Interesting how much am loved it. He's normally on the harsher side of thing, but this was a full-on rave. Admittedly he liked the first one a lot too, so it's not out of nowhere, but a far stronger review than I expected. Other outlets are a bit more reserved. A fair amount of criticism of the main story (everyone seems to agree that the side-stories are far stronger), some hit-or-miss on Aloy being more headstrong, and then some criticism that in trying to be a bigger bigger bigger sequel it crosses the line from "more," into "excess" and starts tripping over it own weight. I'm not used to Sam giving glowing praise over things everyone else is picking on. But hey, when a game clicks for you, it can really click to the point that its faults simply disappear. I've got plenty I feel the same way about.
I'm still relatively early in the first myself. It was in the backlog but my sister, who NEVER plays games, was convinced to give it a go on story mode by her boyfriend and she's loved it enough she asked me to play it so she could talk about it with me. Hard to say no to that. Thus far I've enjoyed it but not been blown away. The graphics and animation are astonishing and I've enjoyed Guerrilla's take on a post-apocalyptic world. The robot dino design is first rate. Quest design however seems to be standard open world fare and I haven't quite gotten the feel for combat. My preference has been stealth spear attacks but I'm at a point where that's not doing enough damage, and oh by the way if it doesn't instakill the robot it reveals my position to it and all the others within a hundred yards. Doesn't end well for Aloy. Working on getting a feel for the traps and various ranged weaponsand ammo types, but still haven't quite figured out how to use them without triggering too much aggro. Aloy's
intimacy with the map is also rather strong. But my biggest gripe is with the traversal mechanics. After Breath of the Wild let you climb almost anything limited only by a stamina meter jumping from one conspicuously yellow ledge to another feels painful. That's only heightened by the mountainous terrain making that awkwardness all the more obvious.
But it's still a lot of fun. The story thus far is interesting and the world they inhabit even more so. The various tribes (I've only encountered a handful thus far but it's clear there are more) and their approaches to ruined and lost technology has a neat
Canticle for Leibowitz vibe. And while I haven't figured combat out I'm getting a feel for it and it's obvious that if done properly it sings. And again it's one of the most stunning games I've ever played. Don't know if I'll launch right into Forbidden West after finishing it, in fact probably won't, but it's definitely one I'm watching closely.