Microsoft couldn't get the price of its streaming Xbox low enough to release it.
See full article...
See full article...
It's more likely that they realized that similar efforts like Stadia and Luna have been massive face-plants for those companies. Show me a successful streaming-only gaming console without significant local compute.Really shows how bad Microsoft is as an org if they couldn't figure out how to release a $100 streaming box.
I gave Luna a whirl back when it came out, since they had "Control" in their library and my PC hardware at the time would have exploded trying to run that game. Graphics quality was terrible, but at least in my case the latency wasn't too much of an issue. Picture and connection aside, the deal-killer really was that a few months' subscription fees started approaching "that's about the price of an RTX, dummy" territory.It's more likely that they realized that similar efforts like Stadia and Luna have been massive face-plants for those companies. Show me a successful streaming-only gaming console without significant local compute.
Streaming gaming really blows in terms of compressed visual quality and latency for many titles. This is to say nothing even of congestion as all those cloud GPUs get constantly eaten by AI use cases.
Even at 1080p it's trivial to see the compression without trying in their current best solution. Compression/bandwidth utilization might get better but latency and the resulting janky feeling is a really hard problem to crack reliably for a large section of the populace who don't have rocket-fast Fiber to the premises and live near major peering areas.
Nvidia GeForce Now reportedly has decent latency with a wired connection. Even John Linneman from Digital Foundry approves. The issue as I see it is that cloud streaming is not particularly economical for the platform holders. Running servers isn't cheap!It's more likely that they realized that similar efforts like Stadia and Luna have been massive face-plants for those companies. Show me a successful streaming-only gaming console without significant local compute.
Streaming gaming really blows in terms of compressed visual quality and latency for many titles. This is to say nothing even of congestion as all those cloud GPUs get constantly eaten by AI use cases (yes yes I know they're not equivalent NVIDIA product lines, but in many cases they're competing for similar data-center quality chips and NVIDIA can only make so many GPUs so fast).
Even at 1080p it's trivial to see the compression without trying in their current best solution. Compression/bandwidth utilization might get better but latency and the resulting janky feeling is a really hard problem to crack reliably for a large section of the populace who don't have rocket-fast Fiber to the premises and live near major peering areas.
Stadia worked very well, even in a relatively rural area. I notice ping fluctuations as low as ~20-30ms in games I play, so I feel confident that I would have noticed any significant latency.It's more likely that they realized that similar efforts like Stadia and Luna have been massive face-plants for those companies. Show me a successful streaming-only gaming console without significant local compute.
Streaming gaming really blows in terms of compressed visual quality and latency for many titles. This is to say nothing even of congestion as all those cloud GPUs get constantly eaten by AI use cases (yes yes I know they're not equivalent NVIDIA product lines, but in many cases they're competing for similar data-center quality chips and NVIDIA can only make so many GPUs so fast).
Even at 1080p it's trivial to see the compression without trying in their current best solution. Compression/bandwidth utilization might get better but latency and the resulting janky feeling is a really hard problem to crack reliably for a large section of the populace who don't have rocket-fast Fiber to the premises and live near major peering areas.
It's more likely that they realized that similar efforts like Stadia and Luna have been massive face-plants for those companies. Show me a successful streaming-only gaming console without significant local compute.
blah blah...
Not to mention the data consumption. I've already resorted to connecting my living room tv to my cellular hotspot to avoid going over my cox data cap. Going to cloud gaming would mean nearly doubling the cost of my internet connection to add on unlimited data.It's more likely that they realized that similar efforts like Stadia and Luna have been massive face-plants for those companies. Show me a successful streaming-only gaming console without significant local compute.
Streaming gaming really blows in terms of compressed visual quality and latency for many titles. This is to say nothing even of congestion as all those cloud GPUs get constantly eaten by AI use cases (yes yes I know they're not equivalent NVIDIA product lines, but in many cases they're competing for similar data-center quality chips and NVIDIA can only make so many GPUs so fast).
Even at 1080p it's trivial to see the compression without trying in their current best solution. Compression/bandwidth utilization might get better but latency and the resulting janky feeling is a really hard problem to crack reliably for a large section of the populace who don't have rocket-fast Fiber to the premises and live near major peering areas.
My first thought was that it was a pointier Mac mini, though I think it would have been a bit smaller.From the drawings, I would have guessed it was a bathroom vent fan.
I can also attest for Stadia working well. I played Assassin's Creed Odyssey on the Stadia Beta and it played extremely well at 1920x1080 on a 125mbit line.Stadia worked very well, even in a relatively rural area. I notice ping fluctuations as low as ~20-30ms in games I play, so I feel confident that I would have noticed any significant latency.
It flopped because of the payment/ownership model. Pretty much all of these companies fail miserably on some metric or other that is critical to consumers.
The basic idea is perfectly sound. There is definitely a market. Companies simply have yet to figure out a profitable business model.
Likewise, if Ford would just drop the price of the F150 to $25,000, they could capture most of the market looking for low cost trucks. It can be done, but it wouldn't be financially responsible.If they just dropped the price of the Series S to about $150-200 Microsoft would capture most of the same audience that would have bought this.
Even streaming on a local network with Xbox Remote Play is garbage imho. Any detail in dark scenes is crushed into an inscrutable black glob of pixelation and lag is noticeable. I haven't checked in on the quality in a while, but it feels like Microsoft has completely stalled on game streaming while they get distracted by the next shiny thing.It's more likely that they realized that similar efforts like Stadia and Luna have been massive face-plants for those companies. Show me a successful streaming-only gaming console without significant local compute.
