My God, it's full of Starfield...

DarthSlack

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Other than going into it and coming back I have never completed an NG+ play through. I just could not stomach giving up all the hours and work I had already put into the game. If there was a way to bring more of what I built into the NG+ that would be compelling.

That right there is what finally pulled me from the game, where I have done every major and most minor quest lines along with gathering a ton of the collectibles and building a ship that can stomp anything that comes at me. Giving that up means I would want a significant game play reason on the other side.

NG+ really isn't that bad. Yeah, giving up the goodies is a bit painful, but you end up back in the settled systems as a high-level player against low level foes (for the most part). It really doesn't take long to get some level-appropriate weapons and you've already got a bunch of skills and powers from the first time. Like you, I had a monstrously overpowered ship the first time, but in NG+ with all my perks, I'm tooling around in the Razorleaf with upgraded shields and weapons and shredding just about everything.

And re-doing some of the quests with better skills is kind of fun. It also let me fix a couple of mistakes like having my bases on craptastic planets.
 

invertedpanda

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New patch isn't bad. It of course broke SFSE, but I only used 1 mod that relied on it and it's the one that makes the temples go faster.. And since I've got all the star powers maxed it's not even needed.

The map, though? Game changer. They even added waypoint icons on the compass.

Still a dearth of the usual Bethesda bugs that they are slow to patch, but nothing new so far.

Do wish they'd finally patch the Chameleon/Void Form bug.
 
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Ulf

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Still a dearth of the usual Bethesda bugs that they are slow to patch, but nothing new so far.
They are fixing them, though, which is not something they've ever done with prior releases.

NG+ really isn't that bad. Yeah, giving up the goodies is a bit painful, but you end up back in the settled systems as a high-level player against low level foes (for the most part). It really doesn't take long to get some level-appropriate weapons and you've already got a bunch of skills and powers from the first time. Like you, I had a monstrously overpowered ship the first time, but in NG+ with all my perks, I'm tooling around in the Razorleaf with upgraded shields and weapons and shredding just about everything.
I care less about the stuff and mostly about the ships I spent time building. I wish there was a blueprint system to save ship designs.
 

invertedpanda

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I care less about the stuff and mostly about the ships I spent time building. I wish there was a blueprint system to save ship designs.
Hard yes on that; I spent an hour the other day following a build tutorial on a ship (that I absolutely love), and I'm about to do another NG+ loop so I can respec my traits.
 

Uisce Beatha

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The word on Reddit is that they made environmental damage on harsh planets much more deadly. There might be a difficulty setting for it though.

It might be time for me to pick this back up again sometime soon and finally wrap up the main quest & go through Unity; I'm looking forward to trying a couple new traits now that we can respec those.
 

crombie

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The word on Reddit is that they made environmental damage on harsh planets much more deadly.
Hopefully they plan to create gear that actually protects against that damage. I am curious about the inventory tab setup. I would love to plunk environmental repair items by tab so I wouldn't have to scroll through pages just to find the one I have that repairs lung damage.
 

Tom Foolery

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Hopefully they plan to create gear that actually protects against that damage. I am curious about the inventory tab setup. I would love to plunk environmental repair items by tab so I wouldn't have to scroll through pages just to find the one I have that repairs lung damage.
I have gotten to know the symbology really well, and of course the StarUI mods help with that considerably. This is pretty important, because while it has been a couple of weeks since I have played, I am still on my "explore all the things" NG+ playthrough, so exploring harsh environments is a thing.

