Baldur's Gate 3

I take them at their word that they want a new challenge.

"We are a company of big ideas. We are not a company that's made to create DLCs or expansions," Vincke said during his GDC address. "We tried that actually, a few times. It failed every single time. It's not our thing. Life is too short. Our ambitions are very large.

"And so like Gustav, Baldur's Gate will always have a warm spot in our heart. We'll forever be proud of it but we're not going to continue in it. We're not going to make new expansions which everybody is expecting. We're not going to make Baldur's Gate 4 which everybody is expecting us to do. We're going to move on. We're going to move away from D&D and we're going to start making a new thing."
 

NavyGothic

Ars Tribunus Angusticlavius
9,995
Subscriptor
I think this is a good move. The best parts of BG3 (companions and villains, the incredibly responsive world and dialogue) have little to do with either the Baldur's Gate or D&D IP. I'd bet on either DOS3 or a brand new IP next, not another licensed IP.

Probably the biggest "Aww that sucks" is that they put a huge amount of work into making the D&D 5E ruleset work well as a video game, and that will have to be scrapped. I'm guessing they won't be in a rush to license the engine to the next developer that Hasbro contracts either.
 

MichaelC

Ars Legatus Legionis
30,347
Subscriptor++
is there a news article on this?

It would not surprise me if they wanted to do a different game. Personally, I would love to see them dive into a sci-fi game. But I want everyone to do sci-fi.

As for DLC... I mean, to do any expansion with the level of detail and nuance like they did this game, that would take way more time than it could possibly be worth... for them... They still would have to profit. But the amount of resources they would have to expend to be able to integrate it would be a huge endeavour. Sure, they could make a standalone... something that does not build off the existing story, like the Left Behind DLC for The Last of Us, or the myriad DLC the NWN games got. But given the huge game that bg3 is, I can't imagine the point of even making an expansion. It just would not make sense to me.

I imagine they would really like to move on from that story, if not that world, and do something else.

/edit: @Starbuck79 quoted something he saw.
 

Nekojin

Ars Legatus Legionis
30,355
Subscriptor++
So, with the available evidence, why do we think Hasbro screwed this up?
I mean, Hasbro has been screwing up in every conceivable way for years, how is this any different? Hasbro wants to milk their IPs for the most profit with the least effort possible. This started with Monopoly licensing, and has grown to gigantic proportions since then.

They likely wanted some constant-money-stream DLC (like, say, a subscription service), and dangled Larian's IP license as a threat. Larian refused to play Hasbro's game.
 
  • Like
Reactions: JohnCarter17

VirtualWolf

Ars Legatus Legionis
10,471
Subscriptor++
I mean, Hasbro has been screwing up in every conceivable way for years, how is this any different? Hasbro wants to milk their IPs for the most profit with the least effort possible. This started with Monopoly licensing, and has grown to gigantic proportions since then.

They likely wanted some constant-money-stream DLC (like, say, a subscription service), and dangled Larian's IP license as a threat. Larian refused to play Hasbro's game.
This was my immediate assumption as well.
 
  • Like
Reactions: JohnCarter17

Shanrak

Ars Scholae Palatinae
1,181
Subscriptor
Sad news, but at least we got to enjoy this gem of a game, blew away my expectations when I first heard a follow-on to Baldur's Gate. It's just a shame we'll never get to enjoy these characters again.

I thought I saw some rumors that their next game will be set in space? Very interesting if true.
 

krimhorn

Ars Legatus Legionis
39,846
Subscriptor++
I read an article this morning about this and it led with "Baldur's Gate fans are sad that..." and I was like "Yeah, we were sad when Throne of Bhaal was the last Baldur's Gate game 20 years ago!" Frankly, I'd rather they end on top and happy to go on to something else than get run into the ground that is the Chris CockUp* Hasbro machine.

*To be fair it's not just him. He's just the latest milkman to enter the machine and continues to do his level best to fuck it up.
 
Because Hasbro's MBAs have been screwing literally everything WoTC does up since they discovered they had a cash cow.

Well they wouldn't have an MBA if they didn't Know Better than the peasants, would they?

It's the same with almost every IP that gets bought or adapted because it's popular, it gets handed to people who ignore all the things about it that made it popular because they Know Better.
 

NervousEnergy

Ars Legatus Legionis
10,548
Subscriptor
Installed yesterday and played an hour so far. Unhappy that stealth/ranged combat has been nerfed from HZD, but I love the world enough that I'll deal. And yes, it's so very, very pretty. The 5800X3D pumped out some serious heat for a while compiling shaders, but the 4090 handles everything I've thrown at it so far with nary a problem. Have to experiment with the sliders today to see how far into ultimate I can go before framerate issues.

And once again, I have to raise a glass to the dear departed Lance Riddick.

Edit: How did I get this in the wrong thread... I wasn't even in this thread...
 
Last edited:

Tijger

Ars Legatus Legionis
11,319
Subscriptor++
Sven from Larian has said a handful of things lately about "publishers" screwing things up, most recently about their greed with the industry layoff cycle. I dunno, that plus Hasbro's general reputation around how they handle D&D, seems like 1+1

But Hasbro isnt the publisher in this case. Larian is.

