Digital Doodlers and Animation Amateurism

Diabolical

Senator
20,543
Subscriptor++
Latest work. Timings, as always, need some work. But this is the prep before the next major part - to be continued!
There is also something I need to do about the ‘look’ bit. I know it’s not right, and I know how to fix it, but I wanted to post the WIP.
aYgeFLN.gif
 

Diabolical

Senator
20,543
Subscriptor++
Update time!
After a couple of trials and tribulations, trying to figure out how I was going to render Tetris? Animating a game of Tetris, even a short one, was….. boring.
I decided to do it as a loop. A constantly falling waterfall of tetriminos. It loops over 18 frames, so everything in this section is built on 18-frame files, all using the same timing - in order to make sure the loop works properly. Developing the loop and figuring out how to work within it took a lot longer than I anticipated, hence the delay in posting anything new.

S1CwolQ.gif


Black Mage -ception!
I just realized that after the tetris wall on the left expands down, it jumps in to it’s final resting place. Well, I’ll need to fix that!
And yes, I did tweak the ‘walk’ animation to reflect a more realistic gate, and you know what? I didn’t like how it looked as much. It’s like the animation needs the offset in apparent motion with BM’s head/hat when paired with the hands/feet/robes. That split activity seems to emphasize the various movements more. It’s freaking weird, and hard to explain. I wrote over my test file by accident, so you all don’t get to see it, but I just didn’t like it as much.

Up next? Fix that left hand wall. Then BM is going to get stabby. For science. It’s not going to end how he wants!
 

Diabolical

Senator
20,543
Subscriptor++
I did this next one for three reasons.
First, for the bit. I like to poke fun at Logan Sergeant.
Second, because I wanted to do an animation where Black Mage pulls something from his robes from the ‘near’ side instead of the ‘far’ side. If you go back to the previous page, when BM pulls the paper from his robes? That’s a ‘far side’ item retrieval - using the arm furtherest away from our viewing perspective to reach into the robes. This is ‘near side’.
Third, how does he pull the knife? Because the next part of the Tetris-In-His-Head is Game Boy BM pulling a knife.

IMG_0767.gif
 

Diabolical

Senator
20,543
Subscriptor++
Some updates.
I am working on tiny pixel fiddly bits, and there isn't a lot of change going on - mostly working within the constraints I set for myself. But, I figure I could post something about why this is so fiddly.

Here are two scenes, double sized. The first is Black Mage (BM from here on down) just after teleporting into the scene at large. This is full blown, NES color scheme BM. The second is BM just after he's teleported in during the tetris waterfall/loop. That guy is using the Game Boy color scheme I've chosen - this isn't the 'true' Game Boy palette, but an approximation used by a few emulators. Same pose, different colors. And obviously different sizes.

NES BM:
HPflg85.png


Game Boy BM:
dthwx40.png



For reference, here are the two images at normal size - see why I post double sized copies most of the time? I think it really, REALLY highlights the differences in size as well.
p8Nbu3G.png
qBFYIu5.png



So, here is a pair of blown up shots, in the editor (Pixquare, which is awesome). NES BM is made up of a bunch of 4px by 4px squares. In effect, each one of the "pixels" that makes up NES BM is 16 actual pixels.

This first shot? The blue square outlines are 8px by 8px.
8BiEm6k.png


And zoom in even more, you can see the individual pixels that make up each on of those 8x8 squares.
T5wRsEB.png



*As a brief aside, my static Black Mages I draw up? Each "pixel" for those guys are one of these 8px by 8px squares. But not this guy!

Still, even with the slight constrained 4px by 4px base for each "pixel" in BM here? You can get a a LOT of nuance with that much space work with. Like truncating the tops of BM's eyes to make them "angry" or have the eyes slowly blink.

Little NES BM? He's a 1 for 1 duder. Each one of the "pixels" that he's made of are, in fact, just a single pixel:
6tpjXXT.png


This means nuance is forgotten, and you end up having to do just dramatic gestures. Slow blink? Nope! Eyes OPEN or CLOSED, that's it. Want some variability in the fingers? Hah! Not when the pixel IS the entire finger.

Comparison shots, zoomed in and zoomed out.
sLaCQtU.png


n0H60iF.png



So yeah, working with the small, 1px pixel-base BM is a pain in the butt. But I feel like if I can get nuance out of something so rudimentary? Then getting it out of the larger constructs when I have a greater degree of control and variability should be a lot easier!