With that said, I watched yet another UncleMumble video on YouTube explaining the pros and cons of the science skill tree, and this really helped me map out my next ten or so skill point choices. I am still working towards 100% exploration in the star system you originally spawn in (Altair), and am a bit frustrated as a lot of the planetary traits are not very easy to find, and the animals/plants are pretty elusive. But increasing botany to max cuts the number of scans you need to fully document a plant species in half, and zoology does the same for animal species. Increasing the scanning skill seriously increases the range on the scanner, and surveying increases the range as well as the quality of the scans from orbit. I currently have a point in each, so I figure to max out all 4 will require another dozen points. Because this is the exploration NG+ playthrough, I figure all of the exploring I am already doing will assist with the prerequisites. I figure that since the goal of this playthrough is to 100% explore every system, it should take me a few years to complete (at current pace), and thus I will be playing through all of the DLC content along the way. :)
 

Nauls

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I figure that since the goal of this playthrough is to 100% explore every system, it should take me a few years to complete (at current pace), and thus I will be playing through all of the DLC content along the way.
Obvious question - why not mod scanning? Would save you considerable time while not appreciably impacting your goal being Spacer Attenborough.
 
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Tom Foolery

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Obvious question - why not mod scanning? Would save you considerable time while not appreciably impacting your goal being Spacer Attenborough.
I get that this would be the easiest way to handle the obvious shortcomings of the Bethsoft approach to skilling up. But, as I play through this NG+, my playstyle is completely different from the first time through. I worked my way up to level 62, and the skills I increased were focused more around combat and crafting. At the end of the first playthrough, my character was a walking, talking fighting machine, with death in each hand, and I built a ship that could take on multiple high-level ships at once without breaking a sweat. Since those skills came with me through the singularity, I am broadening my skillset, and so why not focus on exploration skills? Outpost building is still horribad, so I am not sure I am going to invest a lot into that this playthrough, so I will have skill points to spare before I get through the first few planetary systems. Come to think of it, I already have a couple of skill points I can spend, and I am already at skill level 2 or 3 on scanning, so it's a bit lighter lift than 10 points.

Skill points are not an issue if you mod the underlying problem that Bethesda baked into the game itself, the leveling/XP curve. If you mod that early enough, leveling is more regular and way, way less tedious. Analysis paralysis plagued me pretty hard late-game on the original playthrough because I had focused on combat/ship combat/crafting/shipbuilding skills, which is how you get ahead in Bethesda games, it's a well-mapped strategy. Now I am settling into fully exploring every system, following every faction quest and side quest, and maybe even setting up an outpost or two in the process in order to harvest some of the more rare crafting materials. This is one of my favorite parts of this publisher's games, I can now explore to my own content.
 

Nauls

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I understand dumping skill points into new areas, since what else are you going to do with them anyway. However, the "scan the same plant X times to actually catalogue it" just never appealed to me. Maybe it’s the simplicity of No Man’s Sky affecting my view, but it just seems like a time waster for no logical reason. Even with skill investment bringing down the total number of scans, anything greater than 1 just doesn’t compute for me.
 

Tom Foolery

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That totally makes sense, I just haven't gotten there yet. While scanning the same plant/animal 8 times is a waste, 4 times does not seem so bad, especially since I will be out exploring anyway. The hard part will be when I get Surveying up to 4 points, and some planetary traits will be catalogued from orbit. Then I will need to re-think the whole thing. I think that ground vehicles will have an impact, as well, but knowing Bethesda you won't be able to scan anything while driving a ground vehicle at first, despite the fact that any sane vehicle designer would probably, you know, put better scanning and detection equipment on an exploration vehicle than what can be carried by an already overencumbered fool in a space suit. :)
 

Nauls

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I think that ground vehicles will have an impact, as well, but knowing Bethesda you won't be able to scan anything while driving a ground vehicle at first, despite the fact that any sane vehicle designer would probably, you know, put better scanning and detection equipment on an exploration vehicle than what can be carried by an already overencumbered fool in a space suit. :)
There’s definitely a balance there. I always liken these instances to falling somewhere in between Red Dead Redemption 2 and AC Odyssey. Say you kill a deer from your horse and want to gather its goodies. In the former you have to holster your weapon, dismount, walk over, skin it, gather the pelt, walk back over to your horse, secure it to your saddle, then remount. In the latter, you just gallop over it at warp speed while hitting a button and your horsey friend snorts it up like they’re doing a line.
 
