Didn't see another thread and I know we have some Paradox/grand strategy fans here.
Most codes have gone out and the game seems to have officially released(Got my GMG code just now).
Early reviews seem very promising, IGN And PC Gamer both gave it lower scores. From PC Gamer:
From Destructoid:
Most codes have gone out and the game seems to have officially released(Got my GMG code just now).
Early reviews seem very promising, IGN And PC Gamer both gave it lower scores. From PC Gamer:
I'm disappointed, because Stellaris's first few hours hinted at a smart, scintillating reinvention of the 4X. The early game is packed full of personality, but it's squandered as the hours roll on. Maybe I had a particularly bad late game experience—the random nature of each campaign suggests many potential outcomes. But the glacial pace feels intentional, and the long periods of inaction bring other limitations to the fore. How most research is purely a stat boost, with only a scant few technologies progressing the story in fun, inventive ways. How presidential candidates have so few mandates, often cycling between just two basic objectives. How espionage is an obvious omission, especially when effective combat is so dependant on information
From Destructoid:
On top of all this, random events will take place to help spice things up. Players will come across artifacts on ancient planets or even budding civilizations. There's so much to discover in Stellaris and no two games are remotely alike, and you can bet that players out there will be spending thousands of hours roaming various galaxies. In this case, it will certainly be time well spent. I can't even begin to imagine the intricate multiplayer conflicts that will go down when dozens of players get together to compete in space.
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