And lastly? Color palettes!
NES BM colors versus ALL of the Game Boy colors - BM, the overall background of the scene at large, and the inside of the Game Boy once we zoom out.

oL0rjdG.png

CTMB7qG.png


Next post or two? I want to go over the tetris loop, and how I'm constructing the next "chapter" of the animation within the confines of that loop.
 

Diabolical

Senator
20,543
Subscriptor++
Tetris loop!

So, I built the Tetris section using a base template of a looping waterfall of tetrominos that is 18 frames long.

Here is that base template, double sized.
8ot9ysu.gif


18 Frames to loop around, in order to have the waterfall occur at this pretty brisk clip and still look seamless. I explored increasing both the timing of each frame to slow it down (to, say, Tetris level 1 speeds) and having the pieces move less distance (one square of each tetromino, currently) per frame. While they worked, sort of, it made animating Black Mage a pain.

Here is a 15 segment loop, stitched together. 270 total frames, each and every frame held on screen for 20 ms. In addition, this is the original dimensions as well.
qpj0SNt.gif


Alright, ready for this? Here are the fifteen segments.
7l32A1O.gif
IRgKkCB.gif
lCLWRRa.gif

AjMKaka.gif
yAzTsy8.gif
CeNXWvk.gif

78p1es2.gif
wBDzPN0.gif
ivUFTrE.gif

kzJERZJ.gif
IP9C7rK.gif
kjk5Bab.gif

5AWXVrT.gif
gyVp7mm.gif
f0BbScP.gif

For previous sections, I would break up portions of the animation based on theming or the storyboard I had drawn up. This has been a fascinating exercise in setting these looping, set timing-per-frame segments and then animating the little bastard inside of them.

Anyway? I’be got some wild ideas for what comes next - effectively chapter 3!
 

Carhole

Ars Legatus Legionis
14,461
Subscriptor
@Diabolical the animations are excellent. You have a clear artistic vision for each of these scenes and it shows.

Back when I was doing design for broadcast TV we were using some insanely expensive equipment to make our animations. Simple stuff like news banners and special full-screens got divvied up between what a Chiron could do, or I’d start in PS (5.0 baby!) or the Quantel Paintbox for making frames. We eventually had two NLE systems funded for the art department and that really unlocked some potential for key framing much more complex art for broadcast and even internal corporate materials. It was fun.

When we were kids we used to make stop frame animations using a VHS cam corder that had an LED indicator for when it began to write to tape so we could get 1-2 frame stops and then let the machine play back as stop frame. It was super fun.

Anyhow, the 12.9” iPad is an incredibly powerful art making tablet. When I’m too busted up to make something I’m usually drawing what I’m going to make next. Sometimes my doodles turn more into paintings like this, though I have t spent the time needed to give a scene like this the work it’d need for a simple loop such as the corals and alien growths swaying under some scattered ocean light:
IMG_0107.jpeg
This is Sketchbook. It used to be an Autodesk program before being bought out and coded into a multi-platform app. It’s remarkably powerful for a simple drawing tool. Shown here for those interested in how utilizing layers can be useful when painting. Disclaimer: I’ve studied art, engineering, and design and am a former college professor of art. YMMV and all.

Something that I’d really love to see materialize soon is an IPad OS port of Rhino 8. The full app. It is a fantastic CAD suite to design in and has full drafting, solid modeling, surface modeling as well as animation capabilities. Sucks to have to whip out a PC session to take advantage of those tools and there’s no reason that McNeel couldn’t port it for iPad OS now that they’re using a universal binary.

I don’t want to hijack the thread from your animation theme but woukd definitely recommend artists and hobbyist give Sketchbook a try. I own Procreate and license Paint, Adobe’s (now) Fresco, and always return to Sketchbook.

Bored one night I decided to render a painting of a simple belt drive motor mount for one of my boats instead of sitting in front of the PC to do so in Rhino. The latter would’ve been lightning quick but there’s fun in technical illustration when you’ve got time to burn:
IMG_0108.jpeg
This style is heavily influenced by the box art that went into every classic 1980s Tamiya box art illustrations.

Doodle of a concept again in Sketchbook:
IMG_0109.png
I do a LOT of line art in this app. Perhaps I can take some inspiration from your animations and contribute something neat here.
 

