Civilization 6

Thorvard

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https://www.youtube.com/watch?v=qvBf6WBatk0

Yay!

I've put thousands of hours in the Civ series so I am beyond excited. Of course, I'm sure it'll need 2-3 expansion packs to reach its true potential ;)

http://www.pcgamer.com/civilization-6-e ... d-to-know/

Best part of that article:

I ask what is, to my mind, the most important question of all. If a leader's traits are historical, will Gandhi be less fond of nuclear armageddon? "We have a special way of handling him. Initially he's going to seem very peaceful, but he'll have a dark side."

:D :scared:
 

technophile

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I'm cautiously optimistic - with that short a time between announcement and release, it seems like a) they must be making good progress, and b) they most likely just used the most recent Civ V code as a starting point, so it sounds like having all those systems in the base game will definitely be possible.

The only real question is whether it will really feel like a full new game (without falling flat because it changed too much) or just an expensive expansion. Hopefully they can find that balance. The new city changes sound like they could be fun, and the series has needed better diplomacy literally forever.
 

thekaj

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[url=http://arstechnica.com/civis/viewtopic.php?p=31164485#p31164485:2mlstqqx said:
Hound of Cullen[/url]":2mlstqqx]Watched the trailer. That sounded like Sean Bean doing the voice-over. If he does the research announcements, I'd be happy.
Yeah, but then what happens when he dies in the Industrial Era? :p

Oranging. I should probably play a bit more Civ V. I was still sputtering through IV when it came out, and ended up just getting the package deal, then getting distracted early on.
 

UWSalt

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[url=http://arstechnica.com/civis/viewtopic.php?p=31164357#p31164357:2f62qwq5 said:
Thorvard[/url]":2f62qwq5]https://www.youtube.com/watch?v=qvBf6WBatk0

Yay!

I've put thousands of hours in the Civ series so I am beyond excited. Of course, I'm sure it'll need 2-3 expansion packs to reach its true potential ;)

http://www.pcgamer.com/civilization-6-e ... d-to-know/

Best part of that article:

I ask what is, to my mind, the most important question of all. If a leader's traits are historical, will Gandhi be less fond of nuclear armageddon? "We have a special way of handling him. Initially he's going to seem very peaceful, but he'll have a dark side."

:D :scared:
Regarding treatment of Gandhi, the fact of his having a dark side would at least have the virtue of remaining closer to historically accurate, certainly more so than modeling him on the mythical virtuous hyper-pacifist canonized by Hollywood. And I'm not even convinced that Gandhi threatening to smite his enemies with nuclear weapons would have been entirely out of the question, depending on the time and circumstances.

As to the game's release date, I'm not sure what it says about me that it comes as a surprise because it still seems like Civ V came out not so long ago. Apparently it has been out since 2010. Time flies.

Beyond Earth was an alright game, and in the absence of Civ V it would be a very good game. As it stands, BE feels like a glorified and polished mod of Civ V. It introduces some new and interesting features, but ultimately feels inferior to the original.
 

Squrf

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I'm cautiously optimistic - with that short a time between announcement and release, it seems like a) they must be making good progress, and b) they most likely just used the most recent Civ V code as a starting point, so it sounds like having all those systems in the base game will definitely be possible.

That is a Firaxis thing though - they tend to announce dates really late in the process. They don't need to spend 18 months building hype for a Civ game...
 
I can't link the RPS article from work, but it does include the line, " . . . almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology . . . there'll be no need to wait for expansions, it's all in the base game." No mention of spying or idologies, as far as I could tell, though.

I assume that there will be trimming, probably the number of base civs, units, technologies, and so on, but if the mechanics are mostly available, then modding becomes even more of a solution, I suppose.
 
I can't link the RPS article from work, but it does include the line, " . . . almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology . . . there'll be no need to wait for expansions, it's all in the base game." No mention of spying or idologies, as far as I could tell, though.

I assume that there will be trimming, probably the number of base civs, units, technologies, and so on, but if the mechanics are mostly available, then modding becomes even more of a solution, I suppose.

For reference, the RPS is https://www.rockpapershotgun.com/2016/0 ... i-details/

Also apparently the tiles & resources you have access to will give a strong boost to your research. An example is that having an actual quarry will half(!) the research points needed for Masonry. This is a pretty good change in my opinion, since it even more strongly ensures each game is distinct.

Another thing is that cities will sprawl out into multiple tiles; 1 unit per tile is still in, but you can move units in formation; AI overhaul (of course).
 

LordDaMan

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10,090
[url=http://arstechnica.com/civis/viewtopic.php?p=31164999#p31164999:2ukak5he said:
UWSalt[/url]":2ukak5he]
[url=http://arstechnica.com/civis/viewtopic.php?p=31164357#p31164357:2ukak5he said:
Thorvard[/url]":2ukak5he]https://www.youtube.com/watch?v=qvBf6WBatk0

Yay!