I think they've completed a mammoth project that they really wanted to do and now that the box is checked they want to move on to something else. Pretty excellent, I'd say, and while its a shame there wont be any DLC or (at least not by Larian) BG 4 thats cool too.

I'm looking forward to whatever comes next from them :)
 
  • Sad
Reactions: JohnCarter17

MichaelC

Ars Legatus Legionis
30,347
Subscriptor++

MTSkibum

Ars Scholae Palatinae
641
I never got into DOS2, despite trying twice. The reason I liked BG3 so much is because I like DnD and the 5e ruleset. Getting to do all the fun gamebreaking stuff that the DM never lets you do, abusing mechanics, etc.

I did like the first few Dragon ages after bioware quit making DnD games the first time around, however the amount of environmental effects that were in DOS does not give me as much hope for a future larian game.

I understand my opinion is in the minority when i read comments on the internet.
 

JohnCarter17

Ars Praefectus
5,260
Subscriptor++
Sven from Larian has said a handful of things lately about "publishers" screwing things up, most recently about their greed with the industry layoff cycle. I dunno, that plus Hasbro's general reputation around how they handle D&D, seems like 1+1
From what I read elsewhere (and I didn't watch the interview(s) with Sven) Hasbro laid off a bunch of the staff Larian was interfacing with. That and other things (Hasbro and not Hasbro) led Larian to say "Fuck this noise".
 

malor

Ars Legatus Legionis
16,093
From what I read elsewhere (and I didn't watch the interview(s) with Sven) Hasbro laid off a bunch of the staff Larian was interfacing with. That and other things (Hasbro and not Hasbro) led Larian to say "Fuck this noise".
Just recently, the CEO outright said that it wasn't anything Hasbro was or wasn't doing, they just didn't want to do any more D&D.
 

Tijger

Ars Legatus Legionis
11,319
Subscriptor++
Just recently, the CEO outright said that it wasn't anything Hasbro was or wasn't doing, they just didn't want to do any more D&D.

He has a lot more to say :D

There is a big interview up on Eurogamer with Swen Vincke, here's the link for those who are interested:

 
  • Like
Reactions: JohnCarter17

torp

Ars Tribunus Militum
2,674
Subscriptor
Silly question for people who played other Larian games: are the endings always this bad?

I've done all the fun stuff in BG3 finally, and now I'm left with some fights where I'm greatly outnumbered, have turn limits etc. And it looks like the final battle is even worse.

  • temple of bhaal ambush
  • viconia
  • rescuing people from the submarine
I could look strategies up myself or try various cheese tactics, but why?

Does Larian always put in the ending for a different game than what you played for the first 90%?

Atm I'm probably going to uninstall (but do keep a save) because I just ... can't ... be ... bothered.
 
  • Haha
Reactions: JohnCarter17

MTSkibum

Ars Scholae Palatinae
641
Silly question for people who played other Larian games: are the endings always this bad?

I've done all the fun stuff in BG3 finally, and now I'm left with some fights where I'm greatly outnumbered, have turn limits etc. And it looks like the final battle is even worse.

  • temple of bhaal ambush
  • viconia
  • rescuing people from the submarine
I could look strategies up myself or try various cheese tactics, but why?

Does Larian always put in the ending for a different game than what you played for the first 90%?

Atm I'm probably going to uninstall (but do keep a save) because I just ... can't ... be ... bothered.

You probably need to use items/buffs if you are not already.
 
Silly question for people who played other Larian games: are the endings always this bad?

I've done all the fun stuff in BG3 finally, and now I'm left with some fights where I'm greatly outnumbered, have turn limits etc. And it looks like the final battle is even worse.

  • temple of bhaal ambush
  • viconia
  • rescuing people from the submarine
I could look strategies up myself or try various cheese tactics, but why?

Does Larian always put in the ending for a different game than what you played for the first 90%?

Atm I'm probably going to uninstall (but do keep a save) because I just ... can't ... be ... bothered.

All of these fights were a lot of fun. Viconia so far was the hardest fight of the game for me. Orin. Sarevok. Cazador were all cake walks. I'm looking for Ansur and still need to beat Raphael (for some awesome gloves I need from Hope) but because something is difficult, doesn't make it bad.
 

torp

Ars Tribunus Militum
2,674
Subscriptor
All of these fights were a lot of fun. Viconia so far was the hardest fight of the game for me. Orin. Sarevok. Cazador were all cake walks. I'm looking for Ansur and still need to beat Raphael (for some awesome gloves I need from Hope) but because something is difficult, doesn't make it bad.

I find it bad when it's a gimmick.

Viconia being 40 mobs that constantly cast darkness at you (or hit your daylight-casting cleric). You only get 4 characters and a few summons maybe, so why not throw 40 enemies. Or you can cheese it.
The ambush before Orin where you have to figure out that you need to hit that guy 3 screens away AND have a turn limit. Or you can cheese it.
Orin herself where the gimmick is those stacks of invulnerability renewed each round. That was easy ish, but it still felt ... gimmicky.
The submarine where you have... guess what, a turn limit. I guess you can cheese that too but I haven't looked it up yet.
From what I read, the final fight also has ... turn limits!

