are WIDE, slow, low top speed and like to snap oversteer, but it's certainly a unique experience.
That was annoying AF. I tend to dislike the dirt Rivals because they tend to put difficult to control tunes on them in addition to the jumpy nature of off-roading ends up meaning I get a perfect lap and have a 50/50 chance on some corner somewhere to hit a bump that I simply can never control and hop into a barrier. These 4-wheel turning monstrosities were that with the addition of getting off-balanced and turning in circles on a, at times, very tight circuit. I ended up just going slowly to get a clean lap which is not the way I enjoy playing those.

I lost interest in playing regularly after they started paid car packs. I had bought the premium version + Fh4 ultimate bundle thinking contained everything.
I was quite annoyed at the additional paid car packs but was mostly confused. They didn't start it until after most people would have hung up the game which I would guess means they aren't making much off of them. People suggested that it's actually development overflow from Motorsport that brings new cars close enough to useable in FH5 that they're able to bring them over with minimal additional work to make what little they get worth it.

I, too, am only playing for the Exclusive cars these days. Really, it's been the past year or so for me. Once I hit all of the main content the little frustrating "Must Win, Only Wins Count, Won't Get Anything for Not Winning" design choices really started to grate on me. On top of that I'm so much more busy than I previously had been so I don't have time to waste in this and other games I want to play/entertainment I want to enjoy. So they get the bare minimum out of me and it keeps me relatively entertained for the 30 minutes or so I'm willing to put into it each week.

And I'm not going to play FH6 or Motorsport because the latter sounds like even more of a work-like grind and when FH6 hits I don't want another FH5 grind.
 

skazz

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Interesting answers.

I've been playing on PC and definitely haven't had 5 minute waits with shaders. I'm on Nvidia, maybe that's why?

Personally I think that 18 months of everything being free in the Premium Edition is acceptable. After all, we paid extra and got VIP, launch car pack, Car Pass, Expansion 1 and Expansion 2. That's a hefty amount of free stuff, plus all of the hundred+ new to Forza cars from the playlists (not counting the ones which were brought back from FH4).

The paid DLC car packs released since June 2023 have definitely been more frequent than expected, since after all FH4 only had 1 car pack which needed to be purchased later (the Hot Wheels one). But to me it's a sign of just how massively successful FH5 is that they can make and sell so many car packs this late in the life of the game.



Still, in the end if FH5 becomes a weekly slog and feels like work then it's time to give up on it. In my case I've been finding the hour per week with FH5 to be very relaxed, mostly because I love the driving and racing experience and just treat the seasonal playlist as a way to enjoy some time with the game using cars I don't normally bother with, or just playing interesting Eventlabs.

In weeks where you only need 20 points, you can get 10 from a quick Trial race, then 6-9 from eventlabs and a couple more from rivals. So it's pretty difficult to see that as a slog unless you really don't enjoy the driving. But everyone has their own tastes of course.

I am still at 100% garage completion including owning all DLC, so currently on 804/804 unique cars collected. When you consider that the game started with 550, they have delivered over 250 new cars during the life of the game so far, with more to come.
 

krimhorn

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In weeks where you only need 20 points, you can get 10 from a quick Trial race, then 6-9 from eventlabs and a couple more from rivals. So it's pretty difficult to see that as a slog unless you really don't enjoy the driving. But everyone has their own tastes of course.
Trial's gotten better as they've nerfed the AI but it's still a crapshoot based on the quality of other humans you get saddled with. I gave up on that as quickly as I figured out I could.

I do the easily attainable weekly PR stunts, the Eventlabs, the photo and Treasure Hunt challenges and any 1 or 2pt "special" challenge (destroying things in the world, usually). That generally gets me to 20pts within about a half hour. Sometimes I'll need to do the rivals to eke out an extra point or two or get one of the daily challenges for that final point.

It's just that when a game has designed itself to be a checklist of things to do each week it stops being a game and starts being a chore. FH5 has never been anything other than a chore. One that, much like all chores, is sometimes enjoyable but never particularly fun.
 

VirtualWolf

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I guess that's the main difference of opinion then. I enjoy the driving, graphical beauty and general chill of the game enough that I find a smile on my face pretty much any time I'm playing the game. Even now, after hundreds of hours of FH4 and FH5.
I have 100% ignored all of the seasonal stuff (I got stick of that sort of shit in Destiny 2; it's a damn video game, I'll play on my terms when I want to) but I agree with this specifically. I've played probably an order of magnitude less than many of you in this thread, but I still thoroughly enjoy just firing it up, picking a spot on the opposite side of the map, and just driving there.

