My God, it's full of Starfield...

Tom Foolery

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People really, really like tall, tubular ships for some reason....
Agreed, your Jericho-class feels like a sleeker, simpler version of the USS Sulaco from Aliens.
That Firebird is very nice looking.
I am with you, the underslung 250 MeV Obliterator turrets add some teeth to it, too. Not just a pretty face, for sure.
 

hongooi

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That was the standard shape from the sci-fi and anime stuff from the late 1970s well into the 1980s. Nostalgia?
It's interesting to see all the things that people say it reminds them of:
  • The Expanse
  • Kol battleship from Sins of a Solar Empire
  • Sulaco
  • N7 rifle from Mass Effect
  • Spartan laser from Halo
  • Rhino from Freelancer (??)
 

mpat

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That was the standard shape from the sci-fi and anime stuff from the late 1970s well into the 1980s. Nostalgia?
Take the space shuttle and remove the wings (which don’t make sense if you don’t fly in an atmosphere) and you pretty much have that tall tubular shape. Of course, the tube shape is also for aerodynamics, but that is probably where it comes from.
 

hongooi

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The funny thing is that these designs always get upvoted, but you don't actually see that many of them. It's like what people want to build, doesn't match what they want to see.
That Firebird is very nice looking.
Thanks. I made it just for a change from my usual builds, which are usually more understated. The flashy boy-racer look isn't usually my thing, but it was fun to see what's possible without resorting to glitches.
 

Tom Foolery

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The funny thing is that these designs always get upvoted, but you don't actually see that many of them. It's like what people want to build, doesn't match what they want to see.
Ladders. Everyone hates them because there is neither rhyme nor reason to where they get placed, so building a ship where the habs are stacked two or three deep is a non-starter for some people. So the more tubular design looks pretty cool, and there are lots of examples that you see in science fiction movies, TV, and comics. But since you can't tell where your damn ladder is going to end up in this game, stacked habs are not what people do. But really, if you put your docker and your bay close to your cockpit, are ladders actually that big of an issue?

I may experiment with this a bit this weekend, I like the look. And it seems to be a superior design with regards to turret weapons placement, at the very least. And that design definitely checks boxes with regards to the rule of cool.
 

Tom Foolery

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Hit level 60 last night, and have a plan for NG+ now that I think I finally have a handle on how things work in the game. So I think I will spend some time to gather all of the fooking star powers just for completion's sake, and then move the plot forward. I have what I consider my two end-game ships, that can effectively take on all comers in ship-to-ship combat, I have some really cool weapons for my loadout, and my armor is top-notch. For NG+, I plan on dedicating that playthrough to 100% exploration and (of course) bounty hunting. I find that exploration is pretty satisfying, scratches the itch I have to just wander around in Bethesda games. Plus, bounty hunting is good for making cash money for ships and components. I am also going to upskill in outpost skills so I can build better outposts, in order to gather resources that are more scarce. I know that outpost building is not optimal and often frustrating, but I find that I never seem to have enough of some resources. In this playthrough, it seems like I am always running out of titanium, and from what I have gathered titanium can only be extracted on planets with 'extreme' environments. I think that moving into NG+, I will want a ready source of titanium as well as other resources that represent the usual chokepoints that Bethesda puts in place to foil us pesky players. :) I think I will also build an outpost on a nice planet to use as my base, maybe explore growing crops and raising livestock.
 

Tom Foolery

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The digipick one is nice, that's for sure. I don't know how many times I have gotten down to the fourth layer of a master-level lock only have to back up all the way to the top, because I used the wrong combination on the first level, one that should exclusively be used on the fourth. Has anyone else noticed that sometimes, extra slots will disappear when you utilize your digipicks? Like, you'll figure out what two selections you need for a level, and you'll deploy a three-prong digipick solution, only to have it take out four gaps? This happens to me every once in a while, and it jacks up your ability to use the second solution for the level. And the only way to fix it is to back up one and apply the other solution first. Costing you a digipick.