Turn/time limits are the lazy game designer's way out. The reason I couldn't play XCom 2 for example. Or possibly finish BG3, we'll see.
 
I find it bad when it's a gimmick.

Viconia being 40 mobs that constantly cast darkness at you (or hit your daylight-casting cleric). You only get 4 characters and a few summons maybe, so why not throw 40 enemies. Or you can cheese it.
The ambush before Orin where you have to figure out that you need to hit that guy 3 screens away AND have a turn limit. Or you can cheese it.
Orin herself where the gimmick is those stacks of invulnerability renewed each round. That was easy ish, but it still felt ... gimmicky.
The submarine where you have... guess what, a turn limit. I guess you can cheese that too but I haven't looked it up yet.
From what I read, the final fight also has ... turn limits!

Turn/time limits are the lazy game designer's way out. The reason I couldn't play XCom 2 for example. Or possibly finish BG3, we'll see.
Play mechanic != Gimmick. I'm still not sure what is the big deal.
 

Ladnil

Ars Tribunus Militum
2,374
Subscriptor++
I liked how varied the boss fights were in act 3. Not every enemy can just be a big blob of hit points that punches you for some amount of damage on their turn. It gives you a reason to change up how you're playing, maybe swap around party members because you need a wizard to cast wall of fire or something. That's fun. I do understand not liking turn timers and the pressure (or perceived pressure) they put on you, but they're used sparingly. And for the most part it's not game over the instant the timer ends.
 
I liked how varied the boss fights were in act 3. Not every enemy can just be a big blob of hit points that punches you for some amount of damage on their turn. It gives you a reason to change up how you're playing, maybe swap around party members because you need a wizard to cast wall of fire or something. That's fun. I do understand not liking turn timers and the pressure (or perceived pressure) they put on you, but they're used sparingly. And for the most part it's not game over the instant the timer ends.

Yeah that Viconia fight had me on it for about 2 weeks? Changing people around, reading some strategies. It was a lot of fun AND very rewarding when I finally just choke pointed them with firewall and that bug swarm that I gave normally useless Shadowheart. Was a fun fight.
 

KT421

Ars Tribunus Angusticlavius
6,748
Subscriptor
I enjoyed having challenges that were more complex than "holy shit that's a lot of hp." If those are gimmicks, then give me more gimmicks.

Maybe take a gander through the ten thousand scrolls you've picked up through the game so far. Surely you've got some Scrolls of Fireball in there. Toss out a couple of those to thin out Viconia's mooks.

Give Karlach an Elixir of Bloodlust, cast Haste on her, and watch your problems disappear...
 

torp

Ars Tribunus Militum
2,674
Subscriptor
I enjoyed having challenges that were more complex than "holy shit that's a lot of hp." If those are gimmicks, then give me more gimmicks.

Maybe take a gander through the ten thousand scrolls you've picked up through the game so far. Surely you've got some Scrolls of Fireball in there. Toss out a couple of those to thin out Viconia's mooks.

I would if they wouldn't cover me in darkness so I can't cast ranged spells farther than my fingertips. While they shoot the daylight casting characters with impunity until their concentration breaks. You find it a challenge I find it boring.

Oh by the way, why doesn't the permanent light from Lathander's mace cancel the darkness around it? Did they code a specific exception so it doesn't work in this fight?

Give Karlach an Elixir of Bloodlust, cast Haste on her, and watch your problems disappear...

Karlach respecced to some minmax multiclass build that has 8 attacks per turn right? :)
 
I would if they wouldn't cover me in darkness so I can't cast ranged spells farther than my fingertips. While they shoot the daylight casting characters with impunity until their concentration breaks. You find it a challenge I find it boring.

Oh by the way, why doesn't the permanent light from Lathander's mace cancel the darkness around it? Did they code a specific exception so it doesn't work in this fight?



Karlach respecced to some minmax multiclass build that has 8 attacks per turn right? :)

I mean honestly, you just sound salty that you have a hard fight. It is hard, its the end of the game. Think about the fight and do things differently to win.
 

Cognac

Ars Praefectus
4,313
Subscriptor++
This game has been amazing so far, and I'm not even out of act 1.

Ms Cognac, playing a somewhat chaotic play through, managed to somehow break the game's romance options by fighting Kagha right off the bat, resulting in the Tieflings being killed, the Grove closed off, and Halsin subsequently not surviving his attempted escape from the goblins. The party scene didn't happen, and apparently that's a trigger for the flirting. She saw none of that on the first play through and was very confused whenever someone was pushing me towards the sexyfuntimes. "Why don't I get these options?!"

Anyway, she found that the game had taken away a lot of the less confrontational options further down the track and it got to the point where she needed a break so started again. She's found this play through to be much less "but that's not what I wanted to happen!!!", which has been more enjoyable for everyone.