I've put thousands of hours in the Civ series so I am beyond excited. Of course, I'm sure it'll need 2-3 expansion packs to reach its true potential ;)

http://www.pcgamer.com/civilization-6-e ... d-to-know/

Best part of that article:

I ask what is, to my mind, the most important question of all. If a leader's traits are historical, will Gandhi be less fond of nuclear armageddon? "We have a special way of handling him. Initially he's going to seem very peaceful, but he'll have a dark side."

:D :scared:
Regarding treatment of Gandhi, the fact of his having a dark side would at least have the virtue of remaining closer to historically accurate, certainly more so than modeling him on the mythical virtuous hyper-pacifist canonized by Hollywood. And I'm not even convinced that Gandhi threatening to smite his enemies with nuclear weapons would have been entirely out of the question, depending on the time and circumstances.

The whole nuke happy Ghandi was due to a programming flaw in original civ. They just kept his behavior since it's become one the the things civ games are known for
 

Dakkon

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I will be waiting for reviews on this one. I was always skeptical of the 1UPT system in Civ V and all the reviews I read confirmed for me that it was probably not a game I would enjoy. The new unit combining system could potentially alleviate some of the problems with the 1UPT system. I'll just have to wait and see, and it's not like Civ IV is going to magically stop working.
 

UWSalt

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[url=http://arstechnica.com/civis/viewtopic.php?p=31164999#p31164999:3l2hqoik said:
UWSalt[/url]":3l2hqoik]
[url=http://arstechnica.com/civis/viewtopic.php?p=31164357#p31164357:3l2hqoik said:
Thorvard[/url]":3l2hqoik]https://www.youtube.com/watch?v=qvBf6WBatk0

Yay!

I've put thousands of hours in the Civ series so I am beyond excited. Of course, I'm sure it'll need 2-3 expansion packs to reach its true potential ;)

http://www.pcgamer.com/civilization-6-e ... d-to-know/

Best part of that article:

I ask what is, to my mind, the most important question of all. If a leader's traits are historical, will Gandhi be less fond of nuclear armageddon? "We have a special way of handling him. Initially he's going to seem very peaceful, but he'll have a dark side."

:D :scared:
Regarding treatment of Gandhi, the fact of his having a dark side would at least have the virtue of remaining closer to historically accurate, certainly more so than modeling him on the mythical virtuous hyper-pacifist canonized by Hollywood. And I'm not even convinced that Gandhi threatening to smite his enemies with nuclear weapons would have been entirely out of the question, depending on the time and circumstances.

The whole nuke happy Ghandi was due to a programming flaw in original civ. They just kept his behavior since it's become one the the things civ games are known for
That's interesting and rather funny. I've played all of the Civilization computer games dating back to the first game that was released in B&W on the Macintosh. In all the years since, I never knew until now that Gandhi's crazy aggressive behavior resulted from an error. I always just figured it was meant to be an ironic joke.

Now I feel like a noob. :(
 
It was kind of funny too because they meant for him to be the most pacifist leader. Civs were assigned a numerical value for peacefulness/aggressiveness. If you do things to make the civ like you, the higher that number went. Apparently in Civ 1 if you were nice enough to Gandhi, that number rolls over from a 9 to a 0, meaning that out of nowhere he goes bat shit crazy and tries to reduce your cities to nuclear ash.

edit: Ah, I remembered the gist but got the numbers wrong. Thanks Thorvard
 

Thorvard

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Moderator
Yup, here's a Kotaku article on it:

http://kotaku.com/why-gandhi-is-such-an ... 1653818245

In the original Civilization, it was because of a bug. Each leader in the game had an “aggression” rating, and Gandhi - to best reflect his real-world persona - was given the lowest score possible, a 1, so low that he’d rarely if ever go out of his way to declare war on someone.

Only, there was a problem. When a player adopted democracy in Civilization, their aggression would be automatically reduced by 2. Code being code, if Gandhi went democratic his aggression wouldn’t go to -1, it looped back around to the ludicrously high figure of 255, making him as aggressive as a civilization could possibly be.
 

Manachanter

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So how many of those new features could have been put into V with a DLC? Sorry but it's too soon after V for it to justify a new game, especially at the price they are asking.

Too many franchises going down path of trying to milk their customers. CoD, BF, AC, now this? I love playing Civ, but, sorry, it's getting silly now. BE should never have been a full price release, it was a DLC. Civ VI has a list of features that warrant a DLC, not a new game that is 50% more expensive than the last game!
 

themantis

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Is six Civilization games one too many? How much more can the 4X genre get stretched around the core Civ concept before it breaks?

I think Firaxis deserves the benefit of the doubt. The only Civ iteration that really didn't fully live up to the revered name was Civ III, and that was because Brian Reynolds quit development in the middle to go off and make his own company. Civ IV was amazing and introduced culture, borders, religion, social policies, corporations--any one of which was enough to redefine the game. Civ V moved to hexes and one unit per tile, and don't forget V was the first to have ranged units that were actually ranged, revolutionizing combat. Civ V also refined some of the new Civ IV concepts, although you had to buy the expansions to get all of them.

