I read the language not as “you can create apps that play user-supplied ROMs” so much as “if you’re Sega and want to launch an emulator app that allows you to sell emulated old Sega ROMs as in app purchases you can do that.”
I was thinking that too...but it's weird cause I remember Capcom already having something like that setup years ago for their arcade games.I read the language not as “you can create apps that play user-supplied ROMs” so much as “if you’re Sega and want to launch an emulator app that allows you to sell emulated old Sega ROMs as in app purchases you can do that.”
That's why I don't get the interest in these old games.
Wings. TV Sports Basketball.Amiga
This is the key takeaway here. Ditto forRegardless, how and where someone sources ROMs does not make the emulator executable any less legal, any more so than iTunes/Music.app making a distinction about the source of music files loaded into its catalog.
No need to focus on $200-$300 mill games. AAAs mostly run best on console unless you buy a $3k gaming pc with massive amounts of vram to offset the ssd tech in the ps5 and are happy with trade offs in terms of fans and bulk.So AAA games market is relatively limited and there's little prospect for expanding to other markets, as Google found out with Stadia.
There's no reason to believe that Apple would fare much better.
From my limited experiences with gaming on a M3 you'll want an actively cooled Mac for demanding titles. My experience is limited because NMS sucked me in and I didn't tinker much with my new MBP in the 2 weeks I have it. But as beautifully as the game runs, the M3 does get warm. That fits with a friend's report of his MBA M2 throttling a lot under constant gaming loads.I just want to play pc focussed titles like disco elysium, age of empires ii, cs2, sim city and emulators up to rpcs3. So I’m moving to a 24 gb m3 MacBook Air and maybe an ROG ally as a backup where it’s not enough grunt.
I for one have owned about 382,428 different versions of Pac-Man and by golly I want them all. ;-)IIRC, various "arcade classics" collections have been released on consoles over the years.
So you could play these games without ROMs. You'd have to buy the disc and also own consoles.
So people are looking for the cheapest way to play these old games, since they already have a device capable of playing them?
The App Store has plenty of sketchy games there (the 2048 debacle is still affecting it). All one has to do is give Apple their cut and it can get approved.The thing with all that stuff on Amazon is that while it proves there’s something of a market, it’s almost certainly sketchy as fuck from a licencing perspective, and anything landing on Apple’s platform will have to be squeaky clean, with all Is dotted and all Ts crossed.
I read the language not as “you can create apps that play user-supplied ROMs” so much as “if you’re Sega and want to launch an emulator app that allows you to sell emulated old Sega ROMs as in app purchases you can do that.”
Something like Emu64 XL? Early days but things are starting to get interesting…lIf someone ports a Commodore 64 emulator to iPadOS I may faint.
Apple confirmed to us that emulators on the App Store are permitted to load ROMs downloaded from the web, so long as the app is emulating retro console games only.
PippinIndeed, Apple has clarified that it removed the GameBoy emulator because it was an unauthorized version of GBA4iOS, and not because it was an open-ended emulator that relied on user-supplied ROMs.
But Apple being Apple, their clarification leaves more questions than it answers. From the linked article:
So... what qualifies as a "retro console"? Atari 2600? Intellivision?
...XBox 360?
In a post on the MacRumors Forums, the developer of Bimmy said they decided to remove the app from the App Store. "No one reached out to me pressuring me to remove it," he said. "But I'd rather not have the risk."
More seriously, probably these free Nintendo emulators will last but it does feel like putting a target on your back.
Yes, understood. The whole emulation-and-Apple question nicely illustrates their 'this tech is great when it serves our immediate needs, otherwise prolly a scourge' nonsense. Glad to see they're on the proper (and legal!) side of the issue now. How long will this last?My point was maybe a bit more subtle: Nintendo specifically has historically been very "legally active" when it comes to emulators. I don't know that I'd want to be the app store pioneer that takes those arrows but I am curious to watch the process play out!
Have they been that legally active specifically with emulators? Seems like they were in the clear for decades until Dolphin trying to release on Steam, and more notably the whole Yuzu/Suyu mess (vs Ryujinx which has been untouched). Dolphin would've been an interesting case study since it sounds like Nintendo never went after them before or after, or what would've happened if they took out the Wii common key/Wii functionality.My point was maybe a bit more subtle: Nintendo specifically has historically been very "legally active" when it comes to emulators. I don't know that I'd want to be the app store pioneer that takes those arrows but I am curious to watch the process play out!
Back to Apple's retro games clause...I kinda wonder if Apple and Nintendo legal teams had a chat at some point about the whole DMA thing and likelihood of emulators, and came up with that vague clause.
This is exactly what they are doing here. It’s a trap and a ploy to make sure the US doesn’t legislate an open app market and they are, in a roundabout way, twisting the arms of other corporations like Nintendo, Sega, Sony, etc. to get on board.Or, the cynic's take: Nintendo et. al. come crying to Apple, who shrug and respond "We tried to protect you, but now our hands are tied thanks to what those nasty European regulators made us do."
It's the latter I was referring to, the rules conveniently avoid the pitfalls Nintendo has gone after.I doubt Apple would protect Nintendo from anything as Apple already stated in regulatory filings that they compete directly with Nintendo. Plus what are they protecting Nintendo against, crappy AppStore regulation that allows IP theft? If anything Apple is protecting themselves from a lawsuit by Nintendo.