Elden Ring: FromSoftware’s Latest Game (also George R. R. Martin)

sword_9mm

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Maybe this will be the first story R.R. Martin finishes.
Like FromSoft needs a complete/coherent story

The trailer even sounds suspiciously like the plot of every other Souls game

Yeah, I'm not really buying it as a new thing. And obviously it'll have a moonlight greatsword somewhere.

OTOH, I do like that they're promoting various ways of play with stealth, etc., as hyped bullet points: most people don't know that you can run through a Souls game headsniping things or burninating the countryside. Everybody starts up the first time thinking they have to git gud and parry the first enemy they come across just because the toxic fanbase says that's how you're supposed to play.
 

Mhorydyn

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The trailer even sounds suspiciously like the plot of every other Souls game
Not just the plot. The whole look and feel, the co-op - it's pretty much a rehash.

I’m ok with that, to be honest. Everything I’ve played from them since Dark Souls has been a fantastic experience so I’ll give them an enormous benefit of the doubt. It does sounds like they’re emphasizing some of the other ways to approach the game, so we may see a greater degree of influence from Bloodborne or Sekiro in terms of how fighting feels.
 
Maybe this will be the first story R.R. Martin finishes.
Like FromSoft needs a complete/coherent story

The trailer even sounds suspiciously like the plot of every other Souls game

Yeah, I'm not really buying it as a new thing. And obviously it'll have a moonlight greatsword somewhere.
QFT. Which means I'll buy it regardless. Even DaSouls 2, which was the worst game FROM made imo, was still a very good experience. I replayed DaSouls 2 last year (the original version, not Scholar of the First Sin, which I've yet to try), and enjoyed it more than my first romp through.

Elden Rings gameplay trailer graphics were very underwhelming; it looked more like a base version ps4 game nowhere near the graphical fidelity of the ps5 Demon's Souls remake. I hope that by release, the pc/series x/ps5 versions look a helluva lot better than the trailer.

George RR Martin's name being connected inspires little confidence in the story being any different than what FROM does with all the Souls games; vague plot, opaque story, no effort made towards lip-synching or facial animations. Community picks up the pieces and makes sense of the scattered threads. All of which I'm fine with, but why bother with a famous author if that's what we get. Worse is when devs bring in a proper author of some cred, and waste their talents on a B-movie story.

The potential upsides are, Bloodborne and Sekiro were fuggin' amazing; still felt like FROM games, but with significant alterations to combat/gameplay/story. I can't think of a Souls enemy that mirrors fighting combo-crazy ninjas in Sekiro. And nothing narratively in the Souls games blew my mind like when I was knee-deep in Bloodborne and realized that I was starring in an HP Lovecraft tale. Almost like I was Keanu Reeves realizing Bram Stoker's Dracula had manipulated me.

Bloodborne and Sekiro showed that FROM is plenty capable of more focused worldbuilding (not that I really had a problem with Souls series ambiguity) and mixing up the combat w/o losing FROM's unique touch. Hopefully Elden Ring can be similarly fresh (with some new bosses). Based on what we've seen so far, I'm tempering my hopes because footage thus far looks more Souls-esque than trailblazing.
 
(not that I really had a problem with Souls series ambiguity)

I don't have a problem with their ambiguity, I do have a problem with that I've probably never finished a so-called quest line without using a FAQ.

I'll forgive Solaire in DS because they were just hitting their stride but by the time DS3 came around, the scripts were so specific that it almost made things worse despite them having added more if/else branches. Siegward in DS3 was crazy pants in the fact that you mostly have to find him in places after you've already cleared the area.

I replayed DaSouls 2 last year (the original version, not Scholar of the First Sin, which I've yet to try), and enjoyed it more than my first romp through.

I really like DS2 as the most "Golden Axe" version of Souls in that it's fun to just run around and beat stuff up without having to worry about platforming or too many BS deaths (it's the only game in the series that I've even bothered with attempting a no-death run and I made it a bit more than halfway through).

But the best part is the NG+ where they added more enemies that really change the encounters up. It's amazing to think that there are really four versions of DS2 to experience, DS2/NG+/Scholar/Scholar+ with completely different challenges. It's like Zelda master-quest taken to the extreme.
 

Case

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Looks super-cool, the art design is very innovative.

I'm very interested in this game.

I'm also aware that I'll likely never play it, as I dislike boss battles in general and dislike the extreme player punishment that Dark Souls 3 entailed. Limited healing, experience loss, fuck that. If I wanted to experience that again I'd find an old console and play fester's quest or jackal or something.

Yeah, git gud and all that. I like being able to heal (as often as I like) and not have to memorize every enemy move or loss my progress. :D

But still I'll vicariously enjoy this one. I just won't give them money unless things have changed.
 
Looks super-cool, the art design is very innovative.