The promises they're making with VI sound potentially good. Cities take up more than one tile. A new evolutionary diplomacy model. Some kind of new research system. Obviously, we have to wait until we see more, but these sound like decent changes to the old formula. I am concerned about the new art style, which seems like it might fit right on a mobile phone screen....

And after all, the 4X genre is definitely well explored, no pun intended. There are a few innovative designers in this space, though, working in the shadow of the Civ colossus. For example, Stellaris (a new space-centric 4X game) just launched yesterday that got rave reviews. The biggest weakness in 4X is probably that the eXplore phase is the most fun. In just about every Civ game, you can tell whether you'll win or lose about halfway through the game, and the latter half of each playthrough is too often just going through the motions. Let's hope some of the new features in VI deal with that durable problem in the genre.
 

dmsilev

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[url=http://arstechnica.com/civis/viewtopic.php?p=31164611#p31164611:5zv1s5k2 said:
technophile[/url]":5zv1s5k2]I'm cautiously optimistic - with that short a time between announcement and release, it seems like a) they must be making good progress, and b) they most likely just used the most recent Civ V code as a starting point, so it sounds like having all those systems in the base game will definitely be possible.

The only real question is whether it will really feel like a full new game (without falling flat because it changed too much) or just an expensive expansion. Hopefully they can find that balance. The new city changes sound like they could be fun, and the series has needed better diplomacy literally forever.

The iterations of Civ have run on something akin to Intel's tick-tock model pretty much since the beginning. Civ (odd) is a new system and new engine, followed five or so years later by Civ (even), which refines and extends the original and fixes many/most of the warts. Based on that history, I'm optimistic.
 

CPX

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[url=http://arstechnica.com/civis/viewtopic.php?p=31168327#p31168327:1l9e5z2o said:
Schizoid[/url]":1l9e5z2o]
With multiple tile cities now, I wonder how city conquest/city defense will work. Can you lose *part* of a city? Can an opponent pillage a city tile? Does my invading army have to go house-to-house?

And what happens if a resource gets swallowed up by urban sprawl? NIMBY?

Do cities now gain farther range for non-strategic resource exploitation?
 

Paltivar

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[url=http://arstechnica.com/civis/viewtopic.php?p=31165611#p31165611:16x33902 said:
Hound of Cullen[/url]":16x33902]With multiple tile cities now, I wonder how city conquest/city defense will work. Can you lose *part* of a city? Can an opponent pillage a city tile? Does my invading army have to go house-to-house?
The impression I got was there was still a "city" tile, but all the crap that you currently build in the city that has started to show up graphically outside the city will actually be outside the city. So your watermill would be on a tile that borders the river, instead of just being in a list of buildings that show up in the city. You'd be able to show up and pillage improvements, or you could try to take the actual city center.
 

technophile

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[url=http://arstechnica.com/civis/viewtopic.php?p=31168351#p31168351:2njhznvc said:
CPX[/url]":2njhznvc]
[url=http://arstechnica.com/civis/viewtopic.php?p=31168327#p31168327:2njhznvc said:
Schizoid[/url]":2njhznvc]
With multiple tile cities now, I wonder how city conquest/city defense will work. Can you lose *part* of a city? Can an opponent pillage a city tile? Does my invading army have to go house-to-house?

And what happens if a resource gets swallowed up by urban sprawl? NIMBY?

Do cities now gain farther range for non-strategic resource exploitation?
No, still the same 36 tiles. But they said they're going to rebalance tiles so you don't need so many farm/workshop/etc tiles, to account for the tiles that are now performing research etc work.
 

NavyGothic

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I like the sound of everything they've mentioned so far. I like the way city sprawl works in games like Endless Legend or Warlock, so I think it has a lot of promise for Civ VI.

I really hope they make the cities look nice. The farms in Civ V flow beautifully, while all the other improvements are just plonked down in the centre of the tile. Let's hope for more of the former.
 

CPX

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[url=http://arstechnica.com/civis/viewtopic.php?p=31169411#p31169411:3d3v1aim said:
technophile[/url]":3d3v1aim]
[url=http://arstechnica.com/civis/viewtopic.php?p=31168351#p31168351:3d3v1aim said:
CPX[/url]":3d3v1aim]
[url=http://arstechnica.com/civis/viewtopic.php?p=31168327#p31168327:3d3v1aim said:
Schizoid[/url]":3d3v1aim]
With multiple tile cities now, I wonder how city conquest/city defense will work. Can you lose *part* of a city? Can an opponent pillage a city tile? Does my invading army have to go house-to-house?

And what happens if a resource gets swallowed up by urban sprawl? NIMBY?

Do cities now gain farther range for non-strategic resource exploitation?
No, still the same 36 tiles. But they said they're going to rebalance tiles so you don't need so many farm/workshop/etc tiles, to account for the tiles that are now performing research etc work.

I'm curious as to how this works. I remember that in Civ5, right around Fertilizer research, cities didn't need so many farms...and by the tail end of the Modern Era you can pretty much build straight Trade Posts on any tile that doesn't call for a specific resource.

I wonder, will the AI finally place cities with a little more intelligence? I always tire of having to raze half the cities I conquer because they're right on top of each other. :)