Oh, it can be quite difficult even after the full educationIt seems to be that the bulk of the difficulty is from how obtuse the game is
Oh, it can be quite difficult even after the full educationIt seems to be that the bulk of the difficulty is from how obtuse the game is
The game is technically janky no matter where you play it. It can't hold anywhere close to 60fps on the consoles in most areas and has weird hitches and stutters on everything. It's gotten a little better since launch, but they clearly don't have the technical ability to actually fix it, I imagine their crusty custom engine is a spaghetti mess. It's frankly shocking just how much better looking and smoother running the Demon Souls remake is on PS5 with Bluepoint's engine. If Elden Ring didn't have best in class art direction, the fact that it's basically a PS3 game with a few higher res textures and particle effects graphics-wise probably would have killed it.I'm kind of disappointed. As PC ports go... it's functional. 60 FPS cap, no ray tracing. At least on the plus side after waiting for so long it doesn't seem to be terrible.
Still, I wonder if I should have gotten the PS5 version instead.
The souls games have pretty much always been designed with the idea that you would look things up outside the game. I mean, that's the main reason the messages are there. Some people enjoy punishing themselves by going in blind, and you can do that, but you are 100% guaranteed to completely miss huge swathes of the game. There's pretty much no chance you will be able to figure out any quests without a guide, most of them are gated and will auto-advance when you hit certain triggers, which just makes everything very confusing. That said story wise you aren't missing anything, Miyazaki and GRRM's fever dream ramblings of a euro fairy tale, but they all have weapons/armor/abilities you might want.I'm kind of torn. I can make progress a lot quicker if I just start looking everything up.
You say that, yet his quest is the first part of a longer quest involving some other people that's much more obtuse. The fact that it will fast forward some quests if you meet certain conditions before you do things also makes it seem like some quests are simpler than they actually are. A good early game example is Roderika (spirit tuner girl), she shows up in a shack on Stormhill you can easily miss because you are distracted by everything around it, and has a fetch quest for you to do inside Stormvale castle before you beat the boss. If you miss her or don't finish the quest, she'll still show up in the hold and act like you already know her and did the quest. There are multiple other quests like that, the NPCs aren't being obtuse and cryptic entirely because of the writing, it's often because you missed a chunk of the quest.There are a few that are easy to follow, like Kenneth Haight where he says where to go and doesn't mysteriously teleport somewhere else without telling you.
There isn't a tutorial boss in DS3. Iudex Gundyr is a tougher fight than Taurus Demon in DS1.I'm a Souls neophyte who couldn't even reach the first "real" boss in DS3--and my son had to help me with the "tutorial boss". I just love open world games though and the summons is a game changer for me.
Yeah, just meant the first part of the "great" Kenneth's quest where he sends you to take his castle. At least you have 1) a direction and 2) something you know you are supposed to do.
Still harder than just riding around the dragon, scooping the key, and fleeing like aConversely, killing the dragon outside to get the key for the Academy wasn't too hard.
Done that. I cast a single spell and see how much health I take off. If the result is "almost nothing," I turn and run.Still harder than just riding around the dragon, scooping the key, and fleeing like acowardboss
I have the Meteorite Staff right now, but I'm not using Rock Sling all that much because it's slow and needs a lot of space to work.
A rapier has high crit
Only ever used it for that, really, and even then I stopped after a while. No point in trying for a backstab when the AI will stand around and let you murderize them one by one with a spell.Just in case you didn't know (never safe to assume one way or another), crit in -souls means extra damage for backstabs/ripostes. It's basically there to make weaker base damage weapons equivalent to heavier weapons in narrow situations, although by end-end game, a giant hammer will probably do more damage on a backstab than a ultra-crit dagger will anyway.
you dont haver to fight them at all and if you do, you can fight them individuallydouble tree sentinels?
Also optional. You can get D's brother to help. But it doesn't help. Kiss your ass goodbye YOU DIEDtwo gargoyles?
IMO a lot of bosses are easier without summons. Summons completely screw up the patterns and make things far more random. You can't really learn how to consistently dodge attacks if the boss keeps swapping aggro back and forth.What's weird is that I've fought all these bosses with summons and in some ways it's easier without worrying about them.
The thing about Radahn is that he's not actually any more complicated/difficult than the other bosses, but his massive size makes it much harder to figure out what he's doing and what you can do to dodge. He's also one of those where summons make it more complicated and unpredictable. If you don't summon anyone he's way more straightforward (but you have to be able to dodge).I fully expect to have to respec for Radahn. The only way I've beaten him is with Rotten Breath. I've seen people no-hit him with fist weapons and crap like that but I have no illusions that I can melee him...and riding around trying to find the summons to whittle him down is just a long, slow death, eventually he takes me out. In fact my highest character (currently on Radagon, I haven't been back to try to beat him) is a dragon priest but it really relies on summons to tank while you melt stuff with the breaths....great for packs too....but completely solo I think you'd have to do a lot more meleeing than I did.
I mean, there are 238 boss encounters and you only have to beat about 12, but IMO if you are skipping a bunch of content what's the point of playing in the first place?Also optional.
Malenia is unquestionably the hardest boss by a long way, but she's pure "fast swordsman" From style and very fair, unlike most of the oversized bosses that don't really work with their engine or camera (I despise all dragons and dragon-like bosses).The fire giant remains my least favorite enemy in the game but it's a close tie with Radahn. I haven't made it to the Haligtree it must be said.
Optional also means you can come back later with more levels and gear; they aren't progression barriers. Not that Elden Ring really has fixed barriers until late game but your choices are usually hard boss and harder boss.I mean, there are 238 boss encounters and you only have to beat about 12, but IMO if you are skipping a bunch of content what's the point of playing in the first place?