Diabolical

Senator
20,543
Subscriptor++
I don’t want to hijack the thread from your animation theme but woukd definitely recommend artists and hobbyist give Sketchbook a try. I own Procreate and license Paint, Adobe’s (now) Fresco, and always return to Sketchbook.
Hell, Carhole, hijack away if you are so inclined! The more the merrier!
... Is it bad that after I went ‘oooh’ to the coral and the Canard, I started imagining little stick figures clambering on/over the belt drive motor mount? :p

goes to look at sketchbook
$1.99 all in, no subscription? Done. DONE. I’ll definitely be looking at that later. Thanks!

The thread turned really animation focused because that just happens to be what I’ve been working on. But I can see the end of the road of the current project - I have it gamed out on paper, just need to translate those thoughts into the animation.

However!
I have lots of ideas, and a lot of them don’t involve animations. Up next? I want to do a pair of character studies.
  • One where I set a ”normal” height and draw a bunch of body styles and characters to the same scale. I’ve been focusing so much on Black Mage, but I have lots of other characters, both unique and derived from other sources, that I want to try and draw this way.
  • The other one is to do a hi-fi to lo-fi study of a complex object (like, say, my little roadster), rendered in pixels. What I mean, is how far down the resolution-scale rabbit hole can I go and still maintain enough visual fidelity to state that it’s my car and not just a car.
As someone with no formal training or classwork in art or displaying things visually like this, everything is new to me. Everything! Each time I work on a new animation sequence or start trying to figure out how to make an object look a certain way, especially given my preferred pixel art medium? I learn something. Every single time. And that’s freaking awesome!

So please, post away if you feel like it.
I’m having such a good time with this and I wanted to share it with folks - doesn’t mean that everyone has to jump into this particular branch of doodles with me!
 

Carhole

Ars Legatus Legionis
14,461
Subscriptor
Those sound like fun projects to do after you finish your Black Mage work. You may find some tools for posing a digital mannequin helpful while creating your characters, or go old-fashioned and buy a wooden one to pose on your desk. That’ll make you do a bit of life drawing which wouldn’t be a terrible idea. But don’t let your tools dictate your style when thinking of all creative apps. If you have an idea in mind and it’s well visualized and you’re struggling to get some results in whichever app(s) you’re creating in then switch up. As with the animation workflow that you created by going to what you’re drawn to for various reasons, your tools should get out of the way and let you make what you’re after without having to stop all of the time to learn the steps needed. Photoshop or Illustrator are steep-learning-curve apps which while are fully capable and integrated take extended time to delve into all of the hidden functionality. You’ll see most art programs borrow from them and then there is the next best thing in Serif Labs’ Affinity Designer and Publisher. I haven’t used their publisher tool though some page layout tools could be useful for you as well as the raw content creation portions of your toolbox.

When you do a character study you could read up on rigging. This will break open how most cinematic and cartoon animation is done with models that are setup with skeletons and parent-daughter parts relations for kinematics. This lets you take a built character and pose it around by say dragging its arm and the whole character adjusts accordingly. Simply stated but that’s kinda the main idea of it aside from deciding which state or pose the thing is in between frames that you set the keys to flow to.

It seems to me that you’ve probably learned a lot of other helpful stuff already by approaching animation with your pixel art where much time for each frame being displayed is used to scrutinize the work. Have fun and keep it up! Rabbit hole opened.
 
  • Like
Reactions: Diabolical

Diabolical

Senator
20,543
Subscriptor++
So , the (nearly) first two chapters are in the spoiler. It’s an 11mb gif, 896 frames, and 1:07 long. It starts with BM arriving in the main forest scene and ends with him putting his knife away and blinking inside of the tetris game. chapter 1 is arrival through the Power light turning on. Chapter 2 is screen turning on and ‘Diabolical’ scrolling down through to causing the game over condition a few posts up from here, and reposted in the second spoiler.

vQ83Vn6.gif
BIpoiNE.gif

Cool?
Cool.

Chapter 3 is storyboarded as “Ascend!”, and is Black Mage’s escape from the odd Game Boy-esque trap he’s in.

Start of it: Game Over Screen pops in after the end of chapter 2 (second spoiler). BM stares at it for a moment, then decides he is done.
RvzWZtV.gif



At the end of that sequence, extends the platform across the screen. My storyboard/note for this is simply ‘extend platform’. Didn’t know at the time how Black Mage was going to do it.

