The digipick one is nice, that's for sure. I don't know how many times I have gotten down to the fourth layer of a master-level lock only have to back up all the way to the top, because I used the wrong combination on the first level, one that should exclusively be used on the fourth. Has anyone else noticed that sometimes, extra slots will disappear when you utilize your digipicks? Like, you'll figure out what two selections you need for a level, and you'll deploy a three-prong digipick solution, only to have it take out four gaps? This happens to me every once in a while, and it jacks up your ability to use the second solution for the level. And the only way to fix it is to back up one and apply the other solution first. Costing you a digipick.
For most of the beginning game, I ignore the lower-level locks, following the rule of thumb that was mostly true in Bethesda games: the stronger the lock, the better the loot. But I have noticed in Starfield that each container save the dodecahedrons that signify the big loot, it is pretty random with regards to the value of the loot in each box. So I am getting to the point, because of the above circumstances, that I am reluctant to use my digipicks on any storage boxes other than the dodecahedrons. And lockers are even worse.