For most of the beginning game, I ignore the lower-level locks, following the rule of thumb that was mostly true in Bethesda games: the stronger the lock, the better the loot. But I have noticed in Starfield that each container save the dodecahedrons that signify the big loot, it is pretty random with regards to the value of the loot in each box. So I am getting to the point, because of the above circumstances, that I am reluctant to use my digipicks on any storage boxes other than the dodecahedrons. And lockers are even worse.
 

invertedpanda

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For most of the beginning game, I ignore the lower-level locks, following the rule of thumb that was mostly true in Bethesda games: the stronger the lock, the better the loot. But I have noticed in Starfield that each container save the dodecahedrons that signify the big loot, it is pretty random with regards to the value of the loot in each box. So I am getting to the point, because of the above circumstances, that I am reluctant to use my digipicks on any storage boxes other than the dodecahedrons. And lockers are even worse.
IIRC Bethesda stated that lock level has no impact on loot quality; it's all random. You could end up with a handful of creds in a master lock, and a super-rare weapon in a basic one.
 

mpat

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Has anyone else noticed that sometimes, extra slots will disappear when you utilize your digipicks? Like, you'll figure out what two selections you need for a level, and you'll deploy a three-prong digipick solution, only to have it take out four gaps? This happens to me every once in a while, and it jacks up your ability to use the second solution for the level. And the only way to fix it is to back up one and apply the other solution first. Costing you a digipick.
This has happened many times, but if you try to insert the Digipick that should fit, it will work. As in: you have a level with 6 gaps. You insert a digipick with 3 pins. Actually 4 gaps disappear. If you remember where the last gap was supposed to be, you can insert the right 3 pin pick and open that level. It is just a graphics bug.
 

Tom Foolery

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IIRC Bethesda stated that lock level has no impact on loot quality; it's all random. You could end up with a handful of creds in a master lock, and a super-rare weapon in a basic one.
I read that somewhere, but I had to test for myself. You also, as @mogbert would say, reroll the loot when you approach a place. So many times have I opened a weapons case to find an instigating or lacerating weapon, die shortly thereafter, and then open the same box and end up with a plain jane version of the same weapon. See also, armor mannequins.
This has happened many times, but if you try to insert the Digipick that should fit, it will work. As in: you have a level with 6 gaps. You insert a digipick with 3 pins. Actually 4 gaps disappear. If you remember where the last gap was supposed to be, you can insert the right 3 pin pick and open that level. It is just a graphics bug.
Dang, I should have looked this up. I did not know it was a graphics bug, I thought it was a game bug because it is Bethesda we are talking about. I usually line up both picks before I execute anyway, so as long as I choose the right pick the second pick should work anyway? I will have to verify this with some field tests.
 

Ulf

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IIRC Bethesda stated that lock level has no impact on loot quality; it's all random. You could end up with a handful of creds in a master lock, and a super-rare weapon in a basic one.
I've said it in the past, but Master level is for the one or two quests that are much easier to clear when you can get through high level locks.

... I am genuinely surprised at how much crap they're fixing.:eek: Past games would have required a couple of years and a hefty "community" patch mod to get to this point.
 

Tom Foolery

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Okay, so I finished the
last night, and I managed to get everything resolved without bloodshed. But none of the questions I would have asked were answered. Why exactly were Trackers Alliance bounty hunters harrassing a bunch of people whose bounties were paid? What beef could they have had with the Eleos Project? And most importantly, why did they let me just talk them out of continuing their harrassment in two minutes, when they were willing and able to kidnap, torture, and murder the ex-convicts from the Project?
The main contact for that quest really creeped me out, so if that was what the devs were shooting for, they nailed it.
 

Tom Foolery

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Okay, made it to Level 62, I am attempting to gather all of the starborn powers before I move on to NG+. The problem is, every time I visit Vladimir, he tells me that he has not found any more, to check back later. Everything that I have read/seen online suggests that you should totally collect all all of the starborn powers before you enter The Unity, but I do not really use them and don't really care that much. I assume this is because you can gather them all in NG+, to level them up. But I do not use them, I think they are dumb, and I feel like they get in the way of my hard(ish) science fiction gameplay. What say you, Ars? Should I gather them, or just move on to NG+?
 

