Apple Vision Pro

fellow human

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I posted this in the BF thread a few weeks ago:

This seems like the kind of problem that can be solved in software.
To a degree; camera tracking will never be as low latency as an IMU.
 

fellow human

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The problem with that vid is you can’t see the actual hands. Q3 passthrough being more latent would make it appear to have less latent hand tracking. From my experience I can tell you there’s plenty of hand tracking latency on the Q3.

But imo the main issue with hand tracking for gaming isn’t latency (although that’s also important and not good enough on any implementation currently) it’s fidelity. Even with perfect accuracy you’re never going to be able to express intent as well without a controller because there’s no point of reference.

I’m sure we’re going to see some interesting implementations of “pretend controllers” but they’ll never be as accurate or feel as good as a real one, and certainly won’t be as low latency. Apple is either going to have to accept that and support controllers or give up all but casual gaming.
 

Horatio

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The problem with that vid is you can’t see the actual hands.
The middle inset shows the actual hands, though it's hard to correlate with the passthrough hands on either headset.
Apple is either going to have to accept that and support controllers or give up all but casual gaming.
Fruit Ninja is about as casual as it gets. They'd have to give up any fast timing based gaming, which would be a shame, as it's one of VR's strong points (Beat Saber). They could do something like Maestro VR, where the latency wouldn't matter as much, even with fast movement though.
 

fellow human

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The middle inset shows the actual hands, though it's hard to correlate with the passthrough hands on either headset.
Fruit Ninja is about as casual as it gets. They'd have to give up any fast timing based gaming, which would be a shame, as it's one of VR's strong points (Beat Saber). They could do something like Maestro VR, where the latency wouldn't matter as much, even with fast movement though.
Ah ok, I was going form memory and saw a different version I guess.

yeah fast paced for sure but I don’t want to make too many predictions otherwise as I’m sure devs will come up with some inventive workarounds for some things. For example I saw one where you make a fist in front of you and then move it around to walk, turn etc. Hard to say if that will be better than a joystick, but maybe.
 

ScifiGeek

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I posted this in the BF thread a few weeks ago:

This seems like the kind of problem that can be solved in software.

And when you posted that, I pointed out that the Apple tracking was lagging the quest.
 

Hap

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This is a really well written assessment of the AVP IMO.

by the former head of Occulus

Vision Pro is an over-engineered “devkit” // Hardware bleeds genius & audacity but software story is disheartening // What we got wrong at Oculus that Apple got right // Why Meta could finally have its Android moment​

 

ant1pathy

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This is a really well written assessment of the AVP IMO.

by the former head of Occulus
Only two points that I have significant issues with:

First, the focus on "where are the games?!" completely misses the point. Being pigeonholed into "gaming device" is an enormous barrier to general population interest and enthusiasm. It was a deliberate choice to push "general computing platform" to help shift the perception window.

Second, "what if you could completely offload the Vision Pro’s compute to another Apple device?": absolutely not. These devices need to be fully stand-alone computers for a good long while. To tweak a phrase from Steve Jobs, "If you see a computer tether cable, they blew it."
 
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jeanlain

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Only two points that I have significant issues with:

First, the focus on "where are the games?!" completely misses the point. Being pigeonholed into "gaming device" is an enormous barrier to general population interest and enthusiasm. It was a deliberate choice to push "general computing platform" to help shift the perception window.

Second, "what if you could completely offload the Vision Pro’s compute to another Apple device?": absolutely not. These devices need to be fully stand-alone computers for a good long while. To tweak a phrase from Steve Jobs, "If you see a computer tether cable, they blew it."
Why can't we have both?
A PC is also a gaming device, and an iMac could (once) be used as a monitor.
 

ZnU

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If I could plug a Vision Pro into my PC to play my collection of VR games as well, I'd be much more likely to buy one even at this early stage.

Coming soon. I built this from source and payed around with it couple of weeks ago, and the performance wasn't really there yet. But it did basically work, and playing Superhot with the supported gesture/controller mapping was surprisingly compelling.
 

Bonusround

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Only two points that I have significant issues with:

First, the focus on "where are the games?!" completely misses the point. Being pigeonholed into "gaming device" is an enormous barrier to general population interest and enthusiasm. It was a deliberate choice to push "general computing platform" to help shift the perception window.
Yes, agree.

Second, "what if you could completely offload the Vision Pro’s compute to another Apple device?": absolutely not. These devices need to be fully stand-alone computers for a good long while. To tweak a phrase from Steve Jobs, "If you see a computer tether cable, they blew it."
Maybe, but the future is uncertain – and a 'tether' need not imply a cable.

Apple famously pursued a wireless two-body option for Vision then abandoned it for an integrated approach. Others' pursuits have fallen on both sides: Hololens integrated, Magic Leap no. The birdies I hear sing about a local pursuit of AR glasses that's all-in on a split, rendering/compute, two-body architecture.
 

Horatio

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Second, "what if you could completely offload the Vision Pro’s compute to another Apple device?": absolutely not. These devices need to be fully stand-alone computers for a good long while. To tweak a phrase from Steve Jobs, "If you see a computer tether cable, they blew it."
I don't think you needed the "computer tether" qualifier.
 
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Yes, agree.


Maybe, but the future is uncertain – and a 'tether' need not imply a cable.