I suspect it probably helps that I like driving in real life too, and since COVID hit I work remotely 99% of the time (and when I do go into the office it's via public transport and not driving).
 

senan79

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I guess that's the main difference of opinion then. I enjoy the driving, graphical beauty and general chill of the game enough that I find a smile on my face pretty much any time I'm playing the game. Even now, after hundreds of hours of FH4 and FH5.
In my case, where I live, the landscape is close enough to FH5 that driving through the scenery does not excite me except in small parts of the map. Both FH3 and FH4 were different enough that I enjoy randomly driving through them much more. But I like the custom long dirt races available in the eventlab.
 

TK_SVT

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Well since I seem to be one of few still playing FH5, let me try to entice people back for a quick play...

This month one of the Rivals challenges is to put down a time on the dirt circuit in a Monster Truck. They are WIDE, slow, low top speed and like to snap oversteer, but it's certainly a unique experience.

Well, you drew me back in. Along with the big Lunar New Year promos they've been doing. I think I just wanted any excuse to come back and play something fun again. Having a bit more new content, as I've missed a few months, helps as well. There should be at least a few more than the normal weekly things I need to catch up on... There's a few cars I'm going to need to do an auction house search on a few times to snatch up. Somehow I missed a classic Lincoln and Plymouth that aren't even DLCs, at the very least.

The Monster Bone Shaker Rivals was an absolute riot! It was a good reminder for me of why I've loved the Horizon series. Sure, that truck is a terrible hot lap choice. Sooo floaty, waaayyyy too easy to unload the entire rear end, sketchy steering rates, and 94 mph limited. So easy to oversteer, or bounce the front end down too hard on landing, or yank the front end up too hard on acceleration. Too easy to hit a jump a little off-center and get into all kinds of trouble. Too tempting to throw the thing into corners with a little too much reckless abandon and tap a barrier. Yes, it took me like 8 laps to finally get one I was satisfied with. But I was genuinely laughing that entire 10 minutes or so that it took me. And when you get that decent lap after your outtakes, it's really easy to feel like you're in an episode of late 2000's Top Gear.

It is kind of unfortunate that Horizon does pack a lot of these moments of joy into time-limited events for time-limited rewards. I think after a while, we get desensitized to these moments. After thinking about it, I think there is something to the idea that the whole "fear of missing out" thing that turns some of these moments into chores. Limiting the actual enjoyment of something as simple as an absolutely bonkers challenge in what truly is the best arcade racer out there.
 

skazz

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We have a quite varied set of new cars in the European Automotive season:

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(you get one car each week for 20 points, and one car from completing a 3-race seasonal championship. No 40 point requirements this time around)

However for me the new $5 DLC car pack is the standout:
  • 2020 Pininfarina Battista (yes, this Rimac Nevera sister car was in FM23 already, probably a stand-in due to last minute licensing issues here)
  • 1987 AMG Hammer Wagon
  • 2021 Bentley Continental GTC (with a W12, but not listed as the GT Speed Convertible for some reason)
  • 2019 Jaguar Project 8 :love:

I've been a huge fan of the Project 8 ever since seeing it on Harry's Garage, and used to make the regular XE from FH3, FH4 and FH5 into a replica of the Project 8 as much as possible. But having the real thing in game is awesome. Just this car alone probably makes it my favourite ever DLC pack in FH5.

1709044482904.png
 
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krimhorn

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Due to a much-needed vacation, I missed the past week's 20 & 40 point reward cars. I had been on a streak of getting at least 40 pts per week for the past year & a half, and while mildly disappointing to break it, it's also freeing. I'm tempted to give it a rest for this week as well if only to break the cycle of FOMO...
I missed one of the truck weeks (that I thought I'd done). It was then that I realized that I was having more fun not playing than playing. So I only get what I need to in order to not miss out and focus on enjoyinng the little bit of time I put into it.
 
That's pretty cool! Was about to fire up the game yesterday but controller issue prevented me from doing so.

And reflecting, bit ironically, what I think is missing from FH is progression. If you've played previous Forza titles, the pure notion of car collecting isn't, for me at least, doesn't really work for motivation. It's kinda what they tried to fix in FM, albeit arguably incorrectly, but really, FH5 completely lacks focus and progression imho.