I’ve ginned up three options, and I’m not sure which one I like best.
Option 1:
ayZhMbP.gif



Option 2:
ypz8L4t.gif



Option 3:
V1QYN5i.gif


A pointless Lounge poll may be coming soon…

Edit: fixed the image links.
 
Last edited:
  • Wow
Reactions: blath

Diabolical

Senator
20,543
Subscriptor++
For whatever reason I’m no longer able to see your images but couldn’t tell you if it’s a device, firewall, forum, or image host issue. It appears to be image hosting at a glance as I can see that you’ve inlined a bunch of stuff.
Since it’s so darn many, I’ve been throwing the majority of them up on Imgur. Everything seems to be popping in just fine - switched to a browser I never use and they show up. Might have been a short term thing.
 

Carhole

Ars Legatus Legionis
14,461
Subscriptor
Since it’s so darn many, I’ve been throwing the majority of them up on Imgur. Everything seems to be popping in just fine - switched to a browser I never use and they show up. Might have been a short term thing.
Le shrug. Seems to be a mobile chromium issue. All three chromium-based browsers I use won’t render them but safari does. OK…
 

Diabolical

Senator
20,543
Subscriptor++
Ah. I’ve moved away from chromium entirely (firefox / safari), so I have no idea if it’s systemic.

I wonder if this’ll show up, since I’ll have Ars host it.

Did this while sipping on a chai - my little day off ritual where I do pixel art in public.

Prep for escape. I want to do some dust effects behind Black Mage as he moves across, but this is the gist of it.

IMG_0789.gif
 
  • Like
Reactions: Carhole

Carhole

Ars Legatus Legionis
14,461
Subscriptor
Ars hosting is usually pretty good. I consume/contribute to the forums almost entirely from an 11” iPad Pro and occasionally from my 12.9” or one of our PCs so if you’re on mobile don’t be surprised if the upload and inline process crashes or swallows your post into the jaws of the hidden moonshark. It happens on occasion but isn’t the norm. @Aurich and team have put a lot of work into even adding auto-scaling of stoopid large phone pics as part of the hosting feature and it keeps getting better as they refine away. I did recently discover the 10-pics per post limit while doing a ‘photo essay’ post of a PC build but it’s still plenty, and falling back on your favorite image host for inlining also obviously (mostly) works too. I’m guessing the latest chromium release is accidentally blacklisting Imgur as I was using chromium earlier and could see all of your progressive inlined gifs just fine.

As for the dust, that sounds fun to add in there as a few whorling pixels trailing behind BM’s traipsing, perhaps settling to the ground plane a few steps aft of the trajectory? Looking forward to seeing what you do to tie this whole project together. It’s really impressive!
 

Carhole

Ars Legatus Legionis
14,461
Subscriptor
It’s definitely a nice tool and I love how easy it is to customize the palettes (or make them go away) while also integrating really good layer contextual tools into …layered doodling. Looks like you’re a fan of pen and ink doodling. A personal favorite here too. I’d recommend the meatspace practice of doodling with India ink and a few of your favorite nibs. Sometimes drawing on paper is just more satisfying so it’s nice to be able to play in many mediums digitally, then drill down to a few (or whatever suits you) analogs for different settings, say a small sketchbook in the center console or a special set of heavy bond leafs laid out on your drafting table for pen and ink creative time. Then you add some watercolors, gauche, maybe some conte crayons and holy crap you’ve got art all over the place to complement your writing and now you need a big, empty wall and a whiteboard.

Next thing you know people will be asking what smells so good when you’re mixing up a linseed oil paint or varnish or complaining about your thinners 😎

Pro tip to save zee retinas and to get you drawing in both light and dark: try setting a neutral background layer color. I landed on variations of sienna a long time ago and will just fill in an entire layer at the beginning of a sketch with an arbitrary color in the orangish grey area of the color picker but do also find that neutral grey and darker are inspiring as they shift you into additive element creation and that does funny things with how you’re striking down your lines as they say, “painting with light.”
 
  • Like
Reactions: Diabolical

Diabolical

Senator
20,543
Subscriptor++
Putting these in Containment…

I stole Twilight Sparkle from a random image search on duck duck go ages ago and used them as a template. Making Rainbow Dash was a LOT harder than I expected it to be.

