Looks like it’s coming out Jan 21, 2022.
Gameplay trailer that just released: https://youtu.be/E3Huy2cdih0
Gameplay trailer that just released: https://youtu.be/E3Huy2cdih0
release date.
Maybe this will be the first story R.R. Martin finishes.
Nope.
Such bad games imo. Just so so bad.
Like FromSoft needs a complete/coherent storyMaybe this will be the first story R.R. Martin finishes.
Or someone else who spent money on the expectation that work would be completed eventually. Am I bitter? Nooo, not at all.Maybe this will be the first story R.R. Martin finishes.
Cold man..
Or someone else who spent money on the expectation that work would be completed eventually. Am I bitter? Nooo, not at all.Maybe this will be the first story R.R. Martin finishes.
Cold man..
L.
Like FromSoft needs a complete/coherent storyMaybe this will be the first story R.R. Martin finishes.
The trailer even sounds suspiciously like the plot of every other Souls game
I do enjoy some delicious Souls cheese on occasionheadsniping things
Not just the plot. The whole look and feel, the co-op - it's pretty much a rehash.The trailer even sounds suspiciously like the plot of every other Souls game
Not just the plot. The whole look and feel, the co-op - it's pretty much a rehash.The trailer even sounds suspiciously like the plot of every other Souls game
QFT. Which means I'll buy it regardless. Even DaSouls 2, which was the worst game FROM made imo, was still a very good experience. I replayed DaSouls 2 last year (the original version, not Scholar of the First Sin, which I've yet to try), and enjoyed it more than my first romp through.Like FromSoft needs a complete/coherent storyMaybe this will be the first story R.R. Martin finishes.
The trailer even sounds suspiciously like the plot of every other Souls game
Yeah, I'm not really buying it as a new thing. And obviously it'll have a moonlight greatsword somewhere.
(not that I really had a problem with Souls series ambiguity)
I replayed DaSouls 2 last year (the original version, not Scholar of the First Sin, which I've yet to try), and enjoyed it more than my first romp through.
Looks super-cool, the art design is very innovative.
I'm very interested in this game.
I'm also aware that I'll likely never play it, as I dislike boss battles in general and dislike the extreme player punishment that Dark Souls 3 entailed. Limited healing, experience loss, fuck that. If I wanted to experience that again I'd find an old console and play fester's quest or jackal or something.
Yeah, git gud and all that. I like being able to heal (as often as I like) and not have to memorize every enemy move or loss my progress.
But still I'll vicariously enjoy this one. I just won't give them money unless things have changed.
There are six areas linked by a hub. Not all of them will be accessible at the outset, though you don't have to tackle them all in a specific order. Each has a main dungeon, and there are smaller dungeons, forts, tunnels, caves and catacombs to explore.
...
Miyazaki estimated that the game takes around 30 hours to complete, though he hasn't been taking too many "side trips," according to Famitsu.
I think another major difference, or major point of this title, is the number of choices you have available in combat. So while you can just choose to go in head-on, we also have a number of [alternative] elements, such as being able to summon the spirits of deceased enemies and use them as allies in battles. So we have a number of elements that let you approach different situations at a high level of freedom.
So the Lands Between is made up mainly of these six large areas. It's divided into six major areas, and these are the domains of the major demigod characters who we just talked about. While the areas are lined up in a way so that you would normally tackle them in a specific order, you don’t have to follow it. We wanted to give a free level of progression and exploration throughout the Lands Between, so there's a lot of different ways. You won't be able to access everything from the start, but there are a lot of different ways you can approach each area. And there's a lot of freedom as to which order you tackle different areas as well.
I think one thing that's worth mentioning is the skills, which is a returning feature from previous games, but, again, we're concentrating on the level of freedom that it gives the player. So before, where there was a certain skill attached to a certain weapon, now you're actually able to freely interchange skills between a large variety of weapons. There are, I believe, around a hundred skills in total. Obviously you're free to combine your different skills with different weapons. You're free to build your character with different weapons and equipment. You're free to learn magic as well. So if you throw all of these things in, we think the build customization is going to be even richer and even more varied than before.
We think it's a relatively simple implementation of stealth, but it has a wide variety of uses. And again, it contributes to this level of player freedom, we feel. So you're able to crouch, you're able to sneak and be less easily detected in long grass for instance. You're able to use that to your advantage to sneak up on the enemy, get a back stab, get a stealth attack. But you're also able to use it to bypass certain areas and to assess situations from afar.
Looks super-cool, the art design is very innovative.
I'm very interested in this game.
I'm also aware that I'll likely never play it, as I dislike boss battles in general and dislike the extreme player punishment that Dark Souls 3 entailed. Limited healing, experience loss, fuck that. If I wanted to experience that again I'd find an old console and play fester's quest or jackal or something.
Yeah, git gud and all that. I like being able to heal (as often as I like) and not have to memorize every enemy move or loss my progress.
But still I'll vicariously enjoy this one. I just won't give them money unless things have changed.
You know you don't have to lose your progress in DS1, 2 or 3 (on PC of course), right?
Looks super-cool, the art design is very innovative.
I'm very interested in this game.
I'm also aware that I'll likely never play it, as I dislike boss battles in general and dislike the extreme player punishment that Dark Souls 3 entailed. Limited healing, experience loss, fuck that. If I wanted to experience that again I'd find an old console and play fester's quest or jackal or something.
Yeah, git gud and all that. I like being able to heal (as often as I like) and not have to memorize every enemy move or loss my progress.
But still I'll vicariously enjoy this one. I just won't give them money unless things have changed.
You know you don't have to lose your progress in DS1, 2 or 3 (on PC of course), right?
Millions of people are grabbing it. The hype is huge.AAAAAAHH
Ok, I'm not normally a souls-like nerd, but this one is open world, has viable stealth & ranged mechanics, and is designed to be much less punishing on the death aspect (respawning really close to where you died).
Anybody else grabbing this one in 2 weeks?
Super curious about the Confessor class's starting stuff, or whether classes play any larger part than just having some basic stat allocation and starter gear.
I feel like I’m one of the few people who isn’t interested at all…
Have fun folks. I’ll enjoy the watching the speed run in a year or two, at least!
Can I limit my invasions to just people on an approved list?
Can I limit my invasions to just people on an approved list?
Invasions in Elden Ring can only happen when you're already in co-op so it'll always be 2 on 1.
I expect a yellow phantom will be along shortly to gank them bothTime for a death match between threads, it seems. Very thematically appropriate given the subject.
Streamers/Youtubers have done a huge disservice to the better nature of the series by trying to prove how good they are in their first runs by not even accepting NPC summons (who literally ARE the story) for boss fights, only to eventually do a "Prepare to Cry" reaction-video to the storyline being explained to them and wondering why they had no idea why about any of that stuff. They missed it because of epeen.
There's nothing wrong with two mages teaming up to hurl spells at a boss if that's how you're comfortable playing the game though and that's ALWAYS been Dark Souls, too, even if people pretend that it wasn't.
Time for a death match between threads, it seems. Very thematically appropriate given the subject.