I mean, even in FM2/3 there was the notion of championships where you kinda had / could work your way up, and as you completed events, you felt like you somewhat moved forward.

iu

The last few times I logged in, it was always about just doing the weekly chores, which might not have been as tedious as every day chores, but why bother? Already got a gazillion cars, 99.9% I never drive, do I really need +1 car? And I could just do some random race/events, but for what? Credits? Cars? Meh.. Every race/tournament/event is the same. All pointless without some sort of progression.

I dunno I feel like FH4 had a more linear feel / progression, and I was happy to work up my way to 100% completion. As I had said earlier in this thread, maybe it's because it's my 2nd FH game, and maybe 5th Forza title, but I'm maybe 1/4 up the HotWheels expansion, maybe 1/3rd completion of main game, and haven't even fired up the other offroad expansion, and ... Yeah kinda been done with FH5 for a while now. Ok maybe it's not just me though, ranking of FH games:

#1 FH4
#2 FH2
#3 FH3
#4 FH1
#4 FH5
That could explain my predicament lol

It's cool that they keep adding content, but IMHO they've kinda been dropping the ball lately. Poor AI, racing, no progression, etc., they're not bad games for sure, I just see far too much wasted potential.
 
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skazz

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On the other hand, by any user/retention/sales metric, FH5 is the most successful Horizon game ever.

Personally I think those FH ratings were skewed by happening early in FH5's life. By now it's a mature and very effective sandbox. As you said, there's not much single player progression, but if you just accept those 20 minutes per week for car collecting, all other play time is just driving around and enjoying the sandbox.

FH5 longevity comes either in the form of new cars, or in the form of the Eventlab for me. With the amount of props now in game, including proper race track segments added last month, the user track content is where FH5 can expect to retain user interest. Just treat it as a sandbox which you can also collect interesting new cars in, and it remains a great game (for me at least).
 
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FH5 is the most successful Horizon game ever.
Is that true though?


FH4 = playing 39 min ago 8,099, all-time peak 40,228
FH5 = playing 39 min ago 19,567, all-time peak 80,745

Just looking at these numbers, I'd say it's the opposite.

FH4 lost 32k of its players, while it's a 2018, ~6 years old game now.
FH5 lost 60k of its players, while it's a 2021, ~3 years old game now.

Anyway, depends on interpretation. But since most players move to the latest game when the new one is released, I think the fact that FH4 has almost 1/2 the players of FH5 is kinda impressive. FH5 success is also mostly based on its predecessors, can't be said to be purely based on its own merits.

Anyway, likely not great metrics, also the MS pass or something which basically gave the game away likely skews numbers & all other bunch of reasons..

This 1 year old Goosiest video commented on the retention and popularity, which was kinda poor... But it all depends on your metrics I guess... What's the metric? $? Active players vs who purchased the game? (any numbers on those?)

Not sure if sporadic players like me would be considered active, probably...

[edit] but yeah FH5 player base has kinda grown between 2021 (12k) and 2024 (25k)
And in context, the above steam chart only goes to 2021, and in 2021, there was 35k and even 39k spikes for FH4, which is significantly higher than current average 25k peaks.. There was a 35k peak for FH5 in aug 2023, but all those high peak numbers likely correlate to sales, so not sure exactly what that says...
 
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skazz

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It's hard to tell from Steam alone, because all metrics tell us that Steam doesn't account for more than 10-15% of Forza sales.

We know from the FH5 hall of fame that roughly 40 million players have installed and started the game, of which 20% or so have put serious time in (to see from the Xbox achievements which show % of players have done a certain thing). 10% of players have reached the hall of fame, which involves completing all 5 festival pre-events iirc. That's still 4 million players.
 
True.. True.. I'm also at fault here, I don't have to do the weeklies, there's still plenty of story events to do, I think like most here I don't want to lose any potential bonus, but since I do weeks without logging, not something I should worry about, and should instead do stories instead, which might be more fun and less repetitive.. shrug..

Anyway, another YT vid was hinting at a FH6 release, can't wait for another occasion to rant! hehe ;)
 

krimhorn

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New radio station coming next week. TBH though, I was hoping it would be something like the 80s GTA: Vice City soundtrack to go with the "retrowave" theme. I don't know what any of this is...
View attachment 80897
Well, Retrowave is a specific genre of music mimicking the feel of 80's synth music. So it's, by definition, new music but with loops from 808s. DX7s or similar heavily used synths and drum machines of the era.