They work awesome with [marquee] [/marquee] tags
IMG_0810.gif
IMG_0820.gif
 

Diabolical

Senator
20,543
Subscriptor++
I’m getting closer. Up next, I wanted to have BM fall off the… screen? Sure. That. I think this works, mostly because it’s quick. Then I wanted him to roll out to the path. I had him sliding at first, but I like this better. Plus, I had to come up with, nearly from scratch, two of the three of roll animation transitions. It’s a bit rough, but for what it is? Maybe even with a small timing tweak or two? Could work pretty well!

Snapping fingers to power off, through ascend, fall, and roll out.
ZCdMBLL.gif


Up next:
  • Tweak the timing of then roll out. It’s close, just not… quite… there.
  • Get BM up on his hands and knees, then kneeling. I have kneeling to standing already.

SO CLOSE!
 
  • Wow
Reactions: blath

Diabolical

Senator
20,543
Subscriptor++
Fixed the rolling, I feel. It wasn’t the timing, it was the hat.
Take a look at the little pause at the end of these two (file is internally labelled as 65 - roll).

First? The hat (and part of the roll animation) is pointing up instead of left. It‘s the same at the end of the roll - it’s based on the original sprite when BM has been knocked down / died in the original Final Fantasy. And the angle of the hat just doesn’t work for rolling.
sYQAhxA.gif





So, like the other two parts of the roll? I had to get creative, come up with something new.
And holy cow does it work better! Not nearly as jarring, hat is pointed in the right direction, and ends up in roughly the same ‘splayed out face down’ position as above.

Ri8KBKL.gif




And here is a still of all three parts that make up the roll. New on left, original on right.

IMG_0842.gif
 
Last edited:

Diabolical

Senator
20,543
Subscriptor++
And now he’s standing.

nEdayrG.gif


And tack that on to falling / rolling / standing?

6LzlBJ3.gif



Up next? Angry notes.
Maybe a gesture at the screen.
And leave.
Credits.

I could do more to smooth out the standing animation. A couple of intermediary steps. I should do that. Because outside of that? There is maybe two hours of work left. Tops. Just repurposing and reusing previous stuff. Which means I’m looking at the end of this week and I’ll have my first no-shit full length animated sequence done!

Holy fuck.
 
  • Like
Reactions: Carhole

Diabolical

Senator
20,543
Subscriptor++
Some tweaks to the standing animation. For the most part it smooths it out. Maybe a timing issue here and there (bit too long at the end for some of the motions, and when his hat is twisting as he sits back on his heels could probably bit a touch faster), but I feel it’s much better just with the slight tweaks and additions I’ve done already.

k0pKAH7.gif


On to the finale!
 
  • Like
Reactions: Carhole

Diabolical

Senator
20,543
Subscriptor++
Messing around with simultaneous contrast. We ended up settling on variations of these combinations for making our house a bit more playful. We’ve got a lot more to do but this is kinda fun to look at:
In what medium? For some reason I’m seeing wood cuts with variations of the pattern, set up in various sizes/patterns in different parts of rooms. Damn, now I’m thinking about that - one of the first times I’ve kind of regretted how small my apartment is.
….
Oh, and this REALLY caught my eye; that shift in contrast from dark to light on the spear when it crosses his body? What is that called?
1711515800741.png

I think I did something similar for BM when he’s tiny and I had a more limited Game Boy color palette, but I’m not sure.
 

Carhole

Ars Legatus Legionis
14,461
Subscriptor
That’s just a ballpoint. I think that when trying to pop an item off of its background you’ll see this simple contrast juxtaposition take place everywhere. For light and dark that’s referred to as value, hue is color, ti it is addition of white, and shade is addition of black and It’s all over the place in UX and print design, and of course classical 2D and 3D arts of all mediums. Simultaneous contrast is kinda neat where a color near another enhances the primary opposite hue within said contrasted color. Try it with some blocks of filled rectangles and you’ll see a seafoam green turn to an aqua or turquoise if reds are close by. So many different uses.

There was a particularly fun professor at one of my schools who used to say, “Lie, cheat, and steal.” Meaning if you liked something about any other piece of art, use the technique, I cheated on this sketch by eyeballing a digital pose setup in an app and then built a physique and costume around it very quickly, so the line weight is light but the sketch is a bit frenetic instead of nicely contoured say what you’d typically see in classic print making techniques where contour lines help define form. I just wanted to scribble him down and thought that the result was OK. He’s a sort of jungly ninja people. You can see how fast it was sketched by looking down the spear as it’s nowhere near straight but that cheat helped weight his pose with a heavier strike, or so it looks to me so I never used the straight edge on it.

