I haven't followed this thread in a while, but I am confused by the difficulty complaints. If I had any difficulty criticisms, I would say the game is too easy. In my honour mode run we (I always played coop with a specific person) one-rounded the last boss for example. None of the complained about fights were what I would call difficult.
That said, our hardest playthrough was our first one on balanced. After we'd seen it all once (and more importantly seen the items available) our tactician and honour mode runs were trivial. I think the house of grief fight we did end up doing twice that run to win, but nothing like what is reported here. Are people putting any thought into their characters or items or are they just using random stuff without paying any attention to potential synergies, etc? Going back to my honor mode character, its standard just plain old weapon swing damage per round (only two attacks) expending no resources at all was over 100 damage per round. Using resources put it through the roof, and that was a control character more than a damage character. My tactician monk/thief was doing well over 100 damage a round as well without using resources, and with resources did far, far more.
If it's too hard for you, drop it down to min difficulty, but the game if anything is too easy, not too hard. Larian put in way too many overpowered magic items, ignored attunement rules, and ended up with a game where optimized characters just roflstomp the whole game.
I think it's because you play pen and paper AD&D. Looks like BG3's most vocal supporters are in that category.
Personally I just play story heavy CRPGs and D&D is just another system to minimally figure out until things work. And... multiple playthroughs? When the Elden Ring expansion is coming in 18 days? And ... my backlog? No, not going to happen. I'll get to see the end and move on. (Incidentally, BG3 is good enough even for me that I've skipped the backlog and played it almost to completion when I was gifted it for my birthday.)
Speaking of minmaxing, I've started cheesing the game by using a camp hireling to ward everyone before venturing forth. Dropped the difficulty down like two notches. Was much faster than respeccing the barbarian to have 8 attacks per turn without consumables
Also, since I'm confessing to my sins, I've save scummed every single storyline dice roll to make the story go my way.
And speaking of D&D, the best AD&D crpg is still Planescape: Torment for me. The most story heavy one and the least Tolkienesque. Also - i think - the one that deviated most from the pen and paper rules in that golden era.
Edit: that's it. Did the Cazador fight and uninstalled the game. So you free Astarion at the beginning... then the boss beats on him until he's unconscious and ... sends him back to his spot. No problem, you think. Dash and free him again. Except the platform is full of stinking clouds and you don't get any actions to free him.
Apparently my impression from all those glowing reviews was right. They all praised the D&D implementation but there was little explicit praise for the actual game, the story or stuff like that. Which is why I didn't buy it myself, but someone decided to gift it to me. The first 85% of the game was just fine(tm). But the last 15% isn't for me. And the reason I'm whining so much is ... i feel betrayed.
I'll replay a soulsborne - the difficulty there is much more fair