Apple famously pursued a wireless two-body option for Vision then abandoned it for an integrated approach. Others' pursuits have fallen on both sides: Hololens integrated, Magic Leap no. The birdies I hear sing about a local pursuit of AR glasses that's all-in on a split, rendering/compute, two-body architecture.
But what about the battery?
 

ant1pathy

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I don't think you needed the "computer tether" qualifier.
Getting the battery off your head and into your pocket is a good move. They're heavy, and hot, and the mechanism Apple is using lets you have both the firm connection at the headset as well as generic USB-C charging capability for continuous power.
 

ant1pathy

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Why can't we have both?
A PC is also a gaming device, and an iMac could (once) be used as a monitor.
To drive forward a new computing paradigm ("spatial computing") the device can't just be an accessory for your Mac. It has to be a fully realized self-contained device out of the box, and then you can add in all the "extend your Mac desktop" parts afterwards.
 

ant1pathy

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The same is true of compute - it's heavy and hot. Moving it off device should be a good move too.
How much of that can you strip out before you can't pull off the eye tracking, AR passthrough, and "virtual objects in real space" though? If it was just going to be a Bigscreen Beyond style VR computer display, sure, but that's not the product Apple is making.
 

Horatio

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How much of that can you strip out before you can't pull off the eye tracking, AR passthrough, and "virtual objects in real space" though?
Real answer, without getting into NDA'd specifics? A lot. Rough estimate is with Apple's engineering skills, they could get down total weight ~300gms, nearly all of it glass, while maintaining decent style (avoiding a Bigscreen Beyond ID).
 

Bonusround

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Couldn't it be used as an accessory and as a standalone device?
That's what I asked.

Inclined to agree. With a thin USB cable or proper wireless arrangement PC VR looks better on a Quest 3 than Valve's own (five year old) headset. Would that more users demanded connectivity beyond, and uses outside of, all the walled gardens.
 

ant1pathy

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Real answer, without getting into NDA'd specifics? A lot. Rough estimate is with Apple's engineering skills, they could get down total weight ~300gms, nearly all of it glass, while maintaining decent style (avoiding a Bigscreen Beyond ID).
Really? I'm surprised, I anticipated quite a bit of grunt to keep that rock-solid ~12ms loop intact.
Couldn't it be used as an accessory and as a standalone device?
That's what I asked.
It... does that now? That's what the remote desktop feature is, to be a (wireless) monitor for your Mac. What they're not (currently) interested in making is a device that is only a monitor for your Mac.
 

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It's very limited. You can't play a VR game like this.

See @ZnU's reference to ALVR upthread; it's a SteamVR connector. If Valve and Meta can make it work on Q3, then Apple have no technical excuse for Vision Pro.

Coming soon. I built this from source and payed around with it couple of weeks ago, and the performance wasn't really there yet. But it did basically work, and playing Superhot with the supported gesture/controller mapping was surprisingly compelling.
 

ant1pathy

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It can be done over a cable, and there are many tricks one can apply since they have eye tracking, e.g. you only need low latency near the fovea.
Sorry, should have clarified what I was asking (been a long day...). How much of that can you strip out before you can't pull off the eye tracking, AR passthrough, and "virtual objects in real space" without being tethered? I don't think Apple has any interest in the "just tether yourself to your computer!" product right now. Somewhere around rev5, a cheaper version that's more of a "Studio Display, but AR" I can see, but only after the paradigm and market is well established.
 

Horatio

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How much of that can you strip out before you can't pull off the eye tracking, AR passthrough, and "virtual objects in real space" without being tethered? I don't think Apple has any interest in the "just tether yourself to your computer!"
Fully untethered, with the battery on board, I think you can get to ~500gms (roughly the same as Q3, but taking into account Apple being generally really good at engineering to cram the extra stuff in the same weight).
 

ant1pathy

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Fully untethered, with the battery on board, I think you can get to ~500gms (roughly the same as Q3, but taking into account Apple being generally really good at engineering to cram the extra stuff in the same weight).
100-150g shaved off, if I've googled correctly? Worthwhile, and I'll be intensely curious to see the trend line for weight across the first few revisions.
 

Horatio

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Is Horatio talking about compute and battery on a belt clip with cable, and ant1pathy talking about compute on an off body wirelessly connected device? That's my impression, but I may be mistaken about either or both position.
I originally was talking about moving everything off the headset to a belt unit like Magic Leap. ant1pathy clarified he was talking about weight reducing the headset so tethering wasn't necessary, at least that's my read.
 

fellow human

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I dunno, I'm dubious how much of a difference offboarding the compute would make - whether tethered or not. BigScreen has no cameras so it's not really comparable.

If only a future VP could be just the optic modules that'd be great but in reality you still need cameras, cooling (read: heatsync+fan) for the displays, audio, maybe the R1 for latency reasons, and the cameras need a rigid chassis. I don't see moving the M2 elsewhere making a huge difference to the volume.

What I would like to see is a Quest Pro-like AVP: Halo strap with the option of no facial contact. But I think the forehead pad is where all the guts should go, with only the bare essentials in front of the face. Get the frontal volume down to an Apple-worty thinness and it won't matter that you've got some bulk up above. You won't feel it.
 
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ant1pathy

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I originally was talking about moving everything off the headset to a belt unit like Magic Leap. ant1pathy clarified he was talking about weight reducing the headset so tethering wasn't necessary, at least that's my read.
Ah, thank you for the clarification, we were talking past each other. I was thinking the "tether" was to a full on Mac, not to a belt clipped device. The AVP has active cooling for the chipsets, that would lead me to believe the kind of horsepower Apple has included in the thing would not be a good choice for something to put in your pocket (unless the screens are the primary heat generation?).