Personally I think those FH ratings were skewed by happening early in FH5's life. By now it's a mature and very effective sandbox. As you said, there's not much single player progression, but if you just accept those 20 minutes per week for car collecting, all other play time is just driving around and enjoying the sandbox.
If they just weren't so hard up for making you come in 1st to get the prizes it would be a lot more fun of a game to just tool around in. That's been my only real gripe with the SP element.

FH5 longevity comes either in the form of new cars, or in the form of the Eventlab for me. With the amount of props now in game, including proper race track segments added last month, the user track content is where FH5 can expect to retain user interest. Just treat it as a sandbox which you can also collect interesting new cars in, and it remains a great game (for me at least).
There've been some good "real" tracks recently but EventLab still has the problem of invisible seams that cause a hard-stop. Since I'm not a super great driver still it ends up being more frustrating than it should be. That said, it's mostly a problem with the meme tracks that have tons of super narrow corridors. Though I did have a rumble strip stop me hard in a turn on one of the labs that was designed like a real track the other day.
 

BigLan

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FH4 = playing 39 min ago 8,099, all-time peak 40,228
FH5 = playing 39 min ago 19,567, all-time peak 80,745
I'd guess there a large overlap in those usercounts with most of the FH4 players checking in to do the weekly event after doing the FH5 ones.

And about the new cars - 3 out of 5 are white, but the Esprit isn't. I guess the James Bond lawyers are too well payed to let that happen.
 
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Klinn

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After building a new computer a year ago, I bought a bunch of newer games during some Steam sale including Forza Horizon 5. Finally installed it a couple of weeks ago. Never played any of the previous installments so this was all new to me. Pretty fun so far if one approaches it with the understanding that it's an arcade romp, not a sim. Found it enjoyable enough that I bought the premium add-ons pack to get the major additions to the game.

Dusted off the old Logitech G25 and convinced it to work with Win11. Been years since it was last used and that was for American Truck Sim. My RFactor and iRacing days are ancient history by now.

Anyway, to give you an idea of how much of an FH5 noob I am compared to you old hands, I've only got 179 cars in my collection. Shocking, I know! Love the detailed open world and looking forward to taking some nice screenshots of all those cars. Well, not all of them, but hopefully a good sample.

There was some sort of Minecraft cross promotion going on and my avatar ended up as a blockhead:

ForzaHorizon5-01-Medium.jpg


Amusing enough to keep it that way for now. I enjoy driving from one event to another in one of the oddball cars like the Morgan trike:

ForzaHorizon5-08-Medium.jpg


Have only bought a couple of cars, mostly waiting to see what the game sends my way before spending many credits. Although I did pick up the Toyota GR86 to use as the surrogate for one of my previous real-life cars, a Scion FRS. Was even able to add the actual Enkei wheels I bought for the real thing!

ForzaHorizon5-06-Medium.jpg


That's pretty much the only car modification I've made in the game. Everything else I've been driving stock. BTW, I went through the Hi-Low story which basically introduces players to the whole car mod feature and now I've got 4 or 5 Fairlady Zs in the garage. When I tried to gift one of the modified ones via the barn find thingie, it wouldn't work. Do I have to remove all the mods first, or are those "story" cars a permanent part of my collection?

I absolutely suck at drift events. My natural instinct when racing is to keep a car on the edge of control, not wildly over it. Need practice. Tried out the Rally Adventure and thoroughly enjoyed the rally events, first using the Focus RS and later the Hoonigan Escort Cossie. Good fun flinging them around. Was disappointed that I couldn't use that sort thing in the current season challenges. The required S1 level rally monsters just don't seem to fit in as well. They're good for harvesting cacti though.

Been avoiding multiplayer events. Not fond of crashfests. Fortunately there's lots of other stuff to keep me entertained. With FH5 a couple of years old and the new Forza Motorsport installment having been released I guess the game is much less popular these days, but I'm glad I picked it up.
 
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skazz

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Drift events are a lot easier on the controller than a wheel, I suspect.

Other than that, don't underestimate FH5 popularity. It's probably the most popular racing game out there over the last few years, beating all contenders on any platform.

The physics are pretty realistic then eased up (apparently front grip is way too high and suspension works for big bumps, but everything else is reasonably well simulated), and the game's main focus is on enjoying cars and car culture. It's a really impressive experience.
 