If you enjoy expressive linework there are far better examples to look at called gesture drawings. This is somewhere between a gesture drawing and a mass drawing. Sketch with no intent to be anything other than to poop an idea out before its fleeting demise.
 

Diabolical

Senator
20,543
Subscriptor++
I got stuck in with video editing tonight. Also, I wanted to see if Ars would accept an MP4 as an attachment.
In short? I’ll be god damned!
Rough and tumble. But this was more a proof of concept than anything else. And also fighting with Procreate dreams. 😖

There are a few seconds of black at the start and about 10 at the end, but for a first effort? I’m actually quite happy with how this turned out.

I wonder if ya’ll can see/play it…

View attachment 1-66 Combined Procreate Dreams MP4.mp4
 
  • Wow
Reactions: blath

Diabolical

Senator
20,543
Subscriptor++
I will not go back through and redo all the lightning effects from the first chapter.
I will not.
This entire exercise is about learning, and showing that visually over the course of a thing is important!

But man am I tempted, because I think this looks much better than what I did when BM was trying to check the time…

IMG_0848.gif

As opposed to:

05 - slowcast.gif

There are elements I‘d keep, but I can see so many little areas for improvement!
Which just tells me that yes, this project is doing exactly what I wanted it to do!
:biggreen:

Still kind of want to go back and rework it ;).
 
Last edited:
  • Like
Reactions: blath

ajk48n

Ars Centurion
218
Subscriptor
I got stuck in with video editing tonight. Also, I wanted to see if Ars would accept an MP4 as an attachment.
In short? I’ll be god damned!
Rough and tumble. But this was more a proof of concept than anything else. And also fighting with Procreate dreams. 😖

There are a few seconds of black at the start and about 10 at the end, but for a first effort? I’m actually quite happy with how this turned out.

I wonder if ya’ll can see/play it…

View attachment 77328
Hell. Yeah. Lots of work in there, and it call comes across coherently and is entertaining.

And every animator always wants to improve their work. Go back and make some changes. If you really really feel it needs the change, go for it. Otherwise, there's nothing wrong with calling this done and moving on to the next one where you'll encounter even more problems opportunities to improve!
 
  • Like
Reactions: blath

Diabolical

Senator
20,543
Subscriptor++
Hell. Yeah. Lots of work in there, and it call comes across coherently and is entertaining.

And every animator always wants to improve their work. Go back and make some changes. If you really really feel it needs the change, go for it. Otherwise, there's nothing wrong with calling this done and moving on to the next one where you'll encounter even more problems opportunities to improve!
I itch to change it, to make it better, but I feel like it serves a real purpose too.
It is an easy way to demonstrate growth and learning. And it serves as a self-teaching / encouragement tool that you can get better at things with more practice and knowledge.**

*Note - I said ‘better’, not ‘good’. :p

But yeah, there are LOTS of things I’d change about this project if I knew in November what I do now. I’ll lay out that list in detail when I’m done with this project, hopefully very soon. He has to finish writing, put the paper away, and bounce on out of there, credits, and maybe a bonus. Then I have to stitch it together, setup the youtube channel (because it’s getting too damn big for a gif!), and get it up onto the internet with all the fun notes in the description about how the character is owned by Square Enix, etc.

I’m hoping to finish this weekend.

Further ideas are calling!

I’m also thinking about getting these now:
3 sizes of wooden desktop mannequins on the cheap. I feel like I do a decent job of ”pre-vis” in my head for how a given movement or pose should look, but it’d be nice to have a reference to better gauge that! Now, if I could find them on NOT Amazon….
 

Carhole

Ars Legatus Legionis
14,461
Subscriptor
@Diabolical for when you’d like to keep it all on the iPad, try Poseit for your character studies and also take a few days reading up on anatomy if you haven’t already. I like that this app applies fairly accuracy inverse kinematic to a rigged mannequin right ootb, so it may be useful for your toolkit even if you’re designing an abstract character’s pose or series of them for an animation.
IMG_2342.jpeg
This guy sproinging up for a catch took less than five minutes.