Streaming gaming really blows in terms of compressed visual quality and latency for many titles. This is to say nothing even of congestion as all those cloud GPUs get constantly eaten by AI use cases (yes yes I know they're not equivalent NVIDIA product lines, but in many cases they're competing for similar data-center quality chips and NVIDIA can only make so many GPUs so fast).
Even at 1080p it's trivial to see the compression without trying in their current best solution. Compression/bandwidth utilization might get better but latency and the resulting janky feeling is a really hard problem to crack reliably for a large section of the populace who don't have rocket-fast Fiber to the premises and live near major peering areas.
I would add to all your opinions.I can also attest for Stadia working well. I played Assassin's Creed Odyssey on the Stadia Beta and it played extremely well at 1920x1080 on a 125mbit line.
They gave you the local game as part of the beta ending; and it looked almost the same playing locally.
I was technically impressed, but then as you note: the ownership and pricing model were atrocious. I was never a paying customer.
I think if they did "all you can eat" for a flat subscription fee like game pass, they probably would have done well.
That is 100% an original Mac Mini, especially if you can turn the round base to access the internals.From the drawings, I would have guessed it was a bathroom vent fan.
Right which is why I'm shocked they couldn't get the pricing right. Seems like it should be doable with a controller for 125-150 with all the Roku like shit built in.Oh, this would've disrupt the TV Box market, as a side effect.
So.... Nobody? I mean, the data already shows how badly MS is doing in console sales and GP subs. Good decision on them to can this.If they just dropped the price of the Series S to about $150-200 Microsoft would capture most of the same audience that would have bought this.
GFN is fantastic with a good connection and decent location. I'm in Seattle, connect to the Portland server, and my pings with wired ethernet are consistently 7-9ms. On wifi it'll be 10-12 with occasional stuttering up to 25 then back down. This is at 3360x1440 and 120 fps. Visual fidelity is excellent, even in dark areas.Nvidia GeForce Now reportedly has decent latency with a wired connection. Even John Linneman from Digital Foundry approves. The issue as I see it is that cloud streaming is not particularly economical for the platform holders. Running servers isn't cheap!
Not to mention the data consumption. I've already resorted to connecting my living room tv to my cellular hotspot to avoid going over my cox data cap. Going to cloud gaming would mean nearly doubling the cost of my internet connection to add on unlimited data.
That's because interactive game streaming isn't a significant market. It's very niche and really doesn't bring a value proposition to most gamers even if you ignore the infrastructure issues related to poor data services. Microsoft knows this. The value prospect for consumers just isn't there if the hardware is significantly more than $100 considering their primary competition would likely be Nvidia and GeForce Now (which runs on that old PC in the basement), not Sony.Even streaming on a local network with Xbox Remote Play is garbage imho. Any detail in dark scenes is crushed into an inscrutable black glob of pixelation and lag is noticeable. I haven't checked in on the quality in a while, but it feels like Microsoft has completely stalled on game streaming while they get distracted by the next shiny thing.
So, you're saying that ISPs ought to give this away to their customers, to increase telco profits....
Right which is why I'm shocked they couldn't get the pricing right. Seems like it should be doable with a controller for 125-150 with all the Roku like shit built in.
I can't speak so much to Luna, but i think it was pretty clear Stadia was going to faceplant for Manny reasons most notably poor offerings and lack of trust not to kill it.It's more likely that they realized that similar efforts like Stadia and Luna have been massive face-plants for those companies. Show me a successful streaming-only gaming console without significant local compute.
Ah that's cool, thank you for filling in the missing gap.Phil Spencer (or maybe someone else at Microsoft) has talked about this. The problem they had is the Xbox OS is designed for an AMD APU, and AMD didn't have an APU inexpensive enough (and with low enough power consumption) to make a very low cost streaming box.
They could have gone and purchased another chip architecture from someone else (at significant expense unless it's completely off-the-shelf) but then they have the issue of no OS to run on it. Sure they could develop an OS (e.g. Linux or try and adapt Windows on ARM) but once again that involves a significant investment which doesn't make economic sense for an inexpensive set-top box while they need to continue to support and develop Xbox OS for the mainline consoles.
Now, there are ways this could still happen one day. Microsoft could choose a different partner for the next-gen Xbox, and part of that selection could be ensuring their partner has both a high-end and an inexpensive low-end chip which could run the same OS. Then, while it might be costly to port Xbox OS (to ARM or whatever they select) at least they'd get economies of scale running the same core operating system across their entire family of consoles, from a low end streaming box to a higher end traditional console.
Agreed. The platform has to both buy the CPU / GPU capacity, pay for the electricity, AND the streaming bandwidth. I can't see how the business model really works out, compared to having the User buy the title, and then pay for all those things themselves.Nvidia GeForce Now reportedly has decent latency with a wired connection. Even John Linneman from Digital Foundry approves. The issue as I see it is that cloud streaming is not particularly economical for the platform holders. Running servers isn't cheap!
Yeah, unlike all those other streaming devices like Stadia that just flew off the shelves, proving that market all on their own with no complaints about functionality and performance.Really shows how bad Microsoft is as an org if they couldn't figure out how to release a $100 streaming box.
That’s a weird take. When the Xbox360 Arcade launched there was no requirement for installing games outside of digitally purchased games. The PS3 requiring game installs from discs (not a requirement for X360 discs) was because of a hardware limitation of the PS3’s Blu-Ray drive (fixed data read speed with large data).I’m still of the opinion fragmenting their own minimum specs at generation launches, weather the 360 with no had, or this gen with lower spec hardware is a bad idea, it hampers development of games that makes the jump between generation seem important, and negates the benefit of consoles being a one configuration goal. Late gen boosts i am more willing to see as a benefit, but even there I don’t think it’s necessary.,