Klinn

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Yup, the formula drift cars make it easier but the current season drift event over on the Rally Adventure side requires use of the S1 Rally Monster class cars. No doubt they're set up to be 'looser' than a regular street car but I can't rotate them as consistently as I need to. Must play more! :)

The physics are pretty realistic then eased up (apparently front grip is way too high and suspension works for big bumps, but everything else is reasonably well simulated), and the game's main focus is on enjoying cars and car culture. It's a really impressive experience.

Heh-heh, my only car tuning so far was adjusting the C8 Corvette you get at the beginning which understeered too much and I tweaked the anti roll bars so it would rotate better. Now, I'll admit that the C8 as delivered in the game accurately depicts the problem with the real thing. I have a C8 as my current summer toy and when I autocross it the lack of front end grip is annoying. At least I can fix that more cheaply in the game!

I was happy when a '53 Vette came up in a wheelspin, the C8 and it form nice bookends for the current history of Corvettes.

ForzaHorizon5-03-Medium.jpg


(still trying to get used to Photo Mode)
 
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Has drifting ever been really 'working' in FH? In FH4, every drift event I did was using a 4WD Ford Focus something something special Forza horizon S1 class I think it was, and my technique was simple to throw the car left and right non-stop... So no 'real' drifting, just some quick succession of silly slide left, slide right, slide left, slide right, etc.,

Maybe it was a bit gaming the system, but that was what appeared to work for me. I've never had any success with any of the real drift cars. I mean, maybe they do work, and you can somehow simulate real drifting, but any sort of event where drift points were required, the S1 Ford Focus with the Skill up bonus thing just blew everything else away for me!
 

skazz

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If you watch a few YouTube videos you can see people tuning cars and drifting them smoothly.

weaving is for us talentless guys :)

P.S. it helps to turn off TC when drifting, but it’s not actually necessary in a formula drift car. You can comfortably hit 3 stars on all events with TC on. FH5 drifting is also much easier than FH4 was because you can earn points even dipping the car a little off the road.
 
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Klinn

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Has drifting ever been really 'working' in FH? In FH4, every drift event I did was using a 4WD Ford Focus something something special Forza horizon S1 class I think it was, and my technique was simple to throw the car left and right non-stop...
I'm guessing, and that's definitely all it is, that a RWD vehicle would work better for drifting. With FWD or 4WD the front wheels should be trying to pull you out of the drift instead of just used for steering. Maybe. Not sure if FH5 works that way.

Thanks for the hint Skazz, I found this video which covers drifting while using a wheel and pedals but it probably applies to controller users too. The guy does a pretty good job explaining it. Seems effortless. Hah!


I was doing that Vocho story where you're zipping around an abandoned air base at night, trying to follow the proper path. Trouble is, the overgrown ground vegetation was hiding the blue line. It's not like you're on a road so you can just follow that, it wanders all over the air base so I really needed to be able to see the line. Maybe if I was using the chase camera the higher vantage point would let me see it better, but I need an interior view or hood cam to drive properly. IMO the devs should have raised the line above the vegetation in that mission.

So I knew there would be some changes in the game world as the seasons switched, but I was really surprised to see the mountain top roads covered in snow. Very cool. Even more amazing, it doesn't seem to be a simple snow/no snow toggle. As we're approaching spring, the snow seems to be receding up the mountain slopes. Great detail.

ForzaHorizon5-13-Medium.jpg


This game continues to surprise me.
 
Yeah lots of great little details! I might try to use a couple of drift setups for the different drift cars, see if they make a ton of differences vs the stock setups.

a RWD vehicle would work better for drifting
Think like Skazz said the tune setup will make most of the difference. The AWD does great when it's sliding around; lots of smoke and lots of points, it's just not real drifting, more like skidding left and right... But you can still control it fairly well and do some mad turns, it's not super easy though adjusting speed and skid to chain up turns. But it's fairly easy; brake before turn for correct speed, turn tiny bit left then full right, handbrake, full throttle, then adjust angle with throttle and steering. Once you get the hang of it, pretty easy!

Without tuning, I tried a BMW with bonus drift points, some drift specific cars (stock tuning); they basically just spin out, really hard to control vs AWD! I know IRL doesn't exactly work like that, but try it out in FH with an S1 class, works way better than you'd expect!
 

