I feel like comprehensive modeling multi-effects units or modeling amp heads are fantastic kit... for people who already know pretty well what they're doing. How they want their signal chain set up, exactly what sort of response they're looking for from their amp, that sort of thing.
Having every option in the universe available to you from start can actually be pretty debilitating. You're never really going to dig into every control on an effects model and see exactly how they interact, or figure out the exact tone and gain/volume controls on your amp to get that perfect on-the-edge-of-breakup sound. And while it's certainly cool to say "hey, I want that sound that Marissa Paternoster had on 'Bird in Space'" and be able to just... download a patch, it doesn't really help someone to gain any understanding of how all this works, And while you may or may not think that's actually important, it is really helpful when you're trying to come up with a sound you're imagining in your head.
I also found that having a TON of options when I was starting out (with just a halfway-decent modeling amp) either led me to do nothing but use a preset, or just freeze up with options paralysis when I loaded up the Mustang editor. Now, after having gone through a series of various amps and a variety of pedals, I feel really comfortable opening up the Yamaha THR editor and really getting into the nuts and bolts of a signal chain to get what I want. This probably all comes down to learning styles, though, and whether you learn better by being given everything all at once and just... playing around with it, vs. being forced to focus on specific aspects largely individually and really wringing what you can from them. I'm definitely more towards the latter.
Having every option in the universe available to you from start can actually be pretty debilitating. You're never really going to dig into every control on an effects model and see exactly how they interact, or figure out the exact tone and gain/volume controls on your amp to get that perfect on-the-edge-of-breakup sound. And while it's certainly cool to say "hey, I want that sound that Marissa Paternoster had on 'Bird in Space'" and be able to just... download a patch, it doesn't really help someone to gain any understanding of how all this works, And while you may or may not think that's actually important, it is really helpful when you're trying to come up with a sound you're imagining in your head.
I also found that having a TON of options when I was starting out (with just a halfway-decent modeling amp) either led me to do nothing but use a preset, or just freeze up with options paralysis when I loaded up the Mustang editor. Now, after having gone through a series of various amps and a variety of pedals, I feel really comfortable opening up the Yamaha THR editor and really getting into the nuts and bolts of a signal chain to get what I want. This probably all comes down to learning styles, though, and whether you learn better by being given everything all at once and just... playing around with it, vs. being forced to focus on specific aspects largely individually and really wringing what you can from them. I'm definitely more towards the latter.