I'm very interested in this game.

I'm also aware that I'll likely never play it, as I dislike boss battles in general and dislike the extreme player punishment that Dark Souls 3 entailed. Limited healing, experience loss, fuck that. If I wanted to experience that again I'd find an old console and play fester's quest or jackal or something.

Yeah, git gud and all that. I like being able to heal (as often as I like) and not have to memorize every enemy move or loss my progress. :D

But still I'll vicariously enjoy this one. I just won't give them money unless things have changed.

You know you don't have to lose your progress in DS1, 2 or 3 (on PC of course), right?
 

Ecmaster76

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New info:
https://www.engadget.com/elden-ring-det ... 54392.html
There are six areas linked by a hub. Not all of them will be accessible at the outset, though you don't have to tackle them all in a specific order. Each has a main dungeon, and there are smaller dungeons, forts, tunnels, caves and catacombs to explore.
...
Miyazaki estimated that the game takes around 30 hours to complete, though he hasn't been taking too many "side trips," according to Famitsu.
 

Mhorydyn

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Pretty detail-filled interview with Hidetaka Miyazaki over at IGN: https://www.ign.com/articles/elden-ring ... -of-gaming

A few points that jumped out at me:
I think another major difference, or major point of this title, is the number of choices you have available in combat. So while you can just choose to go in head-on, we also have a number of [alternative] elements, such as being able to summon the spirits of deceased enemies and use them as allies in battles. So we have a number of elements that let you approach different situations at a high level of freedom.

So the Lands Between is made up mainly of these six large areas. It's divided into six major areas, and these are the domains of the major demigod characters who we just talked about. While the areas are lined up in a way so that you would normally tackle them in a specific order, you don’t have to follow it. We wanted to give a free level of progression and exploration throughout the Lands Between, so there's a lot of different ways. You won't be able to access everything from the start, but there are a lot of different ways you can approach each area. And there's a lot of freedom as to which order you tackle different areas as well.

I think one thing that's worth mentioning is the skills, which is a returning feature from previous games, but, again, we're concentrating on the level of freedom that it gives the player. So before, where there was a certain skill attached to a certain weapon, now you're actually able to freely interchange skills between a large variety of weapons. There are, I believe, around a hundred skills in total. Obviously you're free to combine your different skills with different weapons. You're free to build your character with different weapons and equipment. You're free to learn magic as well. So if you throw all of these things in, we think the build customization is going to be even richer and even more varied than before.

We think it's a relatively simple implementation of stealth, but it has a wide variety of uses. And again, it contributes to this level of player freedom, we feel. So you're able to crouch, you're able to sneak and be less easily detected in long grass for instance. You're able to use that to your advantage to sneak up on the enemy, get a back stab, get a stealth attack. But you're also able to use it to bypass certain areas and to assess situations from afar.


There's a ton more there about the lore, general design ideas, storytelling, etc. For gameplay though, it sounds more and more like it's blending some of the best parts of Sekiro with Dark Souls. Something that feels a great deal like Dark Souls with some of the added combat flexibility of Sekiro, even more RPG elements, and a more open world has a ton of potential. They even reduced fall damage quite a bit!
 

Mhorydyn

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Looks super-cool, the art design is very innovative.

I'm very interested in this game.

I'm also aware that I'll likely never play it, as I dislike boss battles in general and dislike the extreme player punishment that Dark Souls 3 entailed. Limited healing, experience loss, fuck that. If I wanted to experience that again I'd find an old console and play fester's quest or jackal or something.

Yeah, git gud and all that. I like being able to heal (as often as I like) and not have to memorize every enemy move or loss my progress. :D

But still I'll vicariously enjoy this one. I just won't give them money unless things have changed.

You know you don't have to lose your progress in DS1, 2 or 3 (on PC of course), right?

Yea, it's not as bad as you think. If you're close to a level, just kill a few extra mobs then spend your souls to level up -- now you don't have to worry about experience loss during a boss fight. If you also don't like boss fights in general, then ya...the company probably won't make much you're interested in. It's certainly far more forgiving than old console games.
 

Case

Ars Tribunus Angusticlavius
6,536
Looks super-cool, the art design is very innovative.

I'm very interested in this game.

I'm also aware that I'll likely never play it, as I dislike boss battles in general and dislike the extreme player punishment that Dark Souls 3 entailed. Limited healing, experience loss, fuck that. If I wanted to experience that again I'd find an old console and play fester's quest or jackal or something.

Yeah, git gud and all that. I like being able to heal (as often as I like) and not have to memorize every enemy move or loss my progress. :D

But still I'll vicariously enjoy this one. I just won't give them money unless things have changed.

You know you don't have to lose your progress in DS1, 2 or 3 (on PC of course), right?