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Ulf

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While I understand the concept behind mounts ground vehicles, I don't see the point. Even with a mod to allow me to pick up crap while on a horse in Skyrim, I never bothered, because horses lack the fine control required. Sure, they get you places faster, but, eh, that's what fast travel is for. Starfield is less dense, but still, the problem will be the same.

The one oddity for Starfield specifically which might make them useful is the whole "costal" problem. It is such a serious pain to try and land anywhere "near" a coast and run to the actual coast to scan missing things.

Hopefully they'll come with built in storage.
 
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Tom Foolery

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There’s definitely a balance there. I always liken these instances to falling somewhere in between Red Dead Redemption 2 and AC Odyssey. Say you kill a deer from your horse and want to gather it’s goodies. In the former you have to holster your weapon, dismount, walk over, skin it, gather the pelt, walk back over to your horse, secure it to your saddle, then remount. In the latter, you just gallop over it at warp speed while hitting a button and your horsey friend snorts it up like they’re doing a line.
A lot like Ark: Survival Evolved/Ascended. You can automate even further by setting your tamed creatures to feed on their kills, or even hunt freely. Which means they feed after you kill something, and you will find whatever the dead critter had on it in your tamed animals' inventory, like pelt/hide, meat, and in the case of predators, sometimes the tools of its last victim.
While I understand the concept behind mounts ground vehicles, I don't see the point. Even with a mod to allow me to pick up crap while on a horse in Skyrim, I never bothered, because horses lack the fine control required. Sure, they get you places faster, but, eh, that's what fast travel is for. Starfield is less dense, but still, the problem will be the same.
If I didn't have to cover about 1000m of ground from my "landing zone" and the POI I landed at on foot, I would agree with you. But it seems the only time I actually land at a POI site is when I have a bounty to collect, so I am not using the actual landing fields for settlements. A vehicle would make things a lot easier, and if you could scan from one, more the better.
The one oddity for Starfield specifically which might make them useful is the whole "costal" problem. It is such a serious pain to try and land anywhere "near" a coast and run to the actual coast to scan missing things.
I have yet to successfully land on a coast, but I gave up pretty early, frustrated.
Hopefully they'll come with built in storage.
I predict that both scanning from the ground vehicle and storage will have to be accomplished by the mod community. I mean, if ground vehicles are an afterthought, making them actually useful will probably be, also.
 

Ulf

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If I didn't have to cover about 1000m of ground from my "landing zone" and the POI I landed at on foot, I would agree with you. But it seems the only time I actually land at a POI site is when I have a bounty to collect, so I am not using the actual landing fields for settlements. A vehicle would make things a lot easier, and if you could scan from one, more the better.
I wonder if the distance you start out as has to do with ship size... a bigger ship can't land as close because there isn't enough room. If true, they're certainly not explaining it.
 

invertedpanda

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I wonder if the distance you start out as has to do with ship size... a bigger ship can't land as close because there isn't enough room. If true, they're certainly not explaining it.
I just did the LIST settlers mission for the umpteenth time in my absolutely massive new ship the other day, and I can definitely dispute this, as I parked so close the ship was literally clipping through his building :D
 

Ulf

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I just did the LIST settlers mission for the umpteenth time in my absolutely massive new ship the other day, and I can definitely dispute this, as I parked so close the ship was literally clipping through his building :D
This is Bugthesda we're talking about, I wouldn't be surprised at all if both conditions are possible in different parts of the game. :p
 
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Tom Foolery

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I just did the LIST settlers mission for the umpteenth time in my absolutely massive new ship the other day, and I can definitely dispute this, as I parked so close the ship was literally clipping through his building :D
While this result has been inconsistent, I have found that often when I have already visited a settlement, I can start landing near their settlement, but if I have never been there, I park far away and have to hoof it in. Probably the most notable time I did this was when a Va'Ruun ship landed at a settlement I was walking towards, and it let out Va'Ruun zealots who promptly started attacking the settlers. I killed the zealots, boarded their ship (which promptly took off for orbit), I killed the onboard zealots, took their ship as my own, and landed in the same landing spot it had been in, right next to the colony, some 600m from the "Landing Site" where I had landed the first time I tried to land at the settlement.