But even on a summonless run you have to grab Patches when fighting Radahn, if only for the comedy value and it won't disrupt your summonless run, he doesn't count!IMO a lot of bosses are easier without summons. Summons completely screw up the patterns and make things far more random. You can't really learn how to consistently dodge attacks if the boss keeps swapping aggro back and forth.
The thing about Radahn is that he's not actually any more complicated/difficult than the other bosses, but his massive size makes it much harder to figure out what he's doing and what you can do to dodge. He's also one of those where summons make it more complicated and unpredictable. If you don't summon anyone he's way more straightforward (but you have to be able to dodge).
I mean, there are 238 boss encounters and you only have to beat about 12, but IMO if you are skipping a bunch of content what's the point of playing in the first place?
Malenia is unquestionably the hardest boss by a long way, but she's pure "fast swordsman" From style and very fair, unlike most of the oversized bosses that don't really work with their engine or camera (I despise all dragons and dragon-like bosses).
Not really, your choices are generally any of like 100+ bosses and a dozen plus dungeons/caves, or one of the main dungeons. As soon as you step out into the open, all of Limgrave, the Lakes, Underground, and Caelid are accessible without fighting anyone. You can technically get into Raya Lucaria and up to the Plateau and Mt Gelmir without fighting a boss either. You have to do a few concrete things to get into the city and beyond, but the vast majority of the game is open to you the whole time. It's silly calling things optional because basically the whole game is optional, even if you are attempting to beat it.Not that Elden Ring really has fixed barriers until late game but your choices are usually hard boss and harder boss.
You can do that, but having done a buff based playthrough where I activated like 4 things before every fight, it gets extremely tedious extremely fast. The awkward souls UI isn't really designed for that kind of thing.I've read that some people use a dagger or other light weapon and get the Golden Vow ash of war instead--fire it off, switch back to main weapon.
It depends on the location.I tried a mage, hearing it was "OP" and I needed all the help I could get as a non-Souls player. I found it pretty damn difficult actually, especially in tight spots or where something was able to dodge your spells. Dogs, imps, birds...oi. I also disliked being out of mana all the time. To be fair I don't usually enjoy being a glass cannon in games, and also at that time (first playthrough) I was completely terrible at melee. Combining melee with sorcery is something I'll probably try.
Where do you even find a katana that early?Regarding caster, up till now, playing a Int/Dex katana wielding Sorcerer is quite fun.
(regarding camera, yep, dragons and big bosses are not really compatible with From combat engine, getting bad memories resurfacing from Dark Souls 3 and the Nameless king first phase...)
Where do you even find a katana that early?
For many of these, the solution is to dodge in a different direction. The game actively punishes panic dodging, the instinct is to back up but that's the wrong choice most of the time.I have a lot of trouble with enemies that charge in and use a lot of quick attacks in a row. I can't get away fast enough.
I'm not surprised there is, and I'm not surprised I missed it. Even with a starting point, it took me like 20 minutes of running around to find the entrance.There's an Uchigatana somewhere in Limgrave, or start with one as a Samurai.
It works, or at least it did, it's been a few months/patches since I have tried it. Definitely helps, at least to learn the fight patterns without the stupid runback under fire.I saw one guy start the fight and immediately run away from him, which caused him to get on his tiny donkey and charge toward the player*... that would be nice to get right into the fight if that works, I hate the start of that fight with the arrow attacks.
I mean, that's where the whole hard but fair thing comes in, once you learn the patterns and behavior and how your character moves you can reliably dodge basically everything and manipulate the AI to avoid most of the things you can't reliably dodge. For no hit and extreme speed runs a bunch of the fights rely on starting them in a certain way so that the first sequence of attacks is always the exact same, and if they mess up it usually falls apart quickly.NOT GET HIT AT ALL
I don't know about you but this is what I tried to use the Golden Runes for. Stack them up in the main overworld, then right at a grace before a new dungeon, use exactly the amount I need to get a new level, so the only runes I could lose in the dungeon would be the ones I earned inside it.Ok, the game is getting a bit frustrating. It takes me close to 30,000 runes to level and losing 25,000 runes due to dying in a dungeon and then dying again trying to get them back is really aggravating. I feel like the game is basically encouraging me to to just farm for levels instead, which I can do, but damn if that's not boring.
If you're at such a high level, then even better than the Uchigatana, you could try to get the Moonveil (in a cave in Western Caelid). It requires a little STR but since its damage scales from INT, a melee Sorcerer can then deal some serious damage in close combat if necessary.Ok, the game is getting a bit frustrating. It takes me close to 30,000 runes to level and losing 25,000 runes due to dying in a dungeon and then dying again trying to get them back is really aggrivating. I feel like the game is basically encouraging me to to just farm for levels instead, which I can do, but damn if that's not boring.
I save those for when I find a new vendor who has something I want to buy.I don't know about you but this is what I tried to use the Golden Runes for. Stack them up in the main overworld, then right at a grace before a new dungeon, use exactly the amount I need to get a new level, so the only runes I could lose in the dungeon would be the ones I earned inside it.
I have it, I don't have the stats to use it just yet. It'll take several levels. I'm still using the Meteorite staff as my Int (50) isn't high enough for the other staves I've found yet.If you're at such a high level, then even better than the Uchigatana, you could try to get the Moonveil (in a cave in Western Caelid). It requires a little STR but since its damage scales from INT, a melee Sorcerer can then deal some serious damage in close combat if necessary.