Tom Foolery

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Did you already collect the power related to the end game campaign? If I recall the same thing happened to me until I progressed the story enough to collect that power. And then after that they just kept being available. At some point I will get them all!
Which power would that be, kind sir? I can check, but because I do not use them, I could not tell you whether I have it or not.
 

crombie

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Tom Foolery

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No, you can proceed to NG+ without having collected all the powers in a given universe.
And this I did last night. I deliberately avoided other faction quests aside from the Crimson Fleet, as I wanted NG+ to be the Do-All-The-Things!™ playthrough instead of my first, where I usually allow myself to make mistakes and push the boundaries to see what I can do. I entered the Unity at level 63, having talked the Emissary and the Hunter out of the fight, which was astonishingly simple. Barely an inconvenience, once I killed all the other opposing Starborn. Would have been nice to try to reason with the others Starborn, but that is part of the Bethesda narrative. There has to be cannon fodder.

Next session, I will start my life over as a freshly minted Starborn. I will complete all the faction quests, I will explore as much of the Starfield universe as I can. I will hunt miscreants for money via the Tracker's Guild, I will transport people and goods throughout known space, I will explore entire systems. I figure by the time I have exhausted all the things, the DLC will come out. Time to buckle down and play in the sandbox.
 

Tom Foolery

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So, in short, they have added a bunch of features that modders have fixed, and showed an upcoming feature (that I assume is not in the May patch) that will allow you to drive a vehicle on planetary surfaces. That vehicle should certainly have been in the game when it released, IMO. Now all they need to commit to is being able to fly your ships around above the planetary surface, and we should be good to go.

Did some bounty hunting/exploring in NG+ Altair system last night. I am having a hard time getting 100% fauna and any flora on Altair II. Was really hoping to get each system 100% explored before moving on, but it is not as easy as it sounds.
 

MichaelC

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Too late for me, but it's nice that the May update will let you re-spec your traits after going through Unity: (video contains spoilers obviously)

View: https://www.youtube.com/watch?v=3ObHRMHtTMY

This all looks fantastic. I may want to give this another try down the road. BG3 won the battle between those two games. But until now I was not sure I wanted to go back to starfield after bg3. They do this and that vehicle update and I very likely will.
 

invertedpanda

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Decided to play a bit more; Just a week until Ghost of Tsushima, and felt like playing and exploring the universe a bit.

At first I started a new character, but didn't feel like going through the grind all over again just to try some different traits (wish we already had the new patch), so I loaded up my level 92 (now 93) character and figure I'll try to get to 100.
 

invertedpanda

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Man, what are you going to do with yourself after Ghost of Tsushima and Senua? :LOL:
Thankfully Ghost of Tsushima should occupy a good chunk of time; I never finished my NG+ playthrough on PS4, and since I have to start over from the beginning I'll have plenty to do :) Afterwards maybe the Elden Ring DLC, Star Wars Outlaws, Stalker 2, Star Citizen, plus whatever random crap comes out that's fun :)
 

invertedpanda

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Alright, I'm sufficiently more impressed with how Starfield handles NG+; this time (my 10th or 11th loop) I opted to replay the main story, and initially it played out pretty much the same as the first go 'round..

However there were a number of dialog choices just to speed things along, and when you get close to The Hunter attacking Constellation, you can suggest moving the artifacts like you would've post-attack and avoid the whole "Oh shit X character died" and running fight in-town. I built the armillary on my ship, and The Hunter showed up and we had a friendly chat about everything and I made sure he was gonna leave the Constellation folks alone in this universe.

What does suck is he says he killed the asshole on the Skow so I couldn't try a different approach to that one.

Anyway, there are a handful of dialogs where I'm like.. "Man, they REALLY could've done something different here in NG+", but overall I'm actually glad I'm replaying the story again in this one.

Hoping I get more of the unique NG+ universes. So far I've experienced evil Walter Stroud, and the one where my duplicate was at Constellation (that one was trippy) with everybody.
 

crombie

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Other than going into it and coming back I have never completed an NG+ play through. I just could not stomach giving up all the hours and work I had already put into the game. If there was a way to bring more of what I built into the NG+ that would be compelling.

That right there is what finally pulled me from the game, where I have done every major and most minor quest lines along with gathering a ton of the collectibles and building a ship that can stomp anything that comes at me. Giving that up means I would want a significant game play reason on the other side.