There have been other settlements where I have still not been able to land nearby, but for the most part I can land closer once I have jogged there from the boonies. I have also noticed that if I am visiting a POI at random for the first time, my ship will park a few hundred meters away and I will have to rely on shank's pony to get there, but if I am there for a bounty, I will land on the facility's landing pad or, lacking that, right next to the facility a couple dozen meters away. For random exploration, I could see a surface vehicle being handy, as a 800m jog to scan a planetary trait is silly, especially in a high-tech, science-fiction setting. Bethesda should be ashamed of the omission, in my opinion, there is no way a playtester would not have pointed out that it is a pain in the ass to walk everywhere.
 

Tom Foolery

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They should really add some kind of design sharing marketplace. I don't have the ability or patience to make anything like that.
This is something they have through the Steam Workshop for Empyrion, and I have got to say it would be awesome for Starfield. There are a lot of folks out there for whom starship design is their jam, and they seem to love sharing. Bethesda should definitely work to facilitate this as much as they do the rest of the modding community.
 
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invertedpanda

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Back in Starfield, and I discovered there's a pretty consistent and easy way to get a decent ship for free. I'm gonna use this in all my future NG+ loops to replace the SB ship.

So, if you jump to the Masada system and go to Masada IV-a (I believe - it's a small moon on the left) and land, a Vista (in my case, a UC Vista III) will land near you.

Hop over there, and you'll probably see some folks meandering about away from the ship.. Lockpick your way in, get to the cockpit, take off, and claim it as your home ship & register it.. With no legal penalty as long as nobody is onboard!

You'll want to change out the weapons most likely as they are kinda meh, but in NG+ if you just do a handful of mission board missions (collecting & selling all the loot you can along the way) you can afford to register it & swap out the weapons to beat out the SB ship handily in damage.

It's a bit slow and ponderous, but it is a Class C ship.. It does come with some decent core parts, however. Good enough reactor, shield gen & jump range.

Definitely will hold me over while I build out a new fast-attack frigate/fighter type ship.
 

mogbert

Ars Tribunus Angusticlavius
9,294
Back in Starfield, and I discovered there's a pretty consistent and easy way to get a decent ship for free. I'm gonna use this in all my future NG+ loops to replace the SB ship.

So, if you jump to the Masada system and go to Masada IV-a (I believe - it's a small moon on the left) and land, a Vista (in my case, a UC Vista III) will land near you.

Hop over there, and you'll probably see some folks meandering about away from the ship.. Lockpick your way in, get to the cockpit, take off, and claim it as your home ship & register it.. With no legal penalty as long as nobody is onboard!

You'll want to change out the weapons most likely as they are kinda meh, but in NG+ if you just do a handful of mission board missions (collecting & selling all the loot you can along the way) you can afford to register it & swap out the weapons to beat out the SB ship handily in damage.

It's a bit slow and ponderous, but it is a Class C ship.. It does come with some decent core parts, however. Good enough reactor, shield gen & jump range.

Definitely will hold me over while I build out a new fast-attack frigate/fighter type ship.
I've been out for a while. Did they fix all the bugs that would randomly happen when you stole a ship?
 

Tom Foolery

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Not sure; I didn't encounter any bugs this time around, at least.
I remember reading in the patch notes (not the latest, early in the year) that they patched the bug out. I would not know, because in my first playthrough I never experienced it, and here in my first NG+ playthrough I am selling everything I capture because it is pretty early on, and I have yet to capture a Class C. When I do, I will bank it for such a time as I have about 800k+ credits to build out the ultimate ship for me, which I will call "Fool's Paradise." In the first playthrough, I has a Class B captured from the Crimson Fleet named the "Fool's Gambit," and a Class C kindly donated by bounty hunters dubbed the "Lost Bounty." Neither of which ever flew off without me, although I believe it was @mogbert who experienced the bug last year.

