The current batch of wearables and their associated software / usability all have their own problems.
Microsoft HoloLens's issues have to do with the hardware, and it is the least tested of them all Microsoft's HoloLens is new, improved, and still has big problems - HoloLens can deliver amazing illusions, but only on a small scale. Also, the to-be-shipped version is apparently not as capable or magical as the initially-presented version.
Facebook Oculus Rift was hot stuff and could do no wrong for a while, as it was decent VR for the masses, and delivered on its Kickstarter promise. Things started looking less rosy to some people when Facebook purchased them, and delays have been the norm, to the point where competitors will probably beat them to market with decent hardware.
Google Glass has a storied history of bluders which are well-known enough that links probably aren't necessary. Sufficed to say, the initial rollout was problematic due to privacy, social, capabilites, battery life, and fashion concerns, among others. However, Google is getting back on the saddle soon, and sounds like they might be releasing version 2 (and probably marketing message version 2) fairly soon.
These are the big three, but with Oculus delays, the both the HTC Vive (http://www.techradar.com/us/reviews/wea ... 775/review) and Sony Morpheus (http://www.techradar.com/us/reviews/gam ... 379/review) have a non-negligible chance of muddying the waters before the previously-presumptive shoe-in (Oculus) gets into market.
The main categories seem to be:
AR: HoloLens
VR: Oculus / Vive / Morpheus
All-day Wearable/partial-AR: Glass
That having been said, will people be unwilling to buy 3 separate face-wearables, even if they're all individually fantastic? Or are these segments all so different that there will be plenty of space in the market so that all three categories could thrive? And are any of these going to deliver on the hype of really introducing a new interaction paradigm to the masses?
In a testable question - in 5 years, and in 10 years, will all of them survive (same-project or direct-descendent), where the product is still actively funded and developed? Will all of them thrive, with most people encountering them directly or indirectly on a daily basis like we do with PCs, Tablets, and Phones currently?
Microsoft HoloLens's issues have to do with the hardware, and it is the least tested of them all Microsoft's HoloLens is new, improved, and still has big problems - HoloLens can deliver amazing illusions, but only on a small scale. Also, the to-be-shipped version is apparently not as capable or magical as the initially-presented version.
Facebook Oculus Rift was hot stuff and could do no wrong for a while, as it was decent VR for the masses, and delivered on its Kickstarter promise. Things started looking less rosy to some people when Facebook purchased them, and delays have been the norm, to the point where competitors will probably beat them to market with decent hardware.
Google Glass has a storied history of bluders which are well-known enough that links probably aren't necessary. Sufficed to say, the initial rollout was problematic due to privacy, social, capabilites, battery life, and fashion concerns, among others. However, Google is getting back on the saddle soon, and sounds like they might be releasing version 2 (and probably marketing message version 2) fairly soon.
These are the big three, but with Oculus delays, the both the HTC Vive (http://www.techradar.com/us/reviews/wea ... 775/review) and Sony Morpheus (http://www.techradar.com/us/reviews/gam ... 379/review) have a non-negligible chance of muddying the waters before the previously-presumptive shoe-in (Oculus) gets into market.
The main categories seem to be:
AR: HoloLens
VR: Oculus / Vive / Morpheus
All-day Wearable/partial-AR: Glass
That having been said, will people be unwilling to buy 3 separate face-wearables, even if they're all individually fantastic? Or are these segments all so different that there will be plenty of space in the market so that all three categories could thrive? And are any of these going to deliver on the hype of really introducing a new interaction paradigm to the masses?
In a testable question - in 5 years, and in 10 years, will all of them survive (same-project or direct-descendent), where the product is still actively funded and developed? Will all of them thrive, with most people encountering them directly or indirectly on a daily basis like we do with PCs, Tablets, and Phones currently?
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