Klinn

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Thanks for all your helpful suggestions folks. I managed to score almost 92,000 in a fairly short drift zone. Unfortunately 3 stars requires 100,000 points and this week's challenge is 110,000. So, definitely an improvement but I've still got a way to go. Practice, practice!

My F-100 emerging from the mist shrouding the castle/mansion just purchased. Spooky.

ForzaHorizon5-16-Medium.jpg


I was trying for a rusted hood effect to give the truck some that prized patina but it needs more work.
 

senan79

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My drift car is an 'A' class Porsche Taycan @ 800. I downloaded a tune mainly to get the car down to 'A' class but found it was great for drifting. I have been using it for all Horizon arcade drift events.

I play on the PC with the xbox controller and I was able to get the hang of drifting in around a week. Since I have never driven a car on my own, I don't know how realistic it is.

I have medium assists on and the game auto shifts for me. I have been able to get 3 stars in the drift zones easily.
 

Klinn

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Interesting choice Senan, I'm going to have to try that too.

What I did try today was a Hummer in preparation for the event where you have to win a cross country race with one. That thing is hilarious in stock form. Talk about the ultimate momentum vehicle. Forget Miatas etc, the Hummer is so slow off the line and bleeds speed on the slightest uphill it's just painful. But give it a downhill stretch and it becomes a wrecking ball barreling through everything. Water, sand? No problem. Big jumps? Bring 'em on. It was a blast.

Also tried some of the Street Races. The couple I entered had a very eclectic mix of vehicles. I was expecting just tuner cars but there was everything from a modern SUV to some 30's single seat racer. I spent half the race wondering "Hey, where can I get one of those!" :)

Meanwhile...
"No my friend, your eyes do not deceive you, the legendary El Toronado Oro has appeared before us!"

ForzaHorizon5-09-Medium.jpg


"But do not think it is easy to tame this beast my friend, for it feels like El Toronado Oro is still equipped with bias ply tires. Give respect to sharp corners or you too may be sacrificed to the driving gods!"
 

Klinn

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My drift car is an 'A' class Porsche Taycan @ 800. I downloaded a tune mainly to get the car down to 'A' class but found it was great for drifting. I have been using it for all Horizon arcade drift events.
Thanks for the suggestion Senan, I tried the Taycan although leaving it at S1 and managed to 3-star a couple of drift zones. Slowly getting better at this discipline. Sure is weird not to hear any engine noise through, just sudden quiet speed that sneaks up on you.

One of this season's daily events is getting 3 ultimate drifts at Clover junction. I assume that's the highway interchange with the 4 on / off ramps? Only thing I can think of that looks vaguely clover-like.
 

skazz

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Yes, that’s the clover.

If you think that Taycan is a fast EV, you really need to try the Rimac Nevera concept or Lotus Evija both of which accelerate like rocket ships with their 1900+ hp.

The fastest EV in game is actually the Nio EP9. It has less power but also less weight and proper aero, so it can hold way more speed cornering than the heavy higher powered EVs.

The most silly EV is probably the 1000 hp Hummer, which goes at silly speeds cross country. Just don’t expect to stop with all that weight :)
 

BigLan

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One of this season's daily events is getting 3 ultimate drifts at Clover junction. I assume that's the highway interchange with the 4 on / off ramps? Only thing I can think of that looks vaguely clover-like.
There's usually a YouTube video up within minutes of the events going live that'll walk you through the weekly chores stuff, with the location, car requirements and suggested tunes.
 

Klinn

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Skazz, those fast EVs sound like they would be ideal for blasting through the speed traps and danger signs. I'll look forward to getting one of them.

BigLan, I guess they put the vids up right away to attract viewers to their channel, but to me it seems to spoil some of the fun of figuring out the game for myself. Each to their own.

Senan, I tried the M1 too and somehow managed to complete that activity. I don't recall seeing any ulimate drift notifications, although I did get one for ultimate wreckage. :) There weren't many guardrails left by the time I got through.


Most importantly, I finally won the "Pop Up, Up and Down" championship to get that sweet, sweet 944. That's one of the real-life sports cars I've owned, although mine was a regular 944 not a turbo. But it's probably as close as I'll get in this game.

ForzaHorizon5-22-Medium.jpg


Looks like the GPS is broken.

It would be cool if I could assemble a garage in the game with facsimiles of all the cars I've owned. Although I doubt they'll ever add a 1970 Fiat 850 Sport Coupe, my very first car. Cost me $75 used. Very used. The sportiest thing about it was the name.
 
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