Edit: LOL invertedpanda's post was in reply to mogbert.
 

mogbert

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I remember reading in the patch notes (not the latest, early in the year) that they patched the bug out. I would not know, because in my first playthrough I never experienced it, and here in my first NG+ playthrough I am selling everything I capture because it is pretty early on, and I have yet to capture a Class C. When I do, I will bank it for such a time as I have about 800k+ credits to build out the ultimate ship for me, which I will call "Fool's Paradise." In the first playthrough, I has a Class B captured from the Crimson Fleet named the "Fool's Gambit," and a Class C kindly donated by bounty hunters dubbed the "Lost Bounty." Neither of which ever flew off without me, although I believe it was @mogbert who experienced the bug last year.

Edit: LOL invertedpanda's post was in reply to mogbert.
Yup, lol!
That's why I wanted to see if it was fixed. I didn't hate Starfield, but it was the kind of game that is best when it is first experienced. The issue I had is that it then requests you to experience it over and over, which leads to feelings of disconnection that are almost meta.

I did enjoy building the spaceships.
 

Tom Foolery

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Yup, lol!
That's why I wanted to see if it was fixed. I didn't hate Starfield, but it was the kind of game that is best when it is first experienced. The issue I had is that it then requests you to experience it over and over, which leads to feelings of disconnection that are almost meta.

I did enjoy building the spaceships.
This is one of the reasons why I did not do any of the faction quests in the first playthrough save the Crimson Fleet faction quest. I deliberately saved content so I could play through it a second time. I also found that I did not come close to fully exploring the systems I did visit on the first playthrough, so I am now trying to fully explore every planet on every system. Still stuck in Altair, which is the first system you start out in, because I am missing scans of fairly elusive fauna on one of the planets.

I have not had the opportunity to play much over the last few months, since I started NG+. As the weather gets nicer, I find that I want to spend less and less time at my computer. And then full summer hits, and it is too hot outside, so I play more. Also, I am sure you fellas have never heard this, but having a wife and kids really put a damper on video game playing...

:biggreen:
 

Tom Foolery

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Sleep is overrated. I get most of my gaming done in the early AM hours where my body says "fuck you, you don't deserve to sleep" :p
I am up in the early AM hours, because while I live in the Mountain time zone, I work in the Eastern time zone. My shift ends conveniently right before my youngest gets out of school. I'd like to think that sleep will be something that I can get at some point, but the only good night's sleep I have gotten since Squeaky was born has been when I have been traveling without my family. I can bide my time, I am still playing Skyrim and FO4, if that is indication WRT timelines, I will still be playing Starfield after I retire. Assuming, of course, I live that long. ;)
 

mogbert

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Also, I am sure you fellas have never heard this, but having a wife and kids really put a damper on video game playing...

:biggreen:
I have no kids, and my solution was to get my wife into gaming. Unfortunately she is starting late, so she has the gaming ability of about an 8 year old. That's not too bad, but she has the habit of calling me in there to fight the bosses for her or when she can't figure something out. I've tried to get her into playing games like Starfield, but ANY game that requires inventory management is right out the door with her. Without a solid background or experience with games, she has no way of understanding what she would need and wouldn't need. So she either picks up everything or nothing. And then calls me in when her inventory is full.

So if anyone has some sort of game that could get her experience while still letting me play MY games in the next room, let me know. Until then, she is working her way through Ty the Tasmanian Tiger series.
 

mogbert

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Maybe go for a different genre, my wife got seriously hooked on Civilization.
I don't want to derail this thread, but if you have any suggestions for some REALLY beginner civ type games, either send them to me (does this site still have PM's?) or @ me on the Gaming thoughts, bite-size chewables - new orange flavor thread.
 

pauli

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I don't want to derail this thread, but if you have any suggestions for some REALLY beginner civ type games, either send them to me (does this site still have PM's?) or @ me on the Gaming thoughts, bite-size chewables - new orange flavor thread.
We've got a 4X thread, which is the perfect venue for that question:
 

invertedpanda

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Back on the subject of Starfield, I've got a new favorite ship building strategy.

I pop a couple PB of turrets on the back of my ship facing the rear.