I'm on xbox, I asssume you mean mods on PC?

Right now my son is hogging our gaming pc :)

The loss of progress was only one thing, as noted by a later poster it's not a great fit for me because of the emphasis on big boss fights. I still really like the atmosphere and art style though. Who knows, maybe I'll give it a try at some point.
 
How to win almost every bossfight:

*Use a humanity/ember/etc at the fog gate.

*Summon another player or a NPC to tank for you.

*Cast Magic Missile until it's dead.

*Or just use a big freaking shield. There's a tower shield in every game that when enchanted with Magic Shield makes it so you lose zero or close enough to it stamina vs. near infinite damage.

The invasion system only exists to scare new players into thinking that cheating co-op against all the bosses is impossible and you have to be good.
 

invertedpanda

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AAAAAAHH

Ok, I'm not normally a souls-like nerd, but this one is open world, has viable stealth & ranged mechanics, and is designed to be much less punishing on the death aspect (respawning really close to where you died).

Anybody else grabbing this one in 2 weeks?

Super curious about the Confessor class's starting stuff, or whether classes play any larger part than just having some basic stat allocation and starter gear.
 
AAAAAAHH

Ok, I'm not normally a souls-like nerd, but this one is open world, has viable stealth & ranged mechanics, and is designed to be much less punishing on the death aspect (respawning really close to where you died).

Anybody else grabbing this one in 2 weeks?

Super curious about the Confessor class's starting stuff, or whether classes play any larger part than just having some basic stat allocation and starter gear.
Millions of people are grabbing it. The hype is huge.
 

invertedpanda

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I feel like I’m one of the few people who isn’t interested at all…

Have fun folks. I’ll enjoy the watching the speed run in a year or two, at least!

I teetered back and forth on it. When it was announced, I was "Eh, ignore". Then I heard stealth, and I thought.. "Ok, maybe." Forgot about it, and then all this info started coming out over the last week, and I thought.. "Ok, yeah, this sounds pretty good now."

I'll probably spend the early game just smacking around the little standard baddies to level up and get loot so I can hopefully actually tackle bosses. Part of me wants to just go full archer and make lovely lovely use of sleep arrows, but I really want a game to work that mixes stealth and magic together. TES could to a limited extent, but.. We'll see.

*edit* only thing I really want to know is.. Can I limit my invasions to just people on an approved list? I wouldn't mind doing some limited coop, but not if I have to deal with randos invading my game trying to beat my ass because Dark Souls = Dick Trolls.
 
Can I limit my invasions to just people on an approved list?

Invasions in Elden Ring can only happen when you're already in co-op so it'll always be 2 on 1.

And if you've never experienced a Souls game on launch, they're INCREDIBLY friendly spaces. Not only have the trolls not figured out how to game the matchmaking system to give them a big advantage in terms of gear and positioning, they're still trying to make their way through the story, themselves.

Seriously, Dark Souls 2 at launch was one of the best environments I've ever seen in terms of people helping each other out: I must have practiced each boss about five times as a helper monkey before trying to take it out myself. If you offered help, people would invite you immediately, and it really felt like a positive experience. After a few months it feels more like a ghost town although you can still get/offer aid on certain bosses.

Streamers/Youtubers have done a huge disservice to the better nature of the series by trying to prove how good they are in their first runs by not even accepting NPC summons (who literally ARE the story) for boss fights, only to eventually do a "Prepare to Cry" reaction-video to the storyline being explained to them and wondering why they had no idea why about any of that stuff. They missed it because of epeen.

There's nothing wrong with two mages teaming up to hurl spells at a boss if that's how you're comfortable playing the game though and that's ALWAYS been Dark Souls, too, even if people pretend that it wasn't.
 

Mhorydyn

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Streamers/Youtubers have done a huge disservice to the better nature of the series by trying to prove how good they are in their first runs by not even accepting NPC summons (who literally ARE the story) for boss fights, only to eventually do a "Prepare to Cry" reaction-video to the storyline being explained to them and wondering why they had no idea why about any of that stuff. They missed it because of epeen.

There's nothing wrong with two mages teaming up to hurl spells at a boss if that's how you're comfortable playing the game though and that's ALWAYS been Dark Souls, too, even if people pretend that it wasn't.

I very rarely summon, but that's mostly because I'm rarely in human form. My usual method of attempting bosses is to spend down my souls as much as possible then just go into it without worrying too much about losing anything. Using consumables before or during a boss fight always feels bad when they wreck me a few times. That was my primary complaint with Bloodborne, in fact -- I typically practice parrying until I'm pretty good at it (took out Gwyn on my second attempt and he barely scratched me). In Bloodborne, though, I couldn't really practice parrying without burning through ammo, so I ended up mostly relying on evasion until much later when I had piles of ammo. Ditto with the blood vials.