This has the advantage of allowing me to sustain fire on a target even when doing a jousting run, preventing them from regenerating their shields while I get some distance from the target.

I've got a B-class ship right now that uses this strategy, and it works pretty danged well.
 

Tom Foolery

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I have no kids, and my solution was to get my wife into gaming. Unfortunately she is starting late, so she has the gaming ability of about an 8 year old.
My wife had consoles when she was younger, but did not get into computer gaming really until our kids started playing for real. I thought the kids would be okay in Minecraft but the then 11-year-old Squeaky was exposed to some very dark stuff because groomers gonna groom. So we came up with a solution that we could all play together with simple game mechanics, on a private server where I did not have to worry about my kids meeting internet predators. That was just over 9 years ago, as Squeaky is 20 now.
That's not too bad, but she has the habit of calling me in there to fight the bosses for her or when she can't figure something out. I've tried to get her into playing games like Starfield, but ANY game that requires inventory management is right out the door with her.
My wife started out rough, and the running joke in the family is that she still has problems getting through doors. We play Ark: Survival Evolved/Ascended, and the first thing we do when we come onto a new map is to tame some predators and turn them into my wife's bodyguards, which we call 'The Queen's Guard.' Inventory management in Ark is more simple because there are fewer items, you can dump them into nearby bins/storage or into the inventory of your tamed pack-beasts, and unlike Starfield there is absolutely nothing you can pick up that you can't use. I do not know what they were thinking with the plethora of tools laying around that you can pick up and not do anything with considering they got it right in FO4 and Skyrim, where at least you could break things down into its base useable components. I am sure everyone in this thread was pretty surprised when they learned that 'vacuum tape' could not be used for any crafting, and could not be scrapped to at least render some precious, rare 'adhesive' or 'sealant.' :mad:
So if anyone has some sort of game that could get her experience while still letting me play MY games in the next room, let me know.
Try a survival game that is simple, where you can play together. Since we started Ark: Survival Evolved in 2015, we have branched out, and now have family servers for that, Dark and Light and Empyrion. We also play a lot of the co-op games. It's easier on my wife because she just follows us around, and she has gotten better over the last 9 years. She is our main builder in survival games, and our heavy weapons specialist in Generation Zero.
Back on the subject of Starfield, I've got a new favorite ship building strategy.

I pop a couple PB of turrets on the back of my ship facing the rear.

This has the advantage of allowing me to sustain fire on a target even when doing a jousting run, preventing them from regenerating their shields while I get some distance from the target.

I've got a B-class ship right now that uses this strategy, and it works pretty danged well.
My last ship I built before crossing over was like that, sort of. I had the highest level fixed PB's facing forward for the joust as well as an extremely long range missile rack, two side-facing PB turrets on the 'top' of the ship's hull, and two backwards-facing under-slung PB turrets for people who were coming at me from different angle. This strategy was so effective at eliminating enemies in ship-to-ship combat, that I had to make a separate, smaller ship that I flew around in with no turrets, replacing the missiles with a disruptor, if I felt like disabling and boarding ships. Which, for me at least, is super fun and appeals to the space-pirate in me. :biggreen: Also, the 'gravity torpedo' on the Starborn Guardian ship is the bomb (one should always intend one's puns) for disabling victims enemy ships prior to boarding, which makes them extra useful.
 
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invertedpanda

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My addiction to armor mods in Bethesda games is a real problem, but there haven't been many space suit mods that I've actually liked.. Except for this one: https://www.nexusmods.com/starfield/mods/9520?tab=description

There is a bug causing the boostpacks to suck up all your O2 super fast when you run, but otherwise really good looking suit.
 

invertedpanda

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So, I learned something new today.

Every time you go through Unity you get a hit to your damage dealt, and enemies also have increased damage. This reaches a max of a 50% damage dealt reduction and a 100% increase in damage received after 10 loops through Unity (it caps out there).

That'd explain why I'm so squishy in space combat (granted, I am playing on Hard); I